Dance with the Claw: Vega Match-up Guide/Discussion

The lack of insight in this forum in recent times is disturbing :wink:

What Niah said makes sense I never was able to punish EX Roll while crouching - you could?

upon further testing…seems that rolls are closer if blocked standing EXCEPT IF IT’S VEGA VS ROLENTO!!! in our case, he’s closer when blocked crouching, haha.

Yeah, you know that universal thing that “crouching characters are “bigger” than standing ones” it doesn’t apply to Claw and Claw only AFAIK. Which is a good thing 99% of the times.

And GI, for what I saw you can always punish no matter if you have the claw or not, standing or not, from away or point blank. But remember that the move is only -5, meaning that you have only a 2f window to punish it, not that big to make it completely failproof, specially online.

Still on the subject: How the hell is his QCB+PP invincible? There is no frame data that states that and the hitbox videos show the hurtbox there just how it should be. It is supose to be 1-39f invincible to projectiles, but not to strikes. And to top it off: That move cancelled into the overhead one (that leads to ultra) can’t be catch using any OS. If I know that the rolento will use that on wake up I don’t know what to do other than a shitty grab.

I seem to have a really hard time hitting Rolento. I’ve had attacks go right through his stupid rolls and back hops. This match up, along with Blanka, Ibuki, and Elena, seem to be among the most annoying I’ve played.

He sometimes (%30 of the time) lands further away from you on block than he normally does. It’s in those cases that the mp gets blocked. He recovers faster, or what :confused:
And I treat QCF+pp overhead on block as if I blocked a well-spaced Tiger Knee. It’s a gamble. Sometimes jump back fierce, sometimes grab, sometimes just block. I hate it.

Also, if you land a Focus attack, Cosmic Heel misses him during the middle of the animation. You should either hit in the beginning or wait until he’s airborne (falling to the ground). This also makes the MU even more irritating because most of the time I forget it and miss a fucking landed FA opportunity.

I mean what to do when Rolento uses that on his wake up.

Normal rollback is not invincible, so anything you do will score counter-hit.
Ex rollback+overhead gets beaten clean with meaty CH, meaty roll and any ST. I say any, because even very late ST beats it. So I either do a cr.lp and if it whiffs and you see him rolling back, do ST, if it hits, apply the pressure OR just do a meaty CH if he doesn’t have Ultra or Super. If he was just only rolling back, exroll takes long, and he is far far away from punishing you ST.
But to tell you the truth, I always go meaty CH on him or just roll. He has nothing to do against both. With ex.roll back, he escapes the CH but not in the corner. But our roll just tracks down his ex.roll and eventually hits him with counterhit when its inv. frames end. Meaty st.HP’s second hit also hits him with counterhit but mostly in the air, so you can’t follow up.

On the other hand the Chun, Akuma meaty CH setup on their wake-up after ST, I do it on everyone nearly, cause it takes even the best players by surprise, cause no normal beats it and most DP trade, with you only taking the first small hit of the DP or you just travel to the other side of the opponent with you both whiffing, even Ryu’s U2 with Reversal doesn’t hit. Only one or two DPs beat it clean (unfortunately one is Yun’s) but that hardly stops me. Cause of course you can’t do it every time and when you mix it up with grab or just backdash and cr.mk, they sit blocking, afraid of doing anything. I just love I have something to spam on people. Before they know what’s hitting them, stun! At least worth to try once in a match to check out if he can beat it. If not, apply with force.

Problem with trading DP against say, Ryu, is that means free U1. Some trades are not worth it, and some are. When some of them have Ultra, it’s not a good idea to get a trade.

Trade with CH means he also gets knocked down.

That is actually fucking useful!

interesting. i keep forgetting about the cr.mk. i got a better os on bison though, safe jump into jump back air grab. if he devil reverse, air grabbed, if he does head stomp, you avoid it and punish, if ex psycho, you avoid and punish. only way to get out is ex scissors and back teleport. back teleport can be os’d jump forward though

How do you guys approach the Elena MU?

I get my ass kicked. That’s how I approach it.

I treat it like bison, stay right outside her overhead range, but close enough that her slide is punishable. Cr.mk on her wake up is safe, unless she has 3 meters. Her Dp will only hit you once. But she can fadc that first hit and combo.

Meaty crLP too, but its a tiny little bit harder. It has to be kinda meaty when crMK works on every frame except for the very first.
crLP is better so you can at least OS her backdash. If you keep using crMK she won’t have a reason to not backmash on wake up.

For practical tips, all the help I can offer I think I can give you by showing me playing against her here.

i never really os’d with cr.lp, everyone recovers too fast :(. never look at other characters it works on though.

in the first to games, you could of ultra’d her healing. she can’t cancel fast enough to bock it

I know, I tried to U2, I swear. It was input error.

But meaty crLP OS crHP works free on like… everyone lol

Can you explain? How does it work against people mashing DP?

Works free on anyone not mashing Dp. Meaties are always done as a read. It’s just to cut back on their options. I never thought of cr.hp as an os, will try next time. I’ve been using cr.hk all this time