Cvs2 team formation: discussion/suggestions, etc

Or if Yun had Genei whatever as a super…

what a damn good answer. should be posted somewhere in the new to cvs2 thread.

C-Yun!

What What!

I play him as well. Pretty much the same way Buk plays Iori. Without the speedy roll.

where can i find any good arcades closest to the city of tarzana,CA the old spot got destroyed

how does everybody feel about a-akuma and a-geese and a-rugal?

i am getting back into cvs2 from a long break == i used to k-groove it but coming to the realization a-groove is the way i know i need to change my ways if i expect to win a tournament of some kind ==

i plan on having blanka and the painting bison on my a-groove team but i am not keen on sakura at all and feel like there are better options available, i will probably only resort to her if i am playin a k or p groover, and even then might not choose her. in about two weeks if i haven’t decided on some1 to fill the void i might just fill it with claw vega, but really think there is somebody else better.

i really like akuma, geese and rugal games though but due to ignorance in a-groove department i haven’t the slightest clue if they are just outclassed nowadays. intelligent opinions greatly appreciated =) tyty in advance

A Akuma is the man if you know how to keep a momentum going.

Hardest matches are Blanka and Vega.

Sagat isn’t too bad, but make sure you AA every time he attempts to jump.
Problem is you have to be on the attack in a smart way. No fooling around.

Uhh…don’t do low RH too often.

Make sure you learn all the CC setups.

A-Groove is not the only way to win tournaments, granted K-Groove is at a automatic disadvantage against A-Groove but its not impossible to win against A-Groovers. RC blah blah is nice but its just for tight situations and to get out of the corner, then you have your RC whores who use it to answer their question against anything. A K-Groover with a good game of footsies, execution, and strategy will put up a good fight, not being tunnel vision helps too. Winning or Losing is up to your gameplay, watch out for gimmicks or traps and above all don’t let them make you play at their pace, stop them cold and hard and let them know you came to win. Here are some videos:

[media=youtube]bW_moRKsi18[/media] <–Bas vs Pinokio
[media=youtube]kTYAPeCyWz4[/media] <–Bas vs Rai
[media=youtube]usRPu0PrdiU[/media] <–Shiyou vs Rai

Its an a given that K-Groovers struggle when fighting against A-Groovers and once the sho sho begins theres nothing we can but try to JD it all but eventually you will end up blocking, keep practicing and people will acknowledge your skill when you put up a good fight either it be a win or a loss.

The thing about k-groove imo is not that another groove has roll cancel lol. I also understand you say it can win, and I am under the impression that k-groove rapes every other groove there is besides A. (some can argue but remember, it is my opinion, and just because i feel it rapes another groove doesn’t mean you can’t beat k with c, ya know? i juss feel it has advantages on every other groove except A)

but here is the thing with a vs k…my thing is, a groove gets meter fast, if not faster than k groove. the fact that custom’s last “X” amount of time and k groove’s supers lasting “X” amount of time does not fair well for k. i feel like a smart a-groover can make it TOOOO hard on a k-groove opponent to even land a super the whole match. basically a-groove can make it to where a k-groove player has to beat them without supers (for the most part).

i like kgroove lots =) but do not feel it is the groove i want to pick if im trying to increase my winning potential. I feel a-groove has more options that make them more of a threat than k-groove.

to conclude my rant, i just want people’s opinions on a-gouki, a-geese, and a-rugal…which would fit nicer into xxx/bison/blanka?

also, imo =) agroove best, kgroove second best (only cuz of direct counter), ngroove third =) of course c next, let the hating begin =)

a akuma sucks, shitty customs, no run, hard to rushdown, no airblock etc etc

a geese - 2nd/3rd best groove (k/p is tied for 1st). buff custom (hard to do at first), still geese the stun king, kick throw = amazing. bad roll, shitty dash, can link custom

a rugal - worst groove. even s is better. he loses everything that makes him scary (low shortx3 into 10k super). custom does about 8k(?) off a godpress which is hard to connect with in the first place.

Yo, that’s a sick counter against the Vega cheese at 00:10. Totally awesome. She gets a full combo off it too. I didn’t know about that.

I didn’t realize the advantage K-Chun has of being able to JD all the hits of the Vega Ball, then punish with d.LP, s.HP xx level 3.

Sagat can JD two hits of Vega’s flip kick, then kick him for free.

The proximity cancel BAS does with Vega’s flip against Chun’s JD, level 3 attempt is retarded though. That’s so cheap.

The Japanese are so creative. I was getting frustrated and about to give up against A-Vega, Bison, Blanka and roll cancel. I’m seeing all these sweet and intelligent counters the Japanese K-groovers are using against that easy execution, low skill top tier abuse though.

Out of the 3 choices I would say pick Geese.

N-groove is actually 4th A>>>K C>A K>C I think the order is A, C, K if you were to rank the grooves.

EDIT: Geese may have alot of bad matchs for a high-mid tier but thats why he is always best (IMO) to go as a 1st character. One of his CCs is quite easy to execute this one can be done anywhere - hcb.k, repeat then when your bar gets to the low point c.roundhouse xx raging storm or if your raging storms executions are godly then do it after your last hcb.k. Since you don’t have run or small jumps your Geese has to work a lot harder with his weak (IMO)zoning game. RC counters are really nice on wake up or when ever you anticipate a poke.

What if it was S Groove?! And you arent black shot

50morecent: Ever considered A Todo?

maybe gave a quick thought about him and dismissed him, mainly due to me not knowing how to play with him good. the reason i suk with him is because i am used to using characters with fairly good to great normals. i do not know which normals to be using the most with todo, i know c.mk to his fireball move or something like that, but it seems like im just going to be rc’ing his fireball move and grab more than anything. i would use sweep for knockdowns?

basically i just dont know todo at all and have no experience…especially against good players with todo.

maybe pointers for how to play the guy with saggy pants? =)

Just a list of what I’ve seen as (somewhat) common A groove characters:
Chun-Li, Hibiki, Rolento, Vega (Claw), Ken …

Don’t know if that helps, but you didn’t bring up some of those guys and might want to give them a look.

So I’m trying to throw together teams for A-Groove and P-Groove, and I wasn’t quite sure what to go with. I’ll post my tentative ideas first:

A - Vega, Hibiki, Rolento R2

P - Vega, Hibiki/Rolento/Yamazaki , Cammy R2

I’m fairly sure I want to go with the A team I have listed now, but I figured I’d ask and see if there are any glaring weaknesses I missed. Also, would Rolento or Hibiki work best as the anchor character?

As for the P team, I’m really undecided about the user char. I’m pretty much set on Vega as the battery and Cammy as the anchor, but I’m not certain who I want in the middle. I was thinking Hibiki again, just because it seems like she could be nasty in P (I don’t know if it actually works, but a parry into strong xx rave super would be great). I thought Rolento might be an option, but P doesn’t seem like a great groove choice for him. Yamazaki, on the other hand, seems like a good choice for P. So, any opinions?

Any character can be played in P-Groove its just a change of play “style,” alot of people think that charge characters can’t work well in P/K-Groove but with time and effort they can be if you play them the correct way. But there are some characters that just aren’t worth playing in certain grooves because they lose way too much of their game, ex. non-C/N Chun, non-A Bison, non-A Sak. Hibiki I think is an overall character where she can be placed at any position.

that’s a very solid team that will work very well, just switch hibiki to your R2 anchor. hibiki is HANDS DOWN the better anchor choice. learn ALL of hibiki’s important CC setups (anti-air, anti-fireball, kick throw, counter, the fancy dodge crossup isn’t necessary IMO) and you’ll always be able to use your meter at the anchor position. if you’re worried about the potential hibiki vs A-bison matchup, it’s not that bad, just don’t finish your B&B combos. buk posted a bunch of tips against A-bison in another thread, and i’ll repost them…

the match is basically a whole lot of walk up standing strongs from hibiki. it beats pretty much all of his normal moves, and after doing strong you’re in the perfect range to do safe mp slash

push him to the corner, wear down his guard bar, then either wait for him to do something stupid and desperate, or guard break into cc

to get out of the corner, bison will either rc psycho crusher (block then CC, or do jab running slash to knock him down and stay in poking range), rc headstomp (close fierce will trade at worst, but if he does rc devils reverse you eat it), devils reverse (which you cc or rc slash), or try to walk up and poke, which you counter with standing strong. standing strong also counters him blocking

a bison that can do rc short scissors is trickier, because when he’s at 1-hit short scissors range bison actually has the advantage on the ground. in this case, try to stay closer to bison so that if you do bait the scissors, it’ll be a punishable 2-hit version

the problem with this strategy is just that it takes hella days and a ton of patience before you can do substantial bison to damage. of course, if the bison player is the desperate type he’ll just kill himself for you

also, max range low jab -> slash is safe
no-meter bison has a hard time stopping jump rh on top of his head; only thing he can really do is jump back rh midscreen
without meter, punish scissors with low fierce


rolento’s realistic ways to land his CC are random activates. he also has a tough matchup against blanka.

peace

and Cammy, Chun, and Vega

hibiki does worse vs vega and cammy than rolento.

Alright, thanks a lot for all the info. The main thing I was afraid of was Hibiki vs Bison, but what you posted will help a lot. Thanks again for the input. :wgrin:

CMX: Sounds good; I might even end up going with Eagle for that slot. I’ll figure it out eventually, though.