Dan Improvement Thread!

If you do stupid things in a match, blame yourself, not Dan. Learn the character and stop complaining.

Ah dont do the saikyo thing on me, i know how to play dan, I mean i swap between chars alot when I play the game, and it’s not like you’d really disagree his normals need more speed? if we’re talking seriously about dan improvements, that’s the first thing that needs to be addressed, his normals, are way too slow.

edit; same to you above.

Learn2saikyo.

you’re right about how his normals suck but come on. Saying he should be “really reallyfast” is not much of a help. and preceding a decent point with scrubby whining never helps anyone’s cause, ever.

When you main Dan, you start to get the mindset of “Sweep? What’s a sweep?”

No one who plays Dan seriously will use his sweep outside of a long-range punish where cr.MK or st.MP won’t reach, provided they don’t have Revenge meter. Sweeping has never ever been incorporated into Dan’s playstyle, which causes the first reaction of most of our players here to go “You want a sweep? Go play Akuma.”

I think I speak for most of us when I say we’d all rather see buffs to his other normals to improve his combo power, while leaving cr.RH as a situational normal.

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I’ve never seen good Dan players (Hibiki-san, Sanford, Poongko to an extent, and some fellows from Dan’s subforum like Xiahou Mao) using his cr.HK for punishing, ever. You know why? Because people who know how to play Dan know that his cr.HK sucks, and they use cr.HP xx QCB+HK to punish (or QCB+KK if speed/range is needed, or Ultra if possible). Unlike you, apparently.

Call it what you want but I didn’t whine, I love this forum, people are so quick to flame everybody. Anyway; I said he should be really really fast cos in my opinion (and I assume you must give some rats ass about my opinion, otherwise you wouldn’t have read my post in the first place) I think dan should be really fast because in my opinion, the dan I’d like to play in SSF4 is a very fast dan with fairly fast normals, not slow and sluggish like they are now, because in my opinion, the thing that kills the fun of playing dan is how sluggish he can be at times, he should be quick like his dash, his dash is great fun, his taunts are great fun, and in my opinion, his normals are not. Seth said everyones gettin better, whether that means dan will become a character worth using at high level, or they he’s an exception doesn’t matter to me, if he doesn’t turn into a decent character to play with in serious business, then at least make him funner.

edit; to above, I mean to use sweep when yer too far away like Krackatoa said.

Tough luck, live with it. We love him the way he is.

and yet here we have “Dan improvement thread” :rolleyes:

Exactly. “Dan Improvement Thread”, not the “Let’s make SSF4 Dan completely different from SF4 Dan and change his playstyle into shoto because we want a sweep” thread.

But in those situations, the startup time of the sweep is irrelevant. I can’t think of any sweep-exclusive situation where it would be difficult to use sweep as a punish so long as you adjust to the timing that goes with any slow-as-molasses attack.

This thread is about Dan Improvements. While a sweep speed boost would definitely classify as an improvement, it wouldn’t be a useful one.

Ohh I see, you have me down as one of those “omfg give my char this so he can be awesome like Ryu lolz!” Well no, that’s not what I want, I said, I want dan to be faster, cos it’d be funner to play as a faster dan, Dan’s not a shoto, he doesn’t have a fireball (not really) so he’s not a shoto, he’s about getting up close like all the other chars with no fireball. I know that, lemme say it again, i know that. I don’t want him to be a ryu, I want him to be the way he is, and dans style is dan is shit, he sucks at everythin, that’s his story, and yes he’s meant to suck, doesn’t mean he cant suck and be fast, pfft. If we’re talking about dan improvement then we should be talkin about ways to make it easier for him to get in, where his damage is. faster foot speed and faster normals doesn’t make him ryu AT all. It makes him more effective at getting in. That’s an improvement, an improvement is not leaving him shit and adding some gimmicks.

Like I said, I’d like to see him faster, so he can do what he does better (ala improvement) I don’t want him to lose his style, I like Dan, so the question is how do you keep dan as dan and still make him better? Well for one; it’s not by flaming.

You need to give better suggestions then. As it stands, he only needs a small boost to the frame data on his normals and specials to give him some pretty nifty combo potential. A cr.RH buff is pretty much a moot point because he already has better options in almost every situation.

After that, Danku buffs and taunt games would cement him in mid-tier compared to the current SFIV cast. The rest of the gimmicks would just be superfluous Dan-styled icing on the cake.

We don’t want Dan to be top-tier. We want his 7-3 matchups fixed. Period.

Exactly. I would like to play as Dan and not have to play uphill with certain people. Hell, I’d even like Dan to have 2 characters that he actually has the upper hand on. But those 7-3s… if they made them like 5-5s courtesy of a few buffs on his normals and specials, that’d be golden.

I like that Dan can be used to totally OWN Blanka nonsense (as seen in an earlier video here).

If I can one day slap the living crap out of a Rufus cheeser with Dan, then I will cry tears of Saikyo joy. That guy annoys me more than Ken’s Win Button and Ryu’s SRK of Doom.

What makes Dan a worth while character is that he isn’t like other shotos, many shotos key attacks are trash for him, such as fire balls and sweeps, and it should stay that way. We have more then enough (way WAY more then enough) shotos already, its the fact you can’t play Dan like just another shoto that makes him worth being in the game at all. Heres my suggestions:

New Stats:
Vitality 1000 Stun 1000 —> 1150 Vitality 900 Stun
Reason: Seems to me he’s known for taking a hit really well, he’s even wearing body armor in his alternates. Having extra vitality lets him get beat around more and his reduced stun just seems to fit with him as well as he tends to get knocked silly a lot, he just never seems to get knocked out entirely.

New Special Move: Roll Taunt
Explanation: A faster version of Abel’s roll with a taunt at the end. You can’t cancel it into anything else, so you have to allow it to finish the taunt at the end, which basically eliminates the speed advantage it has over Abel’s roll.
Reason: This is a signature of Dan’s, his roll taunt. Potentially useful in the same way Abel’s rolls are, but more amusing do to the taunting.

New Unique Abilities:
Gains slightly more revenge meter from taking damage then other characters.
Gains a small amount of super meter when taunting.
Super Taunt rapidly gains both super and ultra meter while it goes off, resulting in both meters completely filling up if it completes.
Reason: This is mainly just a flavor thing but the increased revenge meter gains could help him be a little better. Basically the goal is to reward players more for taking damage and taunting, both things Dan is known for.

I don’t know if these changes will actually help him in his bad match ups, but I do think they would help him a little, while enhancing his unique style/flavor. And alot of his worst match ups are against characters that will hopefully be getting hit with the nerf stick a bit in SSF4 anyway so they may solve themselves.

More Taunts would make him even better :slight_smile:

I’m starting to have mixed feelings on Dan improvements. At first, I was really hoping for buffs that would put him on par with the rest of the cast. But now, I’m not so sure that I want him to be anything other than sub-par. Dan wouldn’t be as special and funny as he is now if he were mid-tier.

What I like about Dan is that his tool set is so basic that you have to rely solely on your metagame to pull off a win. This is why Dan is so fun to play now.

With that said, I really like the idea of meter-building taunts!

It will definitely be a balancing act but I do think he should get a few more tools and or improvements to what he has already.

If anything I’m starting to think that making taunts USEFUL is the thing most likely to destroy what makes Dan special.

If that were his only REAL buff, I think it would add to his uniqueness. But agree to disagree.

I’m sure that, regardless of his final outcome in SSFIV, I’ll still be reppin’ Dan!

you know i (we?) only want dan’s taunt to be useful right? no one else’s would gain meter.

that would be fun, which is awesome, but not a major improvement.

My problems with dan are only his inferior footsies and difficulty with getting (and staying) in. i always have enough meter.

I actually think one other character’s taunts should build meter, not for any gameplay reason but purely for thematics: Bison, and every taunt, in addition to being badass, should show him “charging energy.” </random thought>

Better Dan footsies would, even if nothing else changed, make Dan both so much more viable and so much more fun. Dan has some ugly matches. Dan vs. Zangief is ALMOST as ugly as Zangief vs. Seth. From my own experience, anyway. Disclaimer: I have no idea what I’m talking about.

Dr. B is prettier than Windows 7 and more useful than Snow Leopard, but just barely.