and then A-groove puts them in their place, lol.
What would be a good groove for Ryo/Yuri/Ryu-2? I know that Ryo and Yuri are strong in A-Groove, and Ryu is strong in C/N groove. Where can they coexist?
ryu/yuri/ryo-r2 in a
ryo/yuri/ryu-r2 in n
c-groove is also a possibility, but i wouldn’t wanna give up low jump RH with ryo and yuri (ryo low jump RH > everything)
Colin, what’s your paypal? (serious)
I’m sending you a tip.
The Kyo info is too good. Using the low jump to counter the 360 didn’t even cross my mind. I had no idea about having to punish the Gief air super by going right into launching kicks also.
What’s the deal with punishing Cammy’s up super? I know about how when you block the super high, you can’t punish it with a ground combo, but if you block it low, then you can. I do low shorts to hit confirm which side Cammy lands on whenever I do block the up super. What about when the super whiffs though? Do you go for the ground combo or just hit her while she’s still in the air?
Buk’s “trick” of doing the Morrigan Uppercut super, whiffing, and then doing a DP as he lands is the dumbest looking thing ever. Is that the same deal as punishing the Gief air super? Gotta hit them before they land?
Morrigan and cammy just have like a real short vulnerability on the ground, only a frame or two, Ken is the same way with shinryuken. Cammy and Ken can also make their supers even harder to punish depending on how they mash them, but if they whiff you can punish all those when they hit the ground, just takes some strict timing to do it I think. Zangief is different though he actually has real invincibility frames when he lands from the air super and he gets a free piledriver if you are standing near him when he lands. Have him do his level 3 in training mode and try to punish it with a ground combo and you see what I mean. If you try to hit him with close roundhouse or something when he lands it whiffs right through him so you have to hit him while he is still in the air…most people can just do like a jumping hit or something but Kyo can start a whole combo on him while he is airborne with the launch kicks move so you can do that.
coruptviolet@yahoo.com! send me money! haha
Yeah, N-Bison isn’t that great, but the counter into super is. Go ahead and rtsd, lol. J.mp into super is nice too. Bison isn’t total ass outside A.
blasphemy!
i rather fight A-bison over C-bison anyday, for the sake of my sanity.
i’ve been messing around with a-vega/rolento/sak r2…the problem is, i like vega and rolento because they run around and poke like assholes but sak is much different, and considering i can’t do dp customs to save my life and i can’t RC much besides her fireball, does anyone have any suggestions for replacing her? no DP customs = no dictator-bison, and crappy RC = no blanka/chun/honda/etc. i like playing kyo, but i’m not sure he does in A without a DP custom. ken or akuma, maybe? i dunno.
a blanka. every a groove team should have a blanka. hes too good not to have. just learn him, you’ll thank yourself.
A-vega/mai/rolentoR2
then you’d have 3 people that run arond and poke like assholes(well more running less poking with mai)
hmm i’ll try mai. i was messing around with kyo yesterday at the arcade and he seemed pretty decent in a-groove as a battery, but i can’t use his meter for the life of me… thanks!
I want to pick an SNK team of either Kyo, Iroi and either Geese or Rock.
I use N or K groove, so I hope Iroi and Kyo are cool for these grooves as I know Iroi is worse on K than N.
However I cant decide between Geese or Rock, now Geese has a better knockdown blow, raging storm and I think better reppu ken.
However what about combos, deadly rave, pokes and other factors, such as damage and stuff.
Lastly what about who should be ratio 2, thanks
ok, so read the wiki
i say you stick to a-vega, gaymaki, and blanka. btw, you are my new hero.
what do u guys think of this team A-terry, Rugal, BlankaR2
Heh. If you can use that team, it’s pretty good. Terry’s normals are annoying as fuck to play against, and he has a lot of options for spazzing random RCs…and that quick roll can be tricky to play against too. Rugal is difficult to play in A…'cause he doesn’t have air block, JD, parry to save him in the air…so just control the ground with his INSANE reaching normals…and xcopy the Combofriend custom…shit is mad damage. I’m not even gonna get into why A-Blanka is good…especially as an anchor.
whats the combofiend custom? i mean i have my own which does good damage, but since it is combofiend it probably beats out anything i can come up with.
Okay, is a K groove team consisting of
Rugal, Yama, Geese good? I like SNK boss characters.
And I need a groove sugestion and ratio placement of this team
Yuri, Hibiki, add a SNK character here
That K team is pretty good. The characters are tricky to use at times, but if you know them well, that team is mad damage.
For the girls, I’d say add Mai, to make it a true whore team…and play it in A. Hibiki’s the only one with a real damage custom…but the other two are super annoying with theirs…plus Yuri has chip custom…assuming you’re on crack and can crank out dps or buffered fireballs insanely fast without messing up.