UPDATES!!!
Well, stuff as simple as short jump headstomp as a fast as hell overhead was being used. Stuff as simple as wall jumps to escape corner traps but making it work as a crossup tool at the same time. Run under people, close s.rh is her most offensive anti-air tool as it sets people up for either a double fierce in the air, or another crossup! Letâs see⌠RC Spinning Bird kick as anti air was also used often. A lot of stuff that you usually donât see but itâs so basic that you laugh at it.
RC fierce kikkoken = free meter
Short jump forward or short (to cross up), rh legs, c.jab, c.strong xx super. Easy comboing after a short jump because LLegs is a special move, which is easy to do after a low jump TOO GOOD!
Also, I accidentally took off 60% of a C-groove playerâs guard crush bar with 4 air to air blocked headstomps. Try that on for size.
How did some Jap dude connect c. lk(i tihnk) or c. strong/jab after the LLegs(2 hits)?
if you perform two hits of the lleg, you recover before them, making these links possible.
i used chun at evolution and did pretty decent in my bracket. i fuckin choked my last match though. low jump headstomp is dope.
hey gandido could u say the ratio of grooves of the chunâs used at evo, and give a guess of how many people used chun?
also, how did people do with chun vs sagat? good or bad generally or about the same
Heh, I know. But how? And what normal would you use�
N Chun was the most dominant, followed by A.
And it starts with either s.jab, c.jab or c.strong or s.strong
So Gandido, how did you do in the tournament? Good? Bad? Got any surprises to tell us? What about Ohnukiâs Chun?
And a question: how to counter (psycho) Vegaâs forward + forward scissor kick + c. strong trap?
I did pretty good. I won 7 matches total, losing to Danny Leong and some other random guy after my confidence went down the shitter. Ohnukiâs Chun was just like any other Chun, but his execution of everything was excellent. As for the whole Bison thing, you should be able to get out if he uses forward scissor kicks. Itâs harder on short scissor kicks, but I think low strong beats out his low strong. Gotta test though =(
what characters are vulnerable to the sbk trap? i know someone posted some characters earlier in the thread, but it was full of unknowns. does anyone accurately know the chracters vulnerable to the trap?
also, what is chunâs best cc. i know of a couple, but i can only do one, which goes, crouching fp x3, rh sbk, crouching fp x3, rh sbk, crouching fp, crouching rh, super puff ball. i tried to do the rh one, but the lightning kicks come out and push me too far. is there an easier way to do it? ive been thinking that if i just went four rhâs then standing fp and repeating, it might be a little easier, but i havent tried it yet. any tips. also, if i end the cc with her rush super, is it better to follow up with the jumping rh x2 or the jumping fp x2, and can you only do this in the corner.
also, when you are going to combo out of her lightning kick (2 hits), is it easier to just roll the fingers or mash?
thanks guys.
Gandido should help you with the CCs
As of SBK trap, I think it is the same rules with Balrogâs dashing punch. All those who have to block it, have to block the SBK trap. A listing of characters is in SRKâs CvS2 section.
j. FK is better. You land before the opponent(same with HP) but behind them.
Do you know Chunâs LLegs CC? c. FPx4, f+HKx4, c. HP, RH SBK, f+MK(mash as well, itâll be like: advance forward(f+MK), mash, LLegs, f+MK, mash into Llegs, once the CC is nearly done, c. FP into rushing superâŚinto j. whatever.
I think that CC was mentioned in here. There are tons of CCs, just do the one thatâs the easiest to you.
Trust me, by the time you try pulling off that first set of mashed forwards, you wonât have any meter. Nice try though, lol. Anyways, here are Chunâs CCâs.
Chun Li custom combos:
Activate: c.fp x 4, towards + rh x N (timed so you can keep hitting), c.fp xx kick super xx sj double fierce. Can go up to 7700-ish that way.
Activate: c.fp, close s.rh x 3, c.fp x 2, towards + rh x3, fierce kikkoken (to stand people up if crouching), mash towards + forward x N, c.fierce xx kick super, sj double fierce. 8200-ish
Anti Air: (c.rh x 3, short SBK) x 2, c.rh x 2, short SBK, puffball super
Anti Air: c.rh, s.rh, whiff short, (walk up close rh, whiff short) x 4, close s.rh, sj forward kick x 2, land, Puffball. 6600-7000 ish.
Guard crush customs: fierce kikkoken x N (if people counter attack too far away they will get hit by the next kikkoken and you keep comboing), or if its a big char, RH sbk x N.
Technically, her most damaging custom is in the corner: fierce kikkoken x N, kick super, double fierce. 36 kikkokens max I believe I have pulled off⌠47 hit combo. Itâs pretty hard =(
The quickest ways for her to pull off hits are mashed forwards, SBKâs and kikkokens, mix however you want, or you could do like s.jab x 4, s.strong, towards + forward patterns to increase hits fast. Itâs up to you.
:o I knew it. But Iâm sure it was similar. Maybe without the c. FP into SBK. Heh.
Whatâs up guys? Iâm running the team Chun-li/Sagat/Iori in K-groove. I like Chun as my opening char, but im thinking of swapping her with sagat, or maybe putting her as my ratio 2.
Hereâs a question. Can you combo into her standing Strong punch(double slap)??? Also, can you super jump attack after her lvl.3 kick rush super? Thanks.
1). Yes, you can. A good example is jump in > close fierce > kikouken/spinning bird kick/super
2). Yes, you can. This opens up a lot of options for her.
A couple of questions,
What is the SBK trap/combo please tell me what SBK stands for!
How about WP?
Whatâs SJ? Super Jump?
How about âmashingâ? is that the lightning kick? rapidly hitting the kick button?
Also, I saw in a clip from gamecombos.com, chun li did her kick super and she cancelled the super before she did that final kick shooting upwards and chained it into another combo. HOW DO YOU DO THIS? how do you stop her from throwing that last kick so you can chain the super into a bigger combo? please please please someone tell me!
Thanks!
SBK = Spinning Bird Kick
Whit which attack should I jump in when my enemy is in the ground?
Thank you.
Short or Forward.