Because I realize that a Morrigan lacking Run is not such a popular choice. So I wasn’t going to waste my energy unless someone was interested.
Just to let you all know, this is a very specific corner trap for P Groove, because without Short Jump you kinda lose some shit, but you can do it still… Morrigan seems slightly slower than CvS1 for some reason when I could do this really well.
Knockdown with opponent cornered. Back up a ways (distance is up to you, it depends what you want to do). lp Soul Fist on thier wake up, forces block animation. If you do this right, you don’t have to worry about any Level 3 supers except maybe Blanka’s direct lightining or Rock’s Shine Knuckle because she recovers nicely. The Soul Fist travels slowly enough to cover you coming in behind it, which you can if you want to Dash into a command throw. They can’t move or anything from this unless they counter movement if they choose to block the Soul Fist. Dash back out.
Now you’ve got them thinking. Here on out, they’re going to want out of that corner because they know if they block it you’ll fuck them. You next best bet is to see what they’ll do when you Soul Fist the next time. Chances are, they’ll Roll or Jump. hold forward and fk. If they jump, you anti air them with it immediately. If they Roll, you either nail them as they come out or you kick throw them back to the corner. You have to worry about fast rollers though, like Iori.
For here on, you can start high-lows. Soul Fist, walk up sweep. Soul Fist, walk up, the expect sweep, short jump drill (the drill cuts down real quick so it happens really fast).
It’s mainly about mixing it up. Once you get used to it you can usually predict what is going on 3 out of 5 times at least. The Dash is very important because if you’ve got Run, you can’t command throw fast enough - you’ll eat something. The Dash is quick, covers a lot of ground, and is quick to cancel into a command throw right away. The added bonus in P Groove is that if you Dash late and they put out something, you’ll Parry it as a result of of the Dash input (providing it’s a standing hit of course).
There are alot of holes in this I know. It’s as “trappy” as Yuri’s in CvS1 (hers was probably better). But it’ll take a good 1/5 or 1/4 of thier life off until they manage to get free, and then they’ll be trying to play out of the corner the rest the game fearing what will happen if they get caught up in it again.
there you have it.
Anyone who says her dash is crap is ridiculous, it means you can’t play Morrigan.