Guess correctly. If you know they’re going to tic-SPD, neutral jump or mash Koryuken.
Backdash can be a good means to avoid a mixup in a case like that too, depending on your positioning. That said, I sometimes backdash even when backed into a corner, simply because no one expects it.
Excuse me, fellow students of Saikyo, I’d like to politely ask for someone to organize the matchup info, like in a blog or something? I’m afraid I’m not qualified to do this; I’m not skilled enough to know when someone is simply discussing theory or whether their strategy actually works in a real fight. equips flame resistant clothing
Seth’s SPD does 150 damage. If you neutral jump an SPD you can get 400+.
Seth doesn’t want to have to SPD you.
so the Abel match-up seems pretty simple. if you stick to dankuyakus, Abel can’t do much. He could do a throw… For that, you can EX Koryuken or you can backdash and do a hk dankuyaku.
Um… thats all I got…
Hm…I could possibly do it, but that would take hours for all the characters since I have a few up my sleeve. But I don’t know the “professional” terms most of the time. But I do know some good tactics against a lot of characters. The only ones I have problem with are Blankas and E.Honda.
But if it were me, i’d suggest surprised cat lover Sugami.
Oooh if only I had a capture card, then I would make videos on how to counter characters. Darn you laptop camera…
Helpful Saikyo Tip!
In most cases, using an EX Koryuken is overkill. Not just in the Abel matchup, but overall. The HP Koryuken has enough invincibility to crush 99% of throws (don’t use it against the Wrath of the Raging Demon until AE comes along). HP Koryuken also does more damage than EX Koryuken on top of that.
The only time you should be using EX Koryuken is when you absolutely need the extra invincibility. Use it to crush a random Ultra thrown out by an opponent, for example, or when going for a chip kill on someone who has an invincible reversal you need to beat, or when you’re trying to prevent yourself from being chipped out on wakeup and need the extra invincibility to beat the incoming DP/etc. Just throwing EX Koryukens randomly is a waste of meter. You could use the meter much more effectively by FADCing every second random Koryuken you throw.
Abel is actually a lot harder once you play good abels. First off, yes dankukyaku is very good for pressure but you need to mix in a lot of grabs yourself because able will just start rolling away after he blocks one. of course then youve gotta watch out for the tornado throw…yomi starts to come into play here…
2nd, abel can be a dick to get in on, as a lot of his standing pokes beat dankuu clean.
Finally, when abel himself scores a knockdown, its not pretty. Look for ways out ASAP.
Yesterday I got Hashinsho’d while I was in the air doing a hk dankuu…way past start up but still not ending lag wtf o_o
I myself try to only throw EX Koryu when I have three bars and I use it against people like Honda, Blanka, Ken, etc.
Came back from Chinatown New York. And for a 15 year old, I did pretty good with Dan and stuck with my Go Hibiki Alpha 2 style color. I did taunt alot and I played mostly Ryu’s. Since I suck with the stick I was surprised to see that I did good. All in all I can only tell a little difference with U1 since i stuck with it in the Arcades. I’ve gotten “oooh!” and “Daaamn!” when I would taunt. The difference for U1 is the frame. It’s slightly a less shorter. You’ll need to be a little closer if you tend to go for jHK into U1, but it’s cool. I couldn’t find the time to try out the new combos with Dan, but I still did good.
But did I legendary taunt? Yes…yes I did. Sad news is that SOMEBODY had to be a dick and Ultra me when it was halfway.
Poor sports on blast. Shoulda made sure you stocked an Ultra.
Concerning EX KRK, I use it often times when I’ve lost the momentum of the match, when I feel I’ll lose unless I can get a knockdown and take control of the match. I’ll give up a bit of damage and an EX stock to guarantee, however little bit more, that knockdown.
O-o? i dont get this logic. HP Krk does more damage and can beat out pretty much everything. Also, you need 3 bars to fadc an ex krk… I ussually use ex krk in the exact opposite situation, when im winning, because they are more likely to throw out one of those godly ussually unbeatable reversals (ex uppercuts, ex blanka upball, ex headbutt, ex psycho, etc.)
Is Air Dankuu even useful? I just use it for giggles and I can never get the chance do Air Dankuu into U2 combo thingy. I can only seem to find it useful against anti-air utlras. Like Guile’s U2 or Kens U1
Lk air dankuu is a good jump in since it beats or trades with everything cept air throws. Downside? on block or whiff its punishable by ANYTHING
hk air dankuu is sort of a desperation jump in move, to maybe maybe get lucky with it and mix things up. Other than that, i dont use it much. same with lk, its got horrible end lag
ex air dankuu is good because it has no end lag, but it goes nowhere. Maybe it would be decent tiger knee’d?
TK.MK/HK.Dankukyaku have a balls weird trajectory that make them absolutely useless. I can see LK definitely being used as an approach when done instantly forward.
Air lk danku is great, lots of uses. Basic jumpin mixup against chars with situational antiairs is jump rh, jump lk, air lk danku, since each has to be antiaired differently, the guessing game is in Dans favor, and the payoff for a correct guess is large. Air lk danku is also nice in meaties. Toward throw, dash, jump air lk danku beats out most reversal attacks and forces a block if no reversal. Back throw, walk back, instant air lk danku beats Zangief lariat and is safe on block. And so on.
wtf do we do against honda. UGH.
Huh, true. I do know that air lk Dankuu can barely counter his anti-air move where he goes up then down. I would usually mess around with them when they do the headbutt by jumping and hitting lk, counters it, but not the EX, barely. Most of the Vanilla Honda’s usually stay back and build their meter with their grab. So it may stress you out a little, but that’s what they want. Eventually they will use it all, so after that you can counter some of the EX moves. IMO U1 works great on Honda players. When I jump in I always expect a Honda to spam Headbutt, and my U1 will hit most of the time.
That’s all I got
I use it as a game ender as well but say I’m getting pressured by Rufus’ dive kick, I’ll use an EX KRK to ensure that I hit the bastard. I can’t FADC… cough.
Just make him jump . You may have to rely on using gadouken a lot and it will be worth it if Honda’s going to try and jump in . You can also throw in some pokes along the match . The only good Honda I faced with Dan online is probably MRSnk but we only played once and it was a long while ago .