Dance with the Claw: Vega Match-up Guide/Discussion

against akuma, i guess that makes sense. i never missed with the u1 nerf like in the old days, but that’s also because i haven’t played against many akumas nowadays as well.

all your talk is all about having the ability to CH to u2. i really need to start practising that, haha. have you ever landed a counthit cr.mk to u2 before? that sounds so…insane. reaction wise. who is the hardest character to use cosmic heel to u2 on? i really need to practice it.

what do you think of rose/decapre? setups not good enough for a need to use u1 to scare them? because i mostly just use u1 as a scare tactic more or less.

I’ve done crMK U2 about 5ish times I think. But that I started practicing recently. Point blank CH U2 I already landed countless of them.

Against Rose I think that U2 works better as a “scaring tool” than U1. Because if you have U2 stocked she can’t crMP xx Soul Spire/Spark without being afraid. Her U2 setups are not that hard to block anyway.
Also, with U2 you can always do a lot of cool things.

As Decapre… the ones I faced tended to use U2. The ones that went with UCW did not bugged me with UC1 setups to the point that I had to think about using my U1. But on the other hand CH U2 on her is really hard, so… yeah, I don’t have the MU knowledge to judge which ultra is actually better against her, really.

i don’t use u1 by itself, i should of said UCW. i never use u1 by itself except on dhalsim. i’ll need to use that cosmic heel to u2 to really appreciate u2 even more, even though i use it like 90% of the time. i don’t think the damage decrease matters much on those characters. after using UCW on those few characters, i don’t find myself using u2 more than u1, i find it pretty even on how i use them.

What do you guys think about the Rolento MU? He seems to be the only one I struggle against among the Ultra chars.

to me, he feels like i’m playing a vega mirror really. i don’t really know what else to say. what tends to give you trouble?

his LP pressure is really annoying

Who jumps first wins.

Delete

Yeah this MU is 7-3. As bad as Abel and nearly Rufus.

You constantly lose your charge because of the constant high-low, forward-back mix-ups.

His mixups are deadly.

He has great reach with his baton, but somehow capcom decided its fair to give him a 3 fr cr.lk and a far lk

His air normals have insane priority.

Nearly impossible to punish far away stingers, which leads to him filling his meter for free. U2 loses inv. until you reach him. You could choose U1 but this time you cant punish rolls like you can with U2. You could use ex.shc and waste your meter in order to stop him from filling his.

His main combos are some of the easiest in the game. And everything leads to everything. Even stinger leads to juggle.

I don’t understand how but although you can mostly punish his ex.roll, sometimes it is unpunishable. Must be something about spacing, like tiger knees. Standing block gives greater adv. to the blocker, but Vega can only punish with cr.mp. But if you block crouching, cr.mp-exfba

After focus crumple, he falls too quickly, sometimes leading walk up-CH to whiff and it is too late for any other normal after that.

I used to love this char in alpha. I actually was one of those who really wanted him in USF4. But they turned him into some pesky Blanka. The only difference being it’s in his favor.

And it really bothers me he never loses his baton and it is not even strapped to his hand like Vega’s claw.

I now see the reason why Zeus switches to Bison against Rolento players.

I called the match up 7-3 since December. I’m glad someone agrees with me. Rolento can apply free pressure on Vega off of one knockdown. His moves are hard to punish and what Indecency said, can build meter pretty easy if you give him enough space.

I’ve already decided to find a counter pick (akuma).

“Please choose some char with combos. This constant throwing makes me so nervous I can’t move. This is not how Vega should be played” said an 15k Sakura player to me tonight.

Choose your own favourite part from that quote.

“Please don’t block string and frame trap so much. It makes me nervous so I can’t wake up. This is not how Sakura should be played.”

Has someone been available to find some secret or something to cut down Rolento’s mixups? Because right now the Mu seems like 8-2 or 9-1. I’m banging my fist on furnitures between rounds.

clLK after you block Pogo (the jump in into stick thing that can be cancelled into another jump in), it air resets them. Use dfHK and crHK as OS (dfHK is pretty strong tbh). His AA is not too strong, so you can jump with jiHP if you the claw on - its not that bad of an idea. On the other hand, yours AA are completely useless against jiMP (and crMK/crHK under or focus backdash are a bad idea since the jump in into pogo is amazing against all of this) - ty all dumbasses for being satisfied with +2 active frames on a garbage. His stHP is punishable. By crMP FBA - stHP - stMK, depenging on the rage. Ideally, try to U2 his rolls, specially when he has meter, as roll xx fa1 is a bitch while U2ing that you rekt his life bar and his super meter if he choses that option (Roll - FADC forward may be a thing, but I’ve never faced one that did that yet).

EDIT - Motherfucker. At first it seemed that this post disappeared, then I had to type everything again so that only now I can see both posts. I had double checked and everything keh

clLK after a blocked Pogo (jump in into stick thing that can be cancelled into another jump in move) to air reset him. If you have the claw on jumping in is not that bad of an idea since his AA is not too strong. On the other hand, all of yours AA are useless under his jIMP (even crMK/crHK under or focus backdash are even worse than it usually is since Pogo deal with every one of these gimmicks pretty well) - ty all dumbasses for being extremely satisfied with +2 active frames on a piece of garbage. His stHP is punishable by crMP - stHP - stMK, go look the ranges of these punishes. Ideally, try to U2 his rolls (except EX obviously), speacially if he has meter since Roll xx FA1 is a bitch, doing so you can rekt his life bar and super meter at once (Roll xx FADC forward can be a thing, but I never faced one that did that yet - I don’t even know the f adv after it). OS his shit with dfHK and crHK.

Yeah, I already love U2ing his rolls. U1 is pretty much useless in this MU. Without meter slide also punishes the rolls very effectively if the roll is done from far. Even if it trades, it’s in my favor.
These are great. I’ll try them as soon as possible.
There is one thing that I don’t understand with his dumb, cheap, irritating, troll roll, the ex one: It can sometimes be punished with cr.mp and sometimes not. Do we know if this happens depending on what and how can the opponent differenciate?

(Btw, Tempest just lost to SnakeEyez at SCR2015 2-1)

roll fadc is -4

I’m taking a leap here because I’m not that certain, but I think it matters if the EX roll is blocked crouching or standing. If blocked standing you have a couple of frames more to punish.

Captian Haztlan?

i heard it’s range, not frames. like how gief can punish vega’s roll with spd only if that gief is blocking standing

I always block crouching, ready to cr.mp-ex.fba. But sometimes he recovers faster sometimes normal. What’s irritating is they know if the opponent can punish or not and if you don’t know, you eat a full ultra.