Dan Combos and Glitches

taunt hit

Did you know that Dan’s taunts hit?

This phenomenon was previously encountered in street fighter alpha 2 (?) with Birdie and Chun but apparantly it now also works for Dan in SSF4!

Both:

crouching taunt (as wel on standing as jumping adversaries)
jumping taunt

register as hits

However in training mode i did not see any damage done.

When a grounded enemy gets hit they have some frames in which they recover.
When a jumping enemy is hit they do the instant recovery flip animation.

I did not yet find any combo’s that could be linked to these taunt hits but I don’t think this will be usefull anyway…

Welcome to last week :stuck_out_tongue:

I think DP FADC crouch taunt should be considered a BnB.

Tested FA3 air hit > Haoh Gadouken, you’re looking at 1-2 hits from it (unless in corner) :frowning: Need that KRK FADC to make the most out of it. It’s easier to do on a FA2 air hit, since Dan’s dash is kinda slow they tend to fly out of range quite quickly.

It’s also possible to catch someone right at the top of their jump with LP KRK, dash forward and land a EX KRK and from there FADC into Haoh Gadouken :rofl:

I don’t know if this has been mentioned. You can KRK FADC Jump and do an EX. Danku in air into a Haoh Gadouken in the corner. I can’t remember the damage, but I am pretty sure it is worse than just KRK FADC into Ultra 2. You also use up one more EX stock. It looks cool enough though, no real benefit unfortunately.

Edit: By the corner, I mean a little bit before the corner. If the opponent has their back to the wall the EX Danku has a tendency to whiff, at least for me. This could just be me executing it poorly.

Trial #23? :smiley:

Ha, didn’t even think of looking at the trials. Good to know though. Is there any meterless ways to get Ultra besides meaty knee in the corner? Other than anything with Focus Attack.

AA LP KRK and if you’re lucky KRK trade :slight_smile:

Air to air Knee towards the corner will get you an Ultra too, though depending on where and when you impact the oppponent it’s actually possible to input the Ultra too early. You can get the Ultra off any air to air Danku, actually, but it loses hits when you land multiple hits of the MK or HK Danku to set it up.

I had trouble with getting AA Air Knee into Haoh when I was testing it out, it does seem very dependent on how high up you hit them and how late you activate the Knee :confused:

Air MK and HK Dankuu to Haoh is possible as long as the last kick connects (doesn’t matter if the first one(s) do, probably better if they don’t :P) but again it’s very tight and depends on how you hit them. Air EX Dankuu to Haoh is so easy (as long as the last kick lands) but there’s practically no chance of landing that in a match :frowning:

AA LP KRK is your only reliable way of landing a meterless Haoh sadly :frowning:

What is a good combo into the koryuken? What is the easiest way into Haoh Gadoken?

There is no good combo into Kouryuken unless you use meter to FADC a Gadouken. When it comes to combos you’re always better off using Dankuu for damage (c.HP/s.MP xx HK Dankuu) and pressure (s.MP xx LK Dankuu).

Depends on your definition of “easy” I suppose. Kouryuken FADC > Haoh Gadouken is where you’ll land it the majority of times, after a Focus crumple (forward dash) is obviously easy street.

j.HK > s.MP > Koryuken

Since the s.MP links into Koryuken, it gives you a big enough window to hit-confirm. Not very practical, but you can follow up with a Koryuken even if they block to catch them mashing.

That’s a 1 frame link that’s kinda character dependent and requires you to be ontop of them :rofl: Like you said, not very practical (read: not at all) :stuck_out_tongue:

If you’re thinking of trying to combo KRK FADC > Haoh the best way is probably cross-up j.MK > c.MK xx KRK FADC > Haoh, personally I’d rather combo into Knee and if they block there’s your chance to KRK FADC to hopefully catch them :slight_smile:

My favourite “waste of meter” combo is c.MK xx Gadouken FADC > Kouryuken FADC > Haoh Gadouken, double FADC combo FTW :rofl:

It’s a 3-frame link. <_<

Whoops, actually thought it was a 2-frame link since I thought the s.MP > s.LP link was 2 frames and s.LP has same startup as Kouryuken :rofl: Still it does tend to miss, especially if they’re crouching :frowning:

I was pretty sure of this before but now I’ve tested it out I’m positive of it…

Gadouken xx Legendary Taunt xx Haoh Gadouken AND Kouryuken xx Legendary Taunt xx Haoh Gadouken are true block strings, there is absolutely zero gap between them so for a fancy chip finish that shit is guaranteed :bgrin:

Most damaging combo with Haoh Gadouken is (pretty obviously) j.HK > c.HP xx HP KRK FADC > Haoh Gadouken - 497 damage (493 with s.HP instead of c.HP).
Inside corner you can get 505 with j.HK > s.MP xx EX Gadouken > HP KRK FADC > Haoh Gadouken :stuck_out_tongue:

KRK FADC > Haoh Gadouken will always net more damage than a 6-hit Haoh Gadouken by itself (about 50 more or so) and more still if you lead off with any non-light attack (excluding s.MK). I’m still pondering whether to use Haoh Gadouken as a punish or not (unless it gets KO or close to it of course) since it’s very dangerous as a reversal with meter and AA option.

What about the combo in this video at 1:02?

[media=youtube]1PvhMIDW__8[/media]

Is it only that the ultra is at full that it does more than 50%?

If you notice he’s already done like 40% before the Ultra, the Ultra itself doesn’t add an aweful lot more :stuck_out_tongue: Only works on a crouching Honda I’m sure.

Against a crouching Cammy when not in the corner you can do s.MP xx Dan Knee > Haoh Gadouken for 1-2 hits :rofl:

Also another pointless way of landing Haoh Gadouken: Focus crumple > wait a bit > EX Gadouken FADC > Haoh Gadouken, if you time it right the EX Gadouken will make them fly backwards as if they were being hit in the air and thus giving Haoh Gadouken enough time to hit them afterwards :stuck_out_tongue:

It’s also possible to land Haoh Gadouken after Hisshou Buraiken but the chance of that situation happening is mathematically insignificant :rofl: