N GIEF OWNS FOR FREE!!!
Well not really but Ive had a fair amunt of success with gief in N groove. Of course N gief is completly dependant on your ability to RC. Giefs moving throw(beats other RCs!) and his spinning larait are in my list of top RCs. The throw stops other RCs n the lariat can be done almost on complete reaction.
James, let’s go bug SHGL people until they change a machine to Single Match mode. Seriously.
I’m down.
One of the only really bad matchups i see would be any A-groove character w/ a guard chrush cc vs K or P.
He can play runaway until he has meter, then it’s only a matter of time.
I’m still down.:evil:
K groove still gets the most benefit… your guaranteed about 2 lvl 3s per round even if u don’t know wtf a Just Defend is. And now you don’t have to worry about their R2 killing of ur R1 chars before u get a super.
Shady, Zugg:
I most likely will go down this Thursday to SHGL. Maybe we can try to get it to work there, if Joey has a key for the machine. Can you guys make it there Thursday night? I know you’ve got a distance to travel, Shady, so I can understand if you don’t show up.
Lemme know, guys. Zugg, clean out your PM box so I can PM you. Or look for me on AIM (I AIMed you yesterday but I don’t think you were home…).
- James
True, but K-groove keeps existing meter even after losing a round which is pretty good.
I don’t think it’ll change groove tiers much.
James:
I’ll try to make it Thursday night. I don’t think it’s likely though since the Marvel tourney is on Saturday. Probably Friday night though. If I’m not there, you guys should try to get it to single match mode anyway.
Yeah, but a lot of people forget one thing. You can use taunts as a tactical advantage vs K groove. If they are almost raged, you can just taunt them and make them lose meter while you turtle.
I’ll still play some K groove though.
I got a quick question… sorry I don’t have time to read through everything…But since I have the ability to change the settings for CvS2 at UCLA X-cape arcade, is there a way to get Single match mode? or does everyone just pick ratio 4? because if there is I want to try out single match mode for tournament play!
Shaolin
You need to enter a password.
The password is “YAMAOOUT” supposedly
It should make the game 1-on-1, round-based.
where am I supposed to enter this password?
You enter the password on the config screen.
However it doesn’t automatically change the game to single match.
You have to go to game-mode on the config screen and change it from ratio mode to single match after you enter the password.
This is from Madman’s cafe. I wrote a post about it before.
We held a Single Match Mode tourney here in Gainesville the other day.
It turned out nicely, but since I was lenient and allowed character changes after losing a match, there was alot of counter-charactering. There was a nice diversity. The most used was still Cammy and Blanka I would have to say, Sagat not so much, I think I can count on one hand how many times he was used. Among them were Yuri, Hibiki, Morrigan, Balrog (claw), Geese, Rock, Chang, Rolento, Gouki, and a couple others.
Alot of the people claimed that Singles was very fun, so I am going to run another one after I get feedback from the participants to make it better.
Thought I’d share.
Sweet. It’d be even sweeter if more tournament holders caught on to this format.
I’ve got a question, though. Did you allow character changes for both the winner and loser? Or just the loser? I’m thinking it’s loser, but you said you were lenient so blah.
Yeah only for the loser. One thing you have to do is implement blind character selection though, to ensure you can at least stop counter charactering for one match.
Example, someone was playing A Cammy against me, and I lost using C King. I changed to P Morrigan and won by a silver of life, and he changed to A or N Sagat. With the difference in vitality and priority there (I mean Morrigan and Sagat, come on) it was pretty much a lost cause for me (maybe if I played a little better it may have turned out differently but whatever).
I wanted to make everyone stick with one character, but since this doesn’t happen as often as in Okinawa, there would be less character variation that way. Everyone would pick Sagat, Cammy, Blanka, Bison, Balrog.
Just make it one game sets. We’ve started to do that in the Bay Area, and it makes tournaments a helluva lot more exciting, as well as cuts down on time.
Even if you don’t evolve to one game sets, making them stick to one character is a good thing. The stagnant character selection should only last for a couple of tournaments. After a while people realize that by picking someone else to use they hold the advantage - their opponent is used to fighting the same stupid characters, and so are you. But if your character ISN’T one of those stupid characters, you have the advantage of surprise. You know the match perfectly, but they have to test waters during the match itself…
that tourney mummy-b’s talking about was sooooooooooooooooooooooooooXX one million much fun.
Just thought i’d share.
how do u put the arcade on single match mode? (if its possible)
edit: n/m, i see its already answered in the thread
It’s gonna be cool if the dec 14th ucla tourney is single match mode.
One game, double elim would be sweet.
I’ve said for years the specific character matchup knowledge is a lost skill.
Some of this has to do with teams, and some with the number of characters. In general the most important thing now is to know your moves, your combos, your characters, etc.
Back “in the day,” matches could go back and forth as the players worked out different counters. Nowadays with larger rosters and teams two characters don’t meet each other as often as they used to. The only matchups that tend to be well understood are matches between the few most powerful characters. So generally it is find you best moves and combos and abuse them.
Whereas, back in the old day, for each character you knew what moves traded with what, what you could safely get away with, etc.
Edit:
Second point to make. I tend to dislike KOF, KI, VS types of round systems. In normal SF every round is a fresh start. You can lose the first round by perfect, then win the next two rounds by a bit of health and win. In a KOF setting that would come out as a loss.
In SF after an ass-kicking you can step back, figure out what went wrong, and adjust. You don’t get that same opportunity in KOF style because you are now fighting an uphill battle.