List your favorite combos here using standard abbreviation conventions. Include the proper damage from the training data in training mode.
Make sure to perform the combo when the opponent has a full lifebar, because otherwise the damage will be reduced depending on how low the opponent’s health is.
Also, discuss any glitches or bugs the character has.
I’ll update this first post so once thing are found etc, no one has to read thru xx amount of pages.
Standard Notation For Motions/Moves/Combos
http://shoryuken.com/wiki/index.php/Strategy_Guide#The_Basics
Dan’s Trial Mode Moves/Combos (Courtesy of Dannycat)
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[Normal 1] [Normal Moves]
- :hk:
- :hp:
- j.:hp:+:hk:
- cr.:hp:+:hk:
[Normal 2] [Special Moves]
- :qcf:+:p:
- :dp:+:p:
- :qcb:+:k:
- j.:qcb:+:k:
- :qcf::qcf:+:p:
- :qcf::qcf:+:hp:+:hk:
- :qcf::qcf::+:3p:
[Normal 3] [2-in-1’s]
- :mp: xx :qcf:+:p:
- :hp: xx :dp:+:p:
- cr.:hp: xx :qcb:+:k:
- cr.:mk: xx :dp:+:p:
- :hk: xx :mp:+:mk:
[Normal 4] [Normal Combos]
- j.:hk: -> cr.:hp: xx :qcb:+:k:
- j.:hk: -> :hp: xx :dp:+:p:
- j.:hk: -> cr.:mp: xx :qcf:+:p: xx :qcf::qcf:+:p:
- j.:hp: -> :hk: xx :qcf::qcf:+:p:
- :mp:+:mk: -> :qcf::qcf:+:3p:
[Normal 5] [Links]
- :mp: -> :lp:
- :mp: -> :mp:
[Hard 1]
j.:hk: -> cr.:hp: xx :qcf:+:p: xx :qcf::qcf:+:hp:+:hk: xx :qcf::qcf:+:3p:
[Hard 2]
j.:hk: -> cr.:hp: xx :dp:+:p: xx :mp:+:mk: xx :r::r: -> :dp:+:2p:
[Hard 3]
:qcf:+:2p: -> :qcf::qcf:+:3p:
[Hard 4]
j.:hk: -> cr.:hp: xx :qcf:+:2p: xx :mp:+:mk: xx :r::r: -> s.:hp: xx :qcb:+:k:
[Hard 5]
j.:hk: -> :hp: xx :qcf:+:2p: xx :mp:+:mk: -> :qcf::qcf:+:3p:
Combos
BnB- j.HK -> HP xx QCB+LK
This is my recommendation for the combo you should be using the most. It doesnt do the most damage. But it is safe on block, and sets up for a mixup game of throws and backdashes.
j.HK -> HP xx QCB+HK
Dan’s most damaging combo without using FADCing. Use this to punish whiffs (minus the j.hk).
j.HK -> HP xx Super Taunt xx Ultra
Dan’s most damaging combo period.
j.HK/HP -> cr.MK xx QCF+P/PP or DP+P/PP
j.HK/HP -> cr.MP/FP or s.MP/FP xx QCB+K/KK or DP+P/PP
j.HK/HP -> s.MP -> QCB+KK or DP+FP/PP
j.HK/HP -> FP xx Super
-You can substitute a cross-up MK.
(In Corner) … xx HP xx QCB+LK -> DP+PP -E_C
j.HK/HP -> s.MP -> s.LP/cr.LP -> QCB+KK or QCF+FP/PP
(UltraDavid is working on which characters this works on)
cr.HP -> QCF+P xx Taunt Super xx Ultra (50% Damage) -Tizoc