Dan Strategies and Match-ups

i think slide is punishable by koryu if spaced properly? Hit up the lab and test that…aside from that hes pretty much just a black guile with some more moves but less effective ones, lol…

I think I’ve been punishing it with Dan kick. I hadn’t been equating him with Guile, but that’s a comparison that seems to make a lot of sense. I wonder if his stupid anti-air kick is beatable by the Knee of Justice, too. Even if it trades or doesn’t beat it reliably, it could throw him off enough to open up some options.

Hmm. I don’t know if I agree that Dan out footsies him but I do agree it is a good match up for Dan, I play it really mobile with lots of hit and run and bait tactics with good results. I usually get shut down if I try to go toe to toe with him. Any suggestions?

Dee Jay’s LK upkick will beat out the Knee, it has enough invincibility. c.MK against his wakeup will dodge all upkicks and is preferrable as a result, though a smart Dee Jay who notes you using that extensively will try EX Dread Kicks as a wakeup instead.

Can Knee beat EX Dread Kicks?

No, no it can’t. Again, too much invincibility.

EX Dread Kicks are also very good against crossups, usually, as they pop almost straight up into the air very quickly. The advantage of the Knee against many invincible reversals (Ryu/Ken/Akuma SRKs) is that it’ll hop over them when well-timed, forcing a whiff and allowing a punish. The EX Dread Kicks go up way too fast for that to be possible.

I see. So it hits on the ground too? Like, you cant simply cr.mk when they try to ex dread? Can Knee beat EX Sobat then?

Oh, wait, I might be getting Deejay’s move names mixed up. :wink:

His upkicks, either LK or EX, will beat the Knee. c.MK will evade both versions of the upkicks, allowing for a punish if you’re quick. The EX double forward kick (is that Sobat?) will beat c.MK, but the Knee should hop over that. Deejay travels so far with the EX double kick that it’s hard to punish when you force him to whiff, though.

From what Deejay players have told me just crouching will avoid the up kicks.

Lol, they are little confusing
Yeah I played a decent DeeJay last night. HK Dankuu gets beat by EX Sobat (the traveling foward kicks I think), but they have some decent lag on block and whiff, so you might be able to punish if he tried it on wake up and you hopped over with knee, then immediatly went into a hk dankuu or maybe a dash first. he didnt use it enough for me to try lk dankuu. lk and ex dread kicks are VERY annoying, ex especially, it does sooooo much damage and it elimantes nearly all jumping and knee mixups on wakeup and otherwise, of course when I try to bait the reversal he does nothing ;-_- idk how I won, lol.

If i had a dollar for every time i’ve seen the grey “air” when i do Dan’s HP krk and i get ultra’d out of it, (I’m looking at you raging demon and Final Atomic Buster) I’d have TWO dollars.

Are you gonna update this thread then, or what?

I was watching this video of the venerable Xiahou Mao and a 'Gief: [media=youtube]AWBs0qv1vvk[/media]

A pattern that I picked up is that it seems hard to punish a baited (and wiffed) lariat with nj.HP. Is it actually impossible to punish a lariat that way? It looks like towards the end of the set Xiahou Mao switched over to nj.MK. Do we have any other neutral jump options, or is that pretty much our best option?

So… theres this amazing deal on at walmart for a madcatz fight stick and a copy of Vanilla SF4 for $29…

Thing is im from Ireland and they dont ship internationally…

Are there any Ameribros who would even consider helping me out with this? I could send funds through paypal and you could ship it out to me?

Also on topic… The fuck do i do against Guiles?

its impossible. Ive tried it many times. I ussually use mid air knee cuz nj mk can whiff sometimes.

Generally? Focus on working him into the corner and approach when you see he has no charge ready. If he’s getting predictable, you CAN try a psychic jump in.

If you’ve got him in the corner, don’t let him out. Danku pressure. Bait Flash Kicks. Koryuken FADC. Tick throws. Use everything in your disposal to keep him there and the damage can rack up pretty quickly if you read him right.

This also means not going for a corner cross-up. Avoid doing it. :\

Against a Lariat when you neutral jump, MK is better than HP coming down because it has a decent hitbox and is easy to time. The downside is that you’re really not going to get any sort of combo going off it, as it doesn’t have enough hitstun and you need to do it relatively high in the air to hit Gief before the Lariat would hit you. The best option, I think, would be to use the Knee on the way down, as it’ll crush the Lariat and get the knockdown. Tack on EX Koryuken in the corner for a bit of extra damage, of course.

The thing to be careful of when neutral jumping against a Zangief on his wakeup is when he does his own neutral jump headbutt in response. As anyone who’s seen Zangitroll can attest, that’s not a good thing. Mix in normal grounded Knees to keep Gief honest. And watch out for instant-air Siberian Blizzards! I matched up a few times against an A-ranked Zangief a couple of weeks ago, and once he switched to U2 I had to be a lot more careful with my shenanigans.

That second round was awesome.

In the corner, I used to do j mk cr mk ex dankuu. It would hit everytime or at least get pressure, however he would be out of the corner which isnt a very good trade. So recently Ive been doing j lk fake cross up to grab, or to lp lp st lp st lp lk combo or throw a tick in there or cr mp knee or simply j lk bait flash kick(block) works great against most characters. the only ones i think that can easily escape are bison (headstomp teleport ex psycho) sim (teleport) seth (teleport) akuma (teleport) gief t hawk (hard to mix up) juri (counter) honda blanka (ex moves)…but all in all its good vs like half the cast.

Been having fun with instant air EX Danku against larger cast members. Don’t really know if it’s safe or not. If anyone has any suggestions for seth’s corner shenanigans i’d appreciate it. Instant head stomps reset trade with HP Koryu, and blocking is dangerous cause of tic spd. What do you guys generally do in that position?