WALL OF TEXT, sorta. Here’s what i’ve been working on in my spare time this past week. some of the link/cancels may be wrong due to all the copypasta abundant and only partially correcting those as i was concentrating on getting everything to the same terminology >< hope you all enjoy.
This is a compilation of all the wonderful combo information given by you lovely Dan fans, compiled, sorted, tested and noted by me. Unless specifically noted, all combos given were presented by other users (far too many to list while sorting this out into something legible!), please read the rest of the thread for credit where credit is due. Do note I have included none of the character specific moves in this list, mad, mad props to Krackatoa for all his character specific info?s given. Al of this was tested and noted off of training mode with Ken set to Auto-Block after 1 hit, Ultra max, Super recharging, and time given to reset the stun meter.
Basic move info-
s.lp- 25, 50
far.lp- 25, 50
cr.lp- 25, 50
vj.lp- 45, 50
j.lp- 45, 50
s.lk- 25, 50
far.lk- 35, 50
cr.lk- 20, 50
vj.lk- 40, 50
j.lk- 40, 50
s.mp- 65, 100
far.mp- 70, 100
cr.mp- 70, 100
vj.mp- 75, 100
j.mp- 75, 100
s.mk- 1st- 40, 50 (high combo potential); 2nd- 30, 50
far.mk- 70, 100 (long reach)
cr.mk- 65, 100 (long reach)
vj.mk- 75, 100
j.mk- 70, 100 (easy cross up)
s.hp- 95, 200
far.hp- 110, 200
cr.hp- 100, 200
vj.hp- 100, 200
j.hp- 95, 200
s.hk- 100, 200
far.hk- 110, 200
cr.hk- 90, 150 (knockdown)
vj.hk- 100, 200
j.hk- 100, 200
Focus- 60, 100 (armor)
Focus lv 2 (FALv2)- 80, 150 (crumple, armor)
Focus lv 3 (FALv3)- 140, 200 (crumple, armor)
EX Focus(Focus Cancel, but hey, it flashes!)- 48, 80, Lv2- 64 ,120 (Lv3 never combos)
Throw- towards- 120, 100
Throw- away- 130, 120
Names of moves will be used- Gadouken, Koryuken, Dankyaku (with specific buttons when needed, as well as EX), Super is Hissho Buraiken, U1 and U2 are Shissho Buraiken and Haoh Sho-ko-ken?I mean? Haoh Gadouken, respectively.
Gadouken
Lp- 70, 100
Mp- 70, 100
Hp- 70, 100
EX- 1st- 50, 50, 2nd- 60, 50
Koryuken
Lp- 110, 200
Mp- 120, 200
Hp- 140, 200
EX- 1st- 70, 100; 2nd- 60, 100 (Will pass through projectiles)
Dankyaku (All ground Dankyaku is armor breaking, will cause knock down)
Lk- 90, 100
Mk- 1st- 50, 100 ; 2nd- 50, 50
Hk- 1st- 50, 100; 2nd- 50, 50; 3rd- 50, 50
EX- 1st- 40, 100; 2nd- 40, 50; 3rd- 40, 50 (Will not continue if 1st is blocked, quick recovery if blocked)
Air Dankyaku
Lk- 90, 100 (pops up a little in air)
Mk- 1st- 50, 100; 2nd- 50, 100
Hk- 1st- 50, 100; 2nd- 50, 100; 3rd- 50, 100
EX- 1st- 50, 100; 2nd- 50, 100; 3rd- 50, 100 (Does not move in air, have heard this has armor, but have never found out)
Super- Hissho Buraiken- 19 hits for 350, NO stun
Multihit combo with NO vacuum effect, high juggle priority, extremely fast opening hit speed & priority to all hits. Best used on stunned/crumpled opponents or corner juggle for extra damage to finish. Large hit count can be used to deal good chip damage, final hit has short delay, but deals very high chip damage, and inexperienced opponents may stop blocking and get hit by it.
Super 2- Legendary Taunt
No damage, but can cancel into Ultra Combo at any point Dan is posing. Can be used to connect nearly any move or other combo into an Ultra. And you get to taunt them repeatedly. Perfection!
U1- Shissho Buraiken- 8 hits for 465, NO stun
Can be blocked, does NOT armor break. Extreme priority over most moves, large invulnerability at opening, if blocked/dodged, long vulnerable period at end. Best used for punishment and countering other ultras/supers.
U2- Haoh Gadouken- 6 hits for 368, NO stun
I really dont use F,HCF+3/C when Max & Health is flashing red a lot in SF games, just KOF ^^ but this is a highly chainable move off of a lot of pop-ups and many ground finishers. I WILL note, however, the blowback from this can save you from a lot of ultra’s countering yours- even Seiichusan Godanzuki done in immediate response to U2 will MISS Dan due to the blowback, and SG freezes time.
Okay! The very basics are covered. Now for the she-Danigans! These will be split into a few categories. No meter required, Meter required, Super/Ultra required, and will be noted if the combo has special needs/potential, ie… Corner, Opp in air.
Due to the fact that you can ?Jump-In? to almost any combo with j.HK, it will just be easier to note the Damage and Stun for the Jump-in at the end (or for those combos you can?t, /NJI will be used). Ex- ? 400, 560/450, 600. Also note that unless specified, stats for special moves in combos are given for the Heavy version button only.
On a final note, with few exceptions- only the longest variation I found of a combo requiring any sort of meter will be posted, and in its appropriate area- you can always shorten a combo for many reasons, but because there are already so many variants using different moves, its just easier to put the whole thing in.
No Meter Required
lp Koryuken -> hk Dankyaku- 170, 200/NJI (Anti air only, horizontal and vertical distance must be very precise, hits with last two of Dankyaku only)
s.mp-xx-Gadouken- 135, 200/221, 280 (Close mp only)
s.mp -> far.lp- 90, 150/185, 340
s.lp or c.lp x3, lk- 85, 175/184, 355
s.mp -> far.lp - > far.lk ? 118, 190/210, 375
s.mp -> far.mp- 135, 200/221, 380
c.mk xx Koryuken- 205, 300/277, 460
cr.mk-xx-Koryuken- 205, 300/277, 460
s.hp xx Gadouken- 165, 300/251, 480
cr.hp-xx-Dankyaku- 250, 400/320, 560 <-------- a winrar is you
s.hp xx Dankyaku- 245, 400/315,560
s.hp xx Koryuken- 235, 400/307, 560
cr.hp->hk- could not get to work, pushback from corner, or knockback away makes it fail every time.
Meter Required
lp Koryuken -> EX Gadouken- 120, 150/NJI (Anti air only)
EX Gadouken - > s.mp xx lk Dankyaku - > EX Koryuken- 289, 350/NJI (pushes too far back)
hk-xx-Focus- 148, 280/242, 470 (Lv1 Focus only)
lp Koryuken xx FADC -> hk Dankyaku- 210, 300/290, 480
s.hp xx lp Koryuken -> EX Koryuken - 253, 480/325, 630 (Corner only)
cr.hp xx Koryuken xx FADC -> EX Koryuken- 288, 480/354, 630
cr.hp xx EX Gadouken xx FADC -> s.hp xx Dankyaku- 391, 600/445, 740
s.lp Koryuken -> EX Koryuken- 170, 300/258, 480
FALv3 - > F. Dash- > s.hp xx EX Gadouken xx Falv2 - > F.Dash - > s.hp xx lp Koryuken -> EX Koryuken- 416, 665/NJI
s.hp xx Gadouken xx FADC -> s.hp xx EX Dankyaku- 325, 600/390, 740
c.hp - > EX Gadouken xx FALv2 - > F.Dash - >c.hp - > lk Dankyaku - > EX Kouryuken ? 392, 615/438, 740 (corner only)
c.hp xx EX Gadoken xx FALv2 xx F.Dash - > c.hp xx Dankyaku- 398, 625/444, 750
s.hp xx Gadouken xx FALv2 -> F.Dash - > s.hp xx Gadouken xx FALv2 -> F.Dash -> s.hp xx Dankyaku- 371, 680/416, 780 <— A Winrar is you
Super/Ultra Required
Super should always be corner combo’d for BEST results.
EX Gadouken -> U1- 482, 100/NJI (Mid screen only)
c.mp xx Gadouken xx Super- 384, 200/knocked too far away to effectively use super.
Focus -> Super- FALv1- does not work. FALv2- 360/150. FALv3- 420, 200
Focus- U1- FALv2- 409, 150 FALv3- 469, 200
Focus- U2- FALv2- 338, 150. FALv3- 398, 200. Cannot jump into any combo starting with a FA of any level.
s.hp xx Legendary Taunt xx U1- 467, 346/gave up after getting gadouken into legendary taunt on 1 button press the 10th time.
c.mk xx EX Gadouken - > FADC - > U1- 504, 200/532, 380
c.mp xx Gadouken xx Super- 384, 200/469, 380
hk-xx-Super- 435, 200/468, 400
FALv3 > c.hp xx Gadouken xx Legendary Taunt xx U1- 505, 430/NJI
c.hp xx Gadouken xx Legendary Taunt xx U1- 499, 300/535, 480
s.hp xx Gadouken xx Legendary Taunt xx U1- 494, 300/530, 480
c.hp xx EX Gadouken xx FADC - > U1- 539, 300/567, 480
FALv3- s.hp xx EX Gadouken xx FALv2 -> Ultra- 470, 505/NJI (corner only)
c.hp xx Koryuken - >FADC - > U2- 426, 400/473, 560
s.hp xx EX Gadouken xx FALv2 -> U1- 497, 405/517,570
c.hp xx EX Gadoken xx FALv2 xx F.Dash - > U1- 502, 405/522, 570
s.hp xx EX Gadouken -> FALv2 -> s.hp xx EX Gadouken -> FALv2 -> U1- only available in training mode due to 6 bars needed. BUT…
s.hp xx Gadouken - > FALv2 - > s.hp xx Gadouken - > FALv2 - > U1- 387, 620/441, 740
c.hp xx Gadouken xx FALv2 xx F.Dash - > s.hp xx Koryuken xx FADC(AWAY) - >U2- 446, 625/470, 750
c.mk xx EX Gadouken xx FALv2 -> c.mk xx EX Gadouken -> U1- I just cant link a the 2nd EX gadouken into U1, theres a different lag after it
c.hp->hk->Super- could not get to work per c.hp - > hk
Miscellaneous
FALv3 - > F.Dash - > Taunt #09 - > Koryuken- 252, 360/NJI