CvS2: Chun Li everything

Hmmmmm I must say that chun li helped me ALOT to get to the finals at ECC7 :slight_smile:

Yeah right Prez, you go to NY and xcopy Eddie Lee’s Vega (and by no means start dissing me. I don’t go to NY and I don’t talk to them either, but I know Eddie’s style, both on tape and when people copy it (i.e. Ricky Ortiz)) and then you go on running your mouth on stuff. I saw the ECC tape. Your Chun-Li is a disgrace. The only thing that saved you from Arturo was the fact that Vega is a total Chun-Li counter character and he kept picking a ratio 2 Chun. If he would have picked Nakoruru ratio 2, he would have owned you. But I can’t change that, can I…

Anyways, don’t bring the hate to this thread. The only thing that got you to the finals was Vega, and maybe Rolento, even though the CC you did with him totally sucks, lol.

In fact, Mr. Phillips, I extend a personal challenge to YOU on Evolution. Take it or leave it. Only one chance. No joke. We’ll talk money after it.

-Gandido-

hey gandido. if someone plays chun and can win with it, its still all good

what don’t u like about his style of play?
i know someone who does almost nothing but walk back, tons of fireball games combined with c.RH for anti air, and very occasional crossup and SBK trap, in a-groove. super defensive, almost pure turtle, and hoping for most damage with the cc.

which is weird with chun.

in the beginning i thought it was very weak, but if others don’t understand how to beat it, in tournaments i guess theres no point in doing much more.

Thats the point. He didn’t win with Chun. He was antagonizing the fact that Sabin’s Chun couldn’t get past his Vega. It’s a counter situation. His Chun got biz0wned x 109608680683594. I got the tapes. I know what I’m talking about.

Thanks guys, I owned the guy today! I turtled a lot and I used alot of careful poking and when he retaliated with a super I knew what to do. I didnt use much of the trap because I cant do it that well and havent used it that much at all when i play her. Got a 33 win streak today. Thanks guys.

You guys strats lay around the sbk trap. I need a lil help doing this because when i connect the link the sbk never comes out. Can anyone help me with this. I noticed that on a counter hit, the crouching mp can connect with sbk.

sweet :slight_smile:

more advanced way of doing SBK trap is c.lp, into (press back + fierce to make it easy), then up and kick for SBK trap and repeat the back + fierce after its done into SBK

but in the beginning if u feel very frustrated at not being able to do it and still want to do it, just go, c.lp x 2, c.mp then kick. this way is much easier because c.mp can go from standing and crouching into SBK. then just continue pressing c.mp or into SBK after or c.lp x 2 and another c.mp into it. or throw/ or super whatever

later u can do different attacks with it (wk, mk, or RH SBK) to change timing and confuse

but for now just use the RH one, does good chip, and master the timing when the SBK ends.

Thanks znzf. Ill be sure to try that.

Hold on, this is new stuff to some of you? If you guys are just doing SBK-> s. FP XX SBK over and over again, then you’re not using the ā€œtrapā€ anywhere close to its potential. The beauty of the ā€œtrapā€ is that it’s mad random. It’s always best to throw a low jab after a SBK because it allows for the most options. If it hits, go into cr. SP/ s. FP XX Kick Super. If it’s blocked, continue the trap, or tick throw. Or cr. JP-> s. RH <crouch cancel> sj. SK-> continue. There’s mad shit that you can (and should) do.

heh. yea i guess i haven’t been using the trap as randomly as i should

"Or cr. JP-> s. RH <crouch cancel> sj. SK-> "

that doens’t make sense.

cr.jp x 2, close s.rh into super jump short ??? i don’t quite get how this can continue the trap. after the super jump short i mean.

The super jump short is just a pressure tactic. You only do it in the corner (so Chun just doesn’t fly over her opponent). After the short, you can do more low jabs into other bullshit.

AFAIK, it’s the only thing even resembling an overhead that Chun can do during her ā€œtrapā€ in C/A-Groove.

and you are saying there is more advanced things on her SBK trap with a run? this stuff hasn’t been talked about before i don’t think, so please say what you know :slight_smile: . i guess SBK. one c.wp then short jump crossover short kick

also, i’m not quite sure what chun can do safely after her short jump crossup short kick, because i usually play c-groove… dabbling in n-groove tho. for some reason lightning legs seems to have less invulnerabilty after the crossup then say, blanka’s short mk into electricity. why, i have no idea.

(i think i was thrown out of the short jump crossup trying to lightning kick afterwards before)

i’m guessing after short jump u should press s.fp and that’s your only option? i’m not sure.

Close s. fierce is one of her best options of a SBK trap because it is fast enough and has very good priority. Although it is true that it is better to mix the different options, I think that s. fierce is the best.

For example, c. jab, c. jab, c. strong is not that good since there is a little window where you can get hit before the first SBK kick with AA moves.

What I usually do is to start with c. jab, c, jab, c. strong, and when continuing the trap, do c. jab (just one), c. strong after a short SBK (buys time), and s. fierce after forward and roundhouse SBK.

Besides, s. fierce is also cancellable in a super.

Wow thanks for the help guys, the sbk trap is some solid stuff.

One thing though, When you do the sbk trap one and you try it again immediately after, couldnt say Yamazaki do his level 3 or Max super and tear you to shreds?

Yes

bump

bump

Wow, two bumps without anything in a row.
BTW, this is a BUMP! in disguise! =).

SBK trap = too powerful
Kikkoken traps = too powerful
Crossup confusion = too good

HOLD THAT SHIT!

Um…I’ll post something.

Easy way to do nasy short jump combos: short jump then time your forward, then hit RH and then alternate between the two for a second ending with RH. heheh, it’s just makes the RH LLegs come out very easy on a deep short jump. Then stop as soon or just before you see the start up of the legs. This will give you time to watch both hits of the LLegs to connect and to time your low strong into super. Crazy easy basic combo that looks leet.

um…dash under ownz
RC SBK isn’t fair:)

Um…ok I posted:)

Apoc.

bump

Hehe, I OWNED with Chunny today. Gotta luv them SBK traps. Gotta keep this thread goin…unless…there’s nothing left…is there?

LeX:)