Standing forward works because sometimes it out prioritizes moves that it normally wouldn’t (a LOT of Blanka jump-ins come to mind) and it sets up crossups beautifully. It just sticks out at that 45 degree angle and hits people, lol.
Now that you mention that Havoc, Chun’s standing fierce kick (s.rh) or towards + rh come to mind to beat some of Rolento’s attacks. I think I’ll try them out.
Umm, and another thing vs. Sagat… Your c.fierce beats his low fierce CLEAN… well, at least when you use the tip of Chun’s low fierce :evil:
yah, this thread rocks, especially for me, i used to only know how to use the Alpha3/Cvs1 version of Chun. never was a big fan of the 3Strike Chun, but it’s getting better.
SBK looks useful once i get it down pat.
Was wondering though, what’s Chun’s best guard break combo? or in other words, good pressuring combos. i’ve using c.jp>c.mp>s.fp (even though the fp doesn’t combo it really knocks the meter down).
Blanka’s got his cheesy, standing punch, to duck kick, back to stand punch, (and i think their all mediums) takes hella lot off the meter!
Chun’s most guard damaging combo (guard bar, not chip) would have to be either j.short, c.jab, s.close rh, rh lightning legs (2 hits), s.strong xx strong kikkoken
or any SBK combo. That trap just puts the meter away =)
Doesnt Chun Li beat Rolento? She is hella annoying once she gets in real close. Rolentos s.mp is ineffective at closer range so she basically gets to jump in on Rolento, unless you anticipate it.
Hmm, so Eddie Lee is playing Rolento now. Guess thats the flavor of the month at CF, or hes getting serious in preparation for EVO.
hmm the person is dizzy or guardcrushed u have many options as chun
jump straight up combo j.mp (deep) into c.RH should work
j. mk or short into c.RH
s.mp (2hits) into fireball
s.fp into fireball or c.wp, s.fp into fireball
throw
if i have the time i’ll check to see which ones of these are the most damaging
usually i would just throw tho if i don’t have a super handy cuz no chance of messing up, use the kick throw, more damaging
vs rock… i think this is in chun’s favor. hmm… don’t jump obviously if u see that he has more than a lvl1 for a raging storm… zone and pressure him like normal, his kicks have high priority tho, maybe his j.RH beats your c.RH. just pressure him with the usual crossup’s, throws, pokes. your air game beats his too, just make sure your higher than him. that’s pretty much it i think
oh yea watch out for the counter and don’t do semi close medium/low fireballs when he has lvl 3, he has the same rush super as geese’s which can go through fireballs
Well, I don’t know if you guys noticed, but both Daigo and Ohnuki are using Chun Li in their teams. Also, there was another Chun Li in the winning team of the last CvS2 3 on 3 tournament in Japan.
how do u know, if from vids could u lead us to them
were they doing anything that wasn’t talked about? i’m guessing they might try to use her running c.Rh like ryu’s s.fp or is there anything special like that you saw?
also what kind of chun’s are they, n-chun/c-chun/a-chun?
The tourney was 5 on 5 teams. I messed up there. Daigo and Ohnuki are using N Ryu/Chun Li/Sagat 2, while Kashiwaki, who was in Daigo’s team, used C Chun.
damn, this thread is really helpful. i never knew about the sbk trap before, thanks guys. anyway, i play my chun very aggressive in n groove. besically, i start with a jumping short crossup, crouching jab x2, crouching mp, mk sbk, crouching jab x2, crouching mp, forward+forward, crouching roundhouse, forward+forward, walk up just a tad, standing mp (double slap), rush super. i know its long, but i usually run my game around this arsenal of attacks. the only hard thing is the sbk, since they can roll at the beginning, if they can roll that is. also, after the sweep, i usually pause since im scared that i might get punished during the first few frames of the forward+forward. this little rush though, will do mad guard damage and by the time you do the double slap, you should guard crush them, and then the super will hit. sometimes i skip the second set of crouching jabs and just go right into the crouching mp, forward+forward, walk up mp.
what do you guys think of this? any suggestions? i know it sounds like im committing suicide, but it works, like bits and pieces of it.
damn, strat didnt work too well, the problem with it, theres two, is the beginning of the sbk, and the double slap. first, i cant really keep them blocking for the sbk, since they always roll out, or hit my out of it. i tried doing the fierce into sbk, but i cant do it. how do you do a standing fierce, when charging for the sbk? the other problem, is just me, ill just leave it out for now.
oh, is it possible to crossup lk, to standing mp? just want to know. it could help me with more options. thanks guys.
If you want to leave less space for the opponent to roll out of the trap, do just c. jab, c. strong instead of c. jab, c. jab, c. strong before the SBK.
To cancel the standing fierce into the SBK, press the fierce as you move the stick up to do the SBK, in other words, charge first, then move the stick up, pressing the fierce as the stick goes into neutral (standing position).
The was I do the Fierce into SBK is to just press Fierce~Roundhouse. Press it realatively fast. Because if you just do D,U+Fierce you will get a standing fierce instead of a jumping fierce. Thats just my method of doing it.
Well, there’s a lot of trickery I saw at Evolution, including some basic stuff that basically remained forgotten which got exploited to say the very least. If you all want some kind of updates, let me know.