there is some arguing about morrigan…
let me clarify how she’s the best rushdown character with many mindgames(in a run groove)…she should basically be played by dashing in with mix-ups but seriously watch out for anti-airs…and no these aren’t just tactics, they can be considered mindgames too 
midscreen(mostly consists of dash + mix-ups, you can do practically anything but just watch out for anti-airs)
IMPORTANT most of these midscreen tactics and mindgames should be used to get the opponent in the corner so you can start ‘real’ mindgames which i well get into in the corner section
-(pretty basic)weak fireball, opponent rolls/jump, you grab or anti-air
-dash +hk,s.mp,fireball, opponent rolls, you grab, if opponent just blocks, repeat but be weary of an anti-air(k-groove comes in handy)
-dash+d+hk,dash,jump,cross-up with mk,repeat, this confuses people and then u can just walk up and grab(you shouldn’t be that far away from them)
-dash+hk,s.mp,now they think ur gonna finish the trap by doing a fireball and will most likely be blocking low so you do, dash+hk,s.mp, and now do the fireball and all those 3 hits will hit them, quickly dash after them with hk, s.mp, this time they think your not going to do fireball but dash again and are ready to anti-air you so this time you do a fireball :evil:
-anyways you get the idea for midscreen
corner(and beside them at sweep length):evil:
-fireball, while in block stun, sweep :evil:
-fireball,sweep(blocked),fireball,opponent rolls, you grab, if opponent does roll then keep repeating fireball sweep fireball until they do
-fireball,sweep,dash+hk,s.mp,fireball,opponent rolls, grab or wait until they recover and do a chain ending in a sweep(always finish chains with sweeps so you can cross up after and chain into sweep repeat, sometimes they seriously can’t block it)
-fireball,dash in, opponent thinks ur gonna dash in with hk, but you just grab
-fireball, dash in, fireball(makes them totally confused and you can just play around with them :evil: )
-you get the idea right…
THIS IS AWESOME(not really a mindgame)
-sometimes when im facing a really good blanka, we’re at opposite ends and he does a fierce blanka roll, i hesitate and first press forward to do shoryuken, but i change my mind and bring from forward in a motion that’s like hcb, then i decide to jump at which time blanka is right in front of my face so i jump and the overall motion is forward,hcb and from back to up…
so what this does is the command grab and it WORKS…i try it more often now and it works but timing is crucial…call me a newb if you guys already knew about this but i thought it’s pretty cool so i decided to tell it to morrigan players
-another cool thing is you got the enemy on the ground, dash in so that you’re almost on top of the enemy and at jumping height, opponent wakes up to do a shoryuken, and then you can jump from your dash and avoid the shoryuken,land,chain their ass, if opponent doesn’t anti-air, then u can simply cross up…this works well against sagat and is hard to get on but my friend got the hang of it and he beats sagats easily with his morrigan(not just because of this mindgame)