Gief is a K-groove character all the way. JD almost anything = free piledriver, literally. Who else can punish Sagat’s low fierce after a JD? It’s pretty good stuff.
Well yeah, but RC Gief pretty much owns owns Sagat’s low fierce also, the usual counters to RC’s aside. Not to mention you can whore RC lariats and kill the bastard almost for free in the corner if you can get him there.
I guess perhaps the simplicity of JD to 0 frame grab is better than the risk of botching RC 360 moves (though those are easy) or the easier (perhaps the easiest in the game?) RC lariats.
Hey I’m looking for stuff on Eagle vs Hibiki. By all indications in the Eagle thread it’s looks almost like a mirror match. Do you have any insight on this matchup at all by chance?
N- Vice/Raiden, Bison/Eagle AKA “Team gonna die”. Vice builds the meter, Bison/Raiden uses it, and Eagle can turtle away. I especially like counter attack then juggle with super.
From all indications it looks like Eagle can hold his own as an R2. I don’t get the allure with N-Bison. Where a character like N-Guile can use run to get in close running after a jab sonic boom (which buys him the time to guardcrush/charge/whatever) Bison’s got no such luxuries, outside of his fast run and 2 frame jab for old N-Ryu-esque pressure, he first has to get in.
I see an N-Bison run at me, I R.T.S.D.
Even if you don’t, I’ll R.T.S.D. because I don’t have to worry about activation (keeping an eye out for charge and “pop” of course)
Unless u prove to me the error of my ways that is.
Im playing K-Vega/Guile/Blanka sometimes subbing in sagat for vega even though my sagat is really weak. Ive been trying to pick up Joe lately, but he isnt cutting it. Ive been missing around with hibiki and akuma also and i really like hibiki but before I actually added her to my team, I was wondering if anyone else had any other suggestions for a character I should pick up. I really like the team I have right now but sometimes it falls to this dudes team of C-Ryu/Yama/Eagle R2. Mainly because those chars all counter mine (specially yama vs blanka if he decides to put yama as R2)
Any help/suggestions/comments?
we’ve had this discussion before and there is no way on this earth rc gief>sagat. and SPD is 1 frame not 0.
Question: In a team, who works better in Ratio 2: Geese or Guile? And which team works better overall? C-Groove Geese/Guile/M. Bison or K-Groove Geese/Guile/a good K-Groove character (Thinking about Rock, never played him, but seems that I can become familiar with him if I know how to play w/ Geese & Terry)? Thanks in advance!
I brought it up before but people were not responding because they were thinking inside the box that’s called accepted practice.
A character can be top tier and have horrible, difficult or unusual matchups, such as Guile vs Sagat or RC Gief vs P-Kyo.
Besides, you look at my post I didn’t say RC Gief>Sagat.
No Gief is greater than Sagat.
I said IF you get him in the corner, you can ALMOST kill him for free.
As for the SPD being 1 instead of 0, my fault. I don’t play the big guy nearly so much as I’d like to care about it much, except to know that the startup on SPD, really for all intents and purposes, doesn’t exist, however much that it does.
Argh. Forget it.
i dont’ get the example that went with your statement.
Wow odd ball teams I use team um… fuck I don’t know someone make up a name.
A-Haoh Rol GeeseR2
Haoh gets owned by just about everyone that knows how to fight him and rol gets beat by vega and I’m having a hard time stoping blanka, I try RC scooter for the Air to Air and jump up jab and most of the time get eaten by blanka.
And Mr.Howard I can fight bison sak and blanka with him but cant do shit against gat in any groove.
Low short FTW!!!
Sorry.
Sagat has arguably fewer bad matchups than Guile does, though Guile is an effective counter to him. A good example here (maybe) would be Vega who pisses Guile off and Sagat too for that matter but at least Sagat has it better.
P-Kyo is arguably superior to Zangief in every which way right? He fights an RC Gief his godlike mixups are more or less eliminated. He has to fight a distanced footsies game now. How many other characters force P-Kyo to do that?
How the example supported the statement, Gief has a hard time getting in in general, and more or less probably would not beat a good Sagat player, but from all indications at least he’ll fuck Sagat up bad in the corner so that’s a plus. He just has to get him there.
Maybe I’m just brain numbingly tired from the day’s work or lack thereof but this blew right by me:sad:
One of Giefs weak points is his head. If he does Lariet, you can still hit him in the head pretty much for free, because its above his arms.
Kyo doesn’t have to really play against Gief any different. Thats a really easy fight actually. Free combo every time you predict a piledriver or rc attempt and you do more damage than he does, and he can’t even fierce you safely. You shouldn’t beat zangief with kyo, but they just made gief especially weak in this game for some reason and he doesn’t do enough damage.
For the person that was asking about fighting sagat with geese read the wiki about it if you are K groove, I put everything I know about it in there. If you aren’t K groove then you can um, yea, probably die. But if you’re K groove it isnt that bad.
What RC are you talking about? The far 360+K move?
Why can’t Gief fierce Kyo safely either? Are you talking about JD, far s.MP xx combo?
Just to make sure, guessing and jumping straight up whenever you predict a grab is coming IS the only way to counter Gief trying to throw you right?
I know you could do stuff like guess dash forward to make you airborne, but nobody does that. I’m thinking Kyo’s rdp+LK move might be useful also. I know the tick moves where Gief is left at -5, I can hit him with a quick jab to stop the throw attempt. Giefs that tick me with the +5 d.LP, throw me as I get up, or throw me from the max range of his 360/720 give me problems though.
This doesn’t have to do with anything, but I remember getting Gief air super grabbed out of my Chun-li back dash once. Not fun…
I was thinking of the lariats, you counter the 360+K the same way you’d punish a piledriver.
Yes, works like a charm. If you aren’t K groove then your roundhouse, df+roundhouse, low forward, sweep, stand strong are alot faster than his fierces so as long as you keep aggressive you’ll stuff them more often than not.
If you guess a piledriver then you can lowjump fierce into it and do a whole combo. If you are wrong, he might anti air you with like a lariat or a roundhouse/fierce. If you don’t predict a piledriver, then you can just pressure him like anyone else with counterhits, instant down+fierce overheads, and throws, and RC lariats are punishable on block or by throws. If you are wrong you might eat a piledriver. Compare the damage you do if you guess right and land a combo/okizeme to the damage he does if he guesses right and it’s clearly in your favor by a pretty big margin. So up close the guessing game is in your favor and far away you outpoke him easily, I don’t see what is so hard about the fight. If this was a real gief that did respectable piledriver damage without rage meter on, then that would be different, but it isn’t.
If you are getting up or just blocked a low jab and he has a super, then that is a bad situation for you cause 50/50’s like that kinda suck, but if he guesses wrong he eats a combo in that situation too. Just guess what he is going to do and either low jump towards him or walk backwards and get ready to punish the air super(don’t dash back…that’s bad). Granted that’s alot more in his favor damage wise but he isn’t going to have super all the time and he can’t really charge meter very safely to boot. Gief really shouldnt be knocking you down that much anyway. You can’t avoid the air super by dashing, not with Kyo at least, it’ll just grab you out of a dash. Oh yea and if he whiffs the air super, launch kick him with forward kick in the back as he goes over your head. You have to punish him in the air, cause he has invincibility frames for some crazy reason when he touches the ground making punishing him with ground combos impossible.
I meant to mention in my post earlier that I was referring to RC gief…K-groove gief is a different story with kyo, that is actually hard, I realize now i failed to make the point I was trying to make in my previous post cause I was tired at the time, I meant to use it as an example to explain why gief is a K groove character but then I fell asleep heh. Any gief other than K kyo mops up, K gief gives him a hard ass time. JD anything kyo does = free piledriver. All the stuff I said above gets 10x harder when he can JD cause you can’t safely stick out anything except shorts, jabs, and low strongs. So I wasn’t trying to say kyo owns gief, just saying he doesn’t have a hard time with N or C Gief, I guess I wasn’t clear on that before. Most of gief’s matchups are like that, in my opinion the dude is a really weak character unless you put him in K groove but if you do put him in K then he can be decent.
Hey I am sorry for turning this thread into a Gief discussion let’s forget it thanks for the insight though.
ok, rc gief > cornered sagat, which is still not true.
:amazed: U Win
Seems a lot of characters are like that in K
Yea K is the great equalizer haha. Makes lots of people good.