Go for it, we’re all here to learn. Also looking at that list I posted they’re are a few more I could add, but didn’t, based on overall ease of use.
Basically I think a lot of characters can be halfway decent in P with enough effort.
Go for it, we’re all here to learn. Also looking at that list I posted they’re are a few more I could add, but didn’t, based on overall ease of use.
Basically I think a lot of characters can be halfway decent in P with enough effort.
Rugal has one of the most, if not, the most damaging supers in the game(gigaton pressure). Considering that supers build so slow in P you want them to feel that super when you hit him with it. There is a pretty good japanese P-player who uses Iori, Rugal and Rock.
Dhalsim I based more on conjecture and theory. Dhalsim is a zoner, put him in P and he has absolutely no reason to change his positioning. Parry I feel just gives him a stronger defense and offense.
Hahaha, thanks for the tip. But I’m kinda confused as to what to do. You mean like jump straight up and J.HK when he tries to jump on me?
Sorry that was a mistake. I meant the standing hk. It beats sagats jumping hk all day when timed right. Some people think it can beat any jumping kick in the game. I dunno bout that yet but usually if you’re losing or trading with sagats jumping hk it’s a timing issue.
Oh yeah, you brought up something that I wanted to get into. Since the super bar builds up so slowly, you want to make sure that when you use it, make SURE that it hits or has a high probability of hitting. The best way to use the super is to combo it in. Like for Cammy, I just Close S.HP > Spinning Drive Smasher whenever I get a chance.
Remember, the P-Groove bar is the longest bar in the game. So you definetly don’t want to waste it. What I usually do is I sit on the super bar once I get it to put some fear into my oppenent. And when they least expect it. BAM! Get my drift?
Sup man. I wanna play p, kyo/cammy/hibiki. Is that a good team? Anywho, how do you practice P? R u going to the npt tournament?
That’s actually a pretty solid team. You might want to put Cammy as R2 and Hibiki as R1 though. The usual Battery/User/Anchor setup as Buk described it in the other thread. Actually, either one as an R2 would be fine. It would depend on which one is your best character.
The way I practice is to try and read my opponent during the match. I would say that’s one of the more important things to learning P-Groove. If you learn to anticipate things that CONSTANTLY come up in the match, that’s a free parry for you. Know you matchups. I can’t stress how important this is. This actually applies to all grooves, not just P-Groove. But it really helps out a lot because you’ll know what to look for. Oh, and I spend a lot of time watching match videos and in training mode just learning how to parry (insert move here) and when.
Yeah, I’ll be at the NPT tourney. I’m gonna be at NPT today actually to get some more practice because it’s only a quarter today.
Hit me up a PM so we can talk on AIM or something. Late.
Man, is there ANY way out of CC Activations from A-Sakura? I do fine with other A-Groove characters except her. The only time I seem to stop it is when I get a lucky Parry and DP right after it. I play A-Sakura too, but I still can’t figure out a way other than runaway games.
I’ve practiced this and from what i can tell parrying the first hit of the cc is not free if the opponent does the fierce hits instantly after activation. The good news is people rarely hit that fast after activation so in actual matches im like 90% successful parrying that unless i mess up on my own timing. The way i test things are i use a vs a groove in training and if i can custom after the the cpu does his then i assume i can parry. This may not be too accurate since parrying is slower or has an unusual timing than hitting buttons. Dunno
A few tips are: Parry WHEN you’re gonna get hit. NOT when the custom flash starts. You can go from block to parry but I don’t think you can parry if you’re in the forward motion when they activate. You can block tho… My theory on it is since you have to go to neutral then forward for parrying it takes too much time to get the parry before the hit starts. But you will have enough time to block. I’ll test some later on and repost.
I think there would be alot more people that played P-Groove if the system direction of Parrying was like 3rd Strike. You have more time to parry in SF3S, but would that be to much time in CvS2?
Considering that CCs can act like lvl3s in terms of speed, if they time it right I don’t see how you can parry it after the flash.
If they use the proper attack and time it correctly, it will be as fast as a lvl3 after the >ching<. You would have to parry beforehand (like a quick super/lvl3)
…however, if they don’t time it exactly right, if won’t act like a lvl3 in terms of speed (you can now reversal/block). This might screw up your parry though because you parried too early, and shoshosho-
You have to do it before the flash if they attack with a move that comes out instantly after they activate. Its generally easy to do if you WATCH for it, but if you look for it too much you’ll set yourself up for a CC some other way.
Most people start the shoshosho combo with S.RH and it’s not THAT hard to look for. Takes a little timing to parry it but like S4v said, you gotta be in neutral for the parry.
Through my experiences, I’ve found that staying in neutral when it’s safe has landed me more parries as opposed to being in a constant block. But I wouldn’t recommend it against someone sitting on a level 3 and it’s super fast like Sagat’s hotfoot. If the super activates into its invicibility frames, then you’re basically fucked because you need to be already blocking if and when it comes out.
Sup All…well I just started playing P-groove about 3 weeks ago after being a die-hard C-groove player. CVS2 was getting kinda boring and after one tournament I started playing P just for fun and surprisingly I actually did pretty decently. I pretty much stopped rolling in C-groove cuz it usually only got me in more trouble and really noone in this area plays P so I figured I’d stick with it. I just played in my first tourney using strictly P and placed 5th out of 11. The one thing that got me was Chun-Li and her constant SBKs in the corner.
Anyways, I had a question…to parry a grounded anti-air (such as Chun-Li’s c.rh or Blanka’s slide punch), would you parry forward in the air or down as you land? This has been bugging me since I started playing P.
For grounded anti-airs:
Some anti-airs like Blanka’s slide punch (or most cr.forwards) can only hit you if you’re grounded. In that case, you’d have to down parry right when you land. But I don’t think it would work if you already lost your tripguard…not sure. For other ones like Chun Li’s cr. RH, it depends when it’s thrown out since it can hit you in mid-air. If it’s about to hit and you’d still be airborn, then parry towards. If it’s timed so it hits when you land, then down parry right when you land (again, not sure about losing tripguard). Anyone correct me if I’m wrong.
The only time you press down to parry is for a low parry. Otherwise, it’s always towards.
eightysix
I see you’re in the bay. How come you don’t come to sunnyvale on weekends?
eightysix
I’ll stop by sooner or later. It’s kind of a far drive for me and I don’t know the address. There’s gonna be a Newpark Mall Tilt tourney this weekend that I’m going to attend. I’ll see you there if you decide to drop by.
This thread is getting a little silly, you guys need to try really hard to NOT parry. P-Groove really has little to do with parrying ability, it’s all about having a really strong ground game. Good players will mix you up so much that trying to parry is gonna be a big risk that you don’t wanna take. The “P” in P-Groove stands for “Patience”. Live by it.
as much as parrying lots of stuff is cool i agree with lifetimeboy,There is rare occasions to try and parry,-jump ins,air to air,(sometimes)wakeup,option selectfor ground games(this is the biggest),
alot of time it really depends on how you know your opponent,Ive been playing John choi alot at svgl and realized that its generally not good to parry alot,but later i start to learn his play style and I parry alot more,its obvious i know just dont get carried away with parry’s.They are really good for last result damge,if your about to die I find myself going nuetral and waiting for reacions parry or zone em standing still waiting for a mess up,(very good strat to frustrate opponent to get a bad guess)
-I mean you can try to parry alot and out of 50 games guess near perfect like 2 and that would be a good day.But there is hope for p groove I have beaten choi twice,and i dont even own the game(3rd strike skills)