CvS2: Chun Li everything

Would it also work if I did, db.LP, b+FP, u+RH for a SBK combo?

i tested it for u… it works lol
way better than my old way

GeekBoy, that combo is hella ancient, lol. I use the SBK combo as my bnb because it causes more dizzy damage, as well as if I fuck up I can at least trap the other guy. It leaves you right next to the guy too so you can try and score a throw/level 3/cc afterward.

Hey Shaddup. Loser.

Runs off

:stuck_out_tongue:

crouching lp - close heavy strike - sbk isn’t that hard to pull off.

When I do it I don’t go and press back and hp/hk; I just take longer to press up when I do it.

Just delay the motion.

But when you have a super and you are going for the kill; I advise a super after a rouching lp - close hk.

=]

SBK combo is all too flashy for my liking. heh

someone plz confirm which comes out faster/has more priority or something (close s.rh or close s.fp) or is just better

i want to use the right one for the sbk trap :slight_smile:

Her bufferable fierce comes out slightly slower, but it comes out at a further range than her bufferable roundhouse. I would reccommend the s.fierce

but once u start the trap it the s.RH will always still work right, so maybe do the s.RH when the trap is already in progress?

so maybe when your setting it up use the s.FP as in
c.wp then s.fp – > SBK to make sure all the hits connect is that what u mean

bump

It doesn’t matter which heavy attack you use; you will be able to apply all the hits.

Jou can jump in and do the SBK trap also; if you need to.

I would recomend the close hk for the SBK trap though because it’s a little quicker.

Ok, Ive encountered my first problem, Yamazaki! Anyone have any tips on figting him? He uses kgroove, and he’s the last character of this guys team im fighting. The thing is I can take out his Rock and Terry with Mai, but then Yamazaki comes and kicks my whole team’s ass! Chunli seems to do the best, so anyone can help me? I use Cgroove and Ngroove.

What problems are you having?

for chun. i think there is no one right way to fight against yama. just play chun li like chun should be played… SBK traps… throw him when u feel like it… etc. if u think hes the type to use the throw super more than get prepared to intercept his roll… the anti air one… stay on the ground… bait him with fireballs… just play intelligently… u could also hurt him and kinda run away, cuz yama’s hella slow and even MORE predictable without a roll

so just keep playing yamasaki until u can beat him, you’ll figure out a way.

(i note that he can’t roll cuz u said k-groove)
anyways i’m more used to fighting c and n-groove yama’s

Thanks. The thing is that he was kinda intimidating with the Kgroove bar and i was screwing up. I just have to keep calm and like you said znzf, play intelligently.

Yama clearly poses a threat to Chun-Li. She can’t use her j.forward because he can do his j.fierce to it, and she can’t do crossup short because of his c.fierce. Against Yama, you’re limited to s.strong -> kikkoken games (which is not half bad, actually) and the SBK trap.

don’t say chun is limited to that, that’s what i tried to make him not think.

she can still use as her main poke of c.rh

s.fp as a retaliation poke of s.rh maybe
still a lot of options.

Random sweeps will get stuffed by Yama’s s.rh, but for that you have Chun-Li’s low fierce, even though it only works if timed right. Chun-Li DOES IN FACT lose a lot of her options on her Yama matchup. I’ve had this matchup a LOT, and clearly, that is all she can rely on.

For all that Chun can try, Yama has s.rh, his counter, and the 2 anti airs I mentioned in my previous post. You can’t even rush safely with jab kikkokens because he’ll just reflect the fireball. Also, if Yama has a level 3, he’ll wait for you to do SBK trap on the guy, then do any of his level 3 supers. If you jump, jumping super. If not, grab super… =\

SBK trap is fairly safe against Yama. Sure, on paper he has a perfect way to punish it if he is raged, but in reality, he doesn’t.

Just looking at Gandido’s post, it’s clear. Yama has to wait for you to do something before he can attack. The split second that he has to wait is more than enough time for Chun to just throw him, jab him, walk backwards (my favorite choice), or jump away. He does have a fifty-fifty chance to counter you, but if he’s that willing to just try random stuff, then you shouldn’t have to much of a problem beating him anyway.

Unless the Yama player is extremely quick, Chun can super jump backwards pretty safely. I don’t play P/S/N/K Chun, but I’m just thinking right now, can’t she just low jump backwards safely?

As for the Yama fight on the whole, throwing Jab Kikokens isn’t that bad. If he reflects them, Chun can roll through on reaction, or do a Lv. 3. Yama’s s. RH does out-range everything Chun has, so there really ain’t too much she can do. It’s even pretty hard to start the SBK trap. I usually have to RC a SBK to get it started.

In my experience, this fight calls for Chun to turtle up a bit. Yeah, we all know Yama can crush guard in the blink of an eye, but if you let him go on the offensive he’ll either A) be extremely safe, and do s. RH’s (which pose no real threat to Chun) or B) go for the GC. Once Yama abandons s. RH to use his better GC’ing moves, Chun has a fighting chance. cr. SP is essential in this fight, as it’s one of very few ways for Chun to land real damage.

My CCs against Yama are pretty funny. It’s basically just fwd+RH for the whole time since my CCs have to start from fairly far away.

Whatever. That’s just some overall stuff.

maybe chun has to be a little more careful about doing her SBK trap against a c-groove and p-groove yama cuz she can’t abuse SBK trap like crazy when yama has a lvl2 or lvl3, respectively. but chun can still super puffball after it…

c.rh is decent, of course u would not stick it randomly for him to counter hit it. yes it’s slightly slower coming out and it does get stuffed a little more easily by yama’s s.RH maybe but u can stuff him too, just a matter of anticipation.

maybe u could try c.mp as well… gotta try that sometime. c.mp into fireball as well as s.mp into fireball?

the thing is, imho, in grooves that yama can store super, he is not as mobile, (n-groove being an exception but its not lvl 3’s so its not as bad, and he has no air blocking/defence in that groove too.

there are many characters that “pose a threat” to chun li (n-ryu, vega, sagat, blanka, p-gief, maybe yama). now don’t get me wrong i’m not saying your wrong but i think a well played chun has a slight advantage over every other character.

except possibly cammy, p-blanka and p-gief. there are always exceptions.

for a new topic of discussion, what are the weaknesses of chun li? i would like to know. i’m talking about chun li in general, as well as chun li played by a good player

for example

chun li (weaknesses): floaty jump, easy to dp, etc. can’t jump straight up and come down and throw cuz her jump is too floaty.

of course i know there are advantages of her jump too…
i can’t think of any real weakness of chun li. she can turtle or rushdown very decently. top tier. everyone should use chun :smiley:

what about c.wp that makes it so special against yama?
please elaborate