Hmmm, is there anything left. I mean went through everything I guess. Maybe someone wants to contribute some combos or something.
Short jump combos are too powerful. N Chun is too good.
Short jump forward/short, rh legs, low strong xx super. TOO GOOD!
Mai: I bet that after EVO2K2, there will be a lot to talk about about Ohnuki’s Chun Li ^_^;;
Anyway, just wanted to say I am still alive. Been pretty busy, though.
Let’s see if I can come up with some required Chun Li stuff… not much. sob
There’s plenty more. Like footsie set-ups and such. Character specific match-up strats still left to go. I, unfortunately am not playing Chun much currently as she prolly isn’t going to be on my team for EVO(I know, I suck). That’s why I haven’t posted at all really for a while. Although I did own it up with S-Groove Chun in our tourney last night:) She’s a whore I tell ya!!!
Apoc.
chun li is top once u get her down
she’s more complex than sagat, blanka, etc, once u know all her strength’s and weaknesses. she’s a big in ur face thorn in ur ass whore.
she requires more practice than the so called tops. thats all. after evo. everybody’s going to use chun,blanka,sagat. lol
Yeah lets start some character vs. specifics. Lets start with that other Chick Cammy (she’s a whore to ya know, but she’s in my team).
c.RH trades in your favor when cammy’s doing cannon drill, because it knocks her down. it helps when u know cammy’s optimal cannon drill distance. for instance if she is like a little more than half screen away i think, for her RH cannon drill and suddenly stops doing anything, u know what to expect
s.FP or c.RH when u see her do the hooligan combination. i think if u time it right the c.RH beats the dive and the s.FP beats out the grab
when your winning. still try to stay in her face. chun has a hard time running away from cammy so imho there is no point unless there is like .14 seconds on the timer
So… What’s better for the SBK TRAP? The FP or FK?
Thoughts?
another thing? how do you do the kikoken traps?]
and crossup confusion thing gandido was talking about earlier in the thread?
I’m fairly new to chunnerz.
Edit:
What’s her best anti air?
and her ground and AA CC? and anyways to set it up?
chun best aa
c.RH. especially since u can cancel into a superpuffball
no point even using s.mk and s.mk for anti air, short jump or whatever. when u could do c.RH.
jump straight up s.mp is good too.
s.FP better for SBK trap. unless u want to superjump after a anticipated blocked close s.RH maybe
kikoken trap - walk up. s.mp, mp fireball. repeat. mix it up with some s.fp/c.RH. something like that
jump-in lk is good; just because its a cross-over. heh
You can get your little combos off it if you time the attack right and the sbk trap works after it too - like most of her jump-in attacks.
At first I found it annoying that you couldn’t cancel the kikoken into a super attack; but forget that, she got links everywhere.
f+mk being my favourite little move in 3s; I use that in this game for great effect just because you can link of it this time round.
But I don’t like the d/f+hk in this version. This move only hits well when you don’t knock them down (when you are a tad off from where you ‘usually’ use it).
And as always; I kikoken to either d/f+hk or a super. Usually in these cases - your opponent will strike back - sometimes with a delay. ;p
Chun vs. Rolento
WTF?
I’ve got no clue how to win this fight. Help a brotha out.
LOVE your av Havoc shou-shou that shit
haha
Thanks man. I had the idea last night, and the best av maker out there Burningifst hooked it up.
Way too good (It’s even better when you notice who’s getting hit).
I don’t think I’m ever gonna change this one (but then I always say that).
try to get on the offense and corner him. then do walkin jab, throw mind games.
It’s hard as fuck to corner Rolento though.
What do I do when he does the same shit to me? That damn stick just messes me up. I get a low strong out every now and then, but it’s not enough.
BTW, this is Eddie Lee’s Rolento I’m talking about, not some random Rolento.
I don’t know how lee plays rolento but I know how rolento is to be played because I can use him too and I play rolento’s all the time.
Concentrate on getting a knockdown. If rolento is running. try to anticapate a wall jump when he’s trying to get to the other side of the screen. Use her jump, double fp to get him out of the air. I use c chun, so have a lvl2 puffball ready. Its really all about how good u are with chun… other than that if ur having trouble pick somebody else. Akuma does good against rolento
Thanks.
I know Akuma can lock down Rolento pretty well. I can do that, but I’d rather build my Chun up as much as possible without having too many matches that I can’t fight (especially if I should be able to fight it. This isn’t Chun v. Vega we’re talking about here).
Whatever. I’ll fill in the gaps with time. That goddam walking jab is just too much!
Havoc, I’ve played Chun vs. Rolento a couple of times. Chun really gets eaten by the walking jab, but you should try and pull off a c.jab of your own, I think because it has a frame advantage. Then, you go into low strong xx super = GGPO.
I play a good Rolento, so I’ve had some matchups against Cano2k over here. What he tries to do is if he expects a hit that has a little bit of startup, he’ll do a low fierce xx super. Chun’s low fierce has deceptively high priority (owns Yama’s s.rh) and can only be cancelled into supers.
I think Chun-Li has to use ALL, or almost all, of her normals to win this match ok. If Rolento is coming down from a weird angle, use s.forward as your anti air. I assume you’re using A-groove, so try dashing under him as much as possible. Rolento is toast once you get close to him aggressively.
gandido
can u explain why you would use s.mk even at an weird angle when u can just use c.RH?
it has more damage, can be canceled into super
Yeah, s. FK does sound useful. I never even tried that. Thanks.
Random low fierce-> super = too good:D
znzf: standing forward is better than cr. RH in some situations. Chun’s sweep isn’t some uber AA. I find myself using cr. RH, s. FP, s. SP, cr. SP, and s. FK all for AA with Chun.
cr. RH is the main one, but a lot of times, there’s a better option.
cr. RH-> Kikosho is pretty worthless for A-Chun. I’d rather save the meter, since the Kikosho pushes the opponent too far for Chun to apply proper pressure. The added damage doesn’t justify that for me.