Fought a series of matches against a good Cody Player this weekend (Spookydonkey) and I learned a lot about the match up against Cody. Feel free to correct me, but based on my experiences, here’s what I have to say about the match up
Cody Has Anti Airs
Probably one of the more annoying aspects about this fight is that Cody has a number of way to answer your wall dives and jump ins in general, including good normal attacks, HK Ruffian Kick, Zonk Knuckle in General, etc. This isn’t to say not jump or use wall dives, but to take consideration of these answers and adjust your fight plan accordingly, depending on the Cody’s playstyle
BINGO!
It might’ve just been this guy, but he likes Zonk Knuckle. I don’t blame him as it can lead to some crazy combos with FADC. Luckily, it’s low vulnerable and cr.LK and cr.MK are relatively good and quick answers to the knuckle, which can lead to a decent EX Walldive punish. Otherwise, I believe all versions are punishable by cr.LP. Another funny fact about Zonk Knuckle is that Piece of Mercury and Cresent Heel can cross up with Zonk Knuckle, effectively switching the player’s sides.
HPs! HPs EVERYWHERE!
Respect Cody’s HP, all ground variants of it, especially on wake up it has more active frames that it appears. Needless to say, block or backdash if you have time for it. It can be the different between a comeback or a lost round.
Throw all the rocks and knives!
While I haven’t seen it in alot of high level play, Cody’s rocks and knife provide decent pressure for him. Especially the EX variant, which can combo into EX Ruffian Kick or U2 if the player is skilled enough. This Cody was also very skillful with the knife , using it’s range to keep me out, rather effectively. Just be patient and try to catch an extended limb, whether it’s through j.MP, cr.LP, or st.HP
That’s just a general run down of tactics I came across when playing against Cody.