For the SBK trap with wich kick button should I do the SBK for it to work? and what is the purpose of the trap? can the enemy stop the trap?
Kumene (forget my spelling)
For the SBK trap with wich kick button should I do the SBK for it to work? and what is the purpose of the trap? can the enemy stop the trap?
Kumene (forget my spelling)
you should not always use the same strength kick when doing the sbk trap. that way, the opponent has a harder time guessing when the sbk will stop, thus, less chances of you getting hit when you get out of it. the purpose of the trap is to keep the opponent blocking. however, its very hard, since timing is tough. the best way to do it is to use the fierce punch in between the sbk’s, but the timing on that is really tough to learn. just keep practicing. there is no sure fire way to keep your opponent from stopping it, but you can make it harder to stop by just practicing and changing up the strengths.
I just don’t get it, the opponent just have to crush and hit(crushing) you to stop the SBK, right?
Can someone put some comboes for N groove Chun Li please?
crossup lk, st.rh, rh lightning kicks (2-hits), cr.mp, kick super
I think I found a decent shortcut for run jab rushdown (might be old, but I don’t use N groove)
Run…hold forward, then slide to DF+jab, repeat.
actually, i found that using her standing far mp as a run in, sometimes works better than the jab. the mp has a better chance of stuffing attacks than the jab, so sometimes its safer to use.
hey chun master, what do you mean by crush? if you can do the sbk trap good, and not often, its hard to get out of. if you keep doing it, then the opponent will see it coming and hit you out of it before you actually start the sbk. as for n groove comboes, any combo of hers is good, in any groove. what i use alot is crouching jab, standing far mp xx fireball. works really well. also, you can try crouching jab x2, crouching mp xx kick super xx double air fierce. also, you can try jumpin mk/lk or crossup lk, standing mp (the double slap) xx kick super xx double air fierce.
Think he means guard crush…
And yes, using s.Strong for a run-in attack is good, but add in c.Jabs for mix ups and you’ll have a better chance to land s/c.Strong
Jumping RH, Close RH-> RH Lighting Kick, JB, SK, SK-> L3 Houyukusen, Super Jump Cancel, RH.
Sometimes you can do JB, JB, SK, SK or JB, SK, SK, SK depending on your opponent. Or you can do crouching JB, crouching SP-> L3 Houyukusen, Super Jump Cancel, RH or FP, FP. RH does 2 hits and slightly more damage than FP, FP and the timing isn’t all that different. Remember that you shouldn’t do more than 2 hits with the lighting kick, do 1 hit to be safe, or the links after it won’t connect and it must be RH lighting kick. I am not sure if you can tack on a L1 kikosho at the end for a juggle in N groove for extra damage, but if you can, godly damage.
Or you can try:
Jumping RH, Close RH -> RH Lighting Kick, c. JB-> SBK
I think you should be able to get enough charge if you do 2 hits with the lightning kick.
ChunLi
There is no reason ever why Chun should do a j.rh jumpin.
Thanks for the help, and sorry about the ‘‘crush’’ I did a mistake I ment ‘‘crouch’’.
And another little question, what can Chun Li do against blanka?
And what moves should I abuse with Chun.
Thanks for the help people.
Well, its just a jump in so you have 6 buttons to choose from. I just chose RH cause its also the next move in the combo. Jumping Fierce, forward, etc. all work fine.
ChunLi
I can’t really help you with character specific strategies as I never really got into this game because they messed up P groove too much for my liking and thus I moved back to 3rd Strike. But as for moves to abuse, both versions of her standing FP, low RH, RH lightning kick, SBK, Kikosho, Houyukusen, standing jab->standing jab->standing short->standing short->Houyukusen(sometimes only 1 short will connect, this is very character specific), jumping FP->jumping FP, air throw, crouching jab, crouching SP->Houyukusen are all the best moves to use. Damn Capcom for taking out low mk->Houyukusen!!!
ChunLi
Close s.fierce. far s.strong and c.strong. RC fierce Kikokens. RC SBKs. j.short. c.roundhouse and close s.forward for anti air.
Then again… that’s basically what Chun uses against everybody…
CvS2: Chun Li’s Strong into Super Combo
How do you do this?
Do you hit the strong button first and then do two quick QCF and kick? or do you do one QCF, then strong, and then another QCF and kick?
Any other suggestions on how to pull this off?
Uhhhhh I hit Strong then do QCF x 2 Kick…its kinda hard I guess…same as Standing jab or short into super…
In my opinion, you should never buffer supers (ex. QCF+P, QCF+K for Chun) No matter what. Just learn how do do supers anywhere/anytime and it will improve your game, execution wise.
never is a strong word.
in this case it’s a bad idea to, you’ll probably end up just doing a fireball if you mess up. but buffering is a skill you’ll need for just about any SF game.
This would be her far strong or close strong…?
Never buffer supers with chun-li???
Chun-Li is all about buffering supers, unless you’re in A-Groove.
Actually, there’s a timing to it where you can just always do the motion+button… and if the strong doesn’t connect (i.e. is blocked), the super won’t come out. Ohnuki and other Japanese players utilize this technique.
Are there specifics on that?