I don’t really main Claw, but I have to admit that he is a very unique character. I started with Fei, and then picked up Seth (while playing the populars and everyone else along the way). Obviously, both of these characters are console characters, so I would like to begin investing more time into Claw.
-his fastest normals are 4fr
-he has no one-size-fits-all for an anti-air
-he has NO combos into knockdown without charge (although those of you who play Claw on the regular may know some CH stuff into sweep)
-he has NO normal x-up
-he can’t chain
-he gets penalized for blocking (loss of mask-defense/claw-range)
-even though he pokes at you with a CLAW, it is still an extension of his hittable sprite
-he has NO reliable reversal or get-out-of-jail-free special
There might be more, but I think I will stop here. All of these shortcomings almost require you to be SPOT on nearly 24/7 with him in matches to even stand a chance. To be good with Claw, you have to know and accept the above and work around them. So…
? Rolling Crystal Flash (Rolling Claw Attack) ?
Your main tool for chip damage…period. I see the jab version has the quickest start-up, which means you’re probably using this one…all are -2 on block, which means you are NOT trying to low jab someone after this more often than not (unless you have trained them to not counter-poke). You know they have the attacking advantage, so you choose to walk back, backdash, neutral jump, jump over > throw, ex izuna, etc…
? Flying Barcelona Attack & Izuna Drop (Wall Dive and Throw) ?
Aside from being your main tool of building meter full-screen, this is majorly used in Claw’s oki game. It is not very hard to jump up back and hit him air-2-air if done point-blank…or even simply anti-air him (e.g., c.fierce). When your opponent knows how to respond to this outside of knock-down, you mostly lose this as an offensive option.
? Sky High Claw (Aerial Claw Attack) ?
Another mix-up tool…be creative.
? Scarlet Terror (Flip Kick) ?
I see the RH version has the fastest start-up of 4fr, so I now see why it is the recommended strength as anti-air. Ghetto reversal along with EX, but eh…
? Back Flip ?
The main purpose I see for this is avoiding chip from fbs while you absorb fbs to build Ultra. This does not get you out of blockstring mix-ups (walk forward > sweep). This does not get you out of true x-ups. Another use would possibly avoid getting chipped to death in some instances from point-blank ultras/etc.
-his fastest normals are 4fr
which means, some things you just HAVE to punish with throw (3fr) outside of EX (?)
-he has no one-size-fits-all for an anti-air
you have to effectively mix in nj.rh, jump away fierce, air throw, s.rh, gtfo, specials
-he has NO combos into knockdown without charge/EX (although those of you who play Claw on the regular may know some CH stuff into sweep) on a low jab/short hit-confirm
-he has NO normal x-up
accept it and learn to use his wall-dives correctly
-he can’t chain
accept it
-he gets penalized for blocking (loss of mask-defense/claw-range)
this is why you have to try your hardest to maintain your middle ground and keep opponents from jumping on you, forcing you to block lvl2, getting away with random specials (e.g., hurricane kicks, chicken wings, etc)
-even though he pokes at you with a CLAW, it is still an extension of his hittable sprite
which means, you have to be knowledgeable on how to poke and engage in footsy…if they are poking with a move closer to the ground (low forward) you bust out the low strong or s.fierce…if they are poking with something that is about middle or high: and it has fast recovery to where they can spam it to fill that space, use his kicks or watch the intervals; and it has lots of active frames, go for the favorable trade with df+hk into combo. this is really an art for Claw that I would like to work more on
-he has NO reliable reversal or get-out-of-jail-free special
learn to tech throws, weigh risk/reward, backdash, jump out…learn to use ultra as anti-cross-up (cpu is dumb with this and i can’t wait to start watching more vids to see who actually manages to make use of it in-match)
Characters with fbs will harass Claw, because up-back is somewhat strong vs him. For someone who wrote above on how do you fight Ryus that just jump up and away with j.RH…build meter
-once they are tired of letting you build meter, the fbs will come…focus some fbs to gain ultra while making use of backflip to pass through the ones you don’t intend to focus
-once they start to move forward on you…this is where you put your footsy/pokes/reaction into play…stuff like random tatsu and jumps you should be stopping
-if your poking game is that strong to where you get them to throw in a jab dp in here or there, be spot on to punish it with df+rh, slide, low strong xx ex fba, etc
-if they manage to get the life lead somehow and then begin to assume the run-away play-style again, you have to be creative still:
a) look at the clock…can you build meter?
b) walk them to the corner
c) can’t ex fba be timed to hit up-back?