Ryu-…can somebody please explain to me why Ryu’s hurricane kick sometime wont juggle the opponent after canceling from a lvl2 hadouken super??? I dont think its the timing cuz you can clearly see that Ryu’s feet touches before the opponent hits the ground.
I think if you do the Hkick too fast(immediately after the Shinkuu) it won’t connect. Wait for a while after the super flash then do the kick. Maybe someone can justify on this…
u want looks because thats what i always go for even if the life damage sucks soo much ass.
Guile do his little back hand special (chargeback forward back forward kick) then then flip kick lv 1 special
sagats ground special fire ball to his high special fire ball
and nething else that loks kewl
[quote]
*Originally posted by Spoony *
**Everyone’s favourite Sagat:
If there’s one thing about Sagat, it’s not just his super cancels, it’s the fact that he can cancel any Fierce punch (Far, Close, or Crouching) into supers, which can in turn be super canceled… i think that’s disturbing…
dont forget to mension this c. foward. this poke is so quick and alot of the time i will hit and you can cancel safely into this lvl 2 low tiger shot super. even if its blocked since c-groove charges so fast sagat can get it back really fast and with the super being blocked the guard meter will become low so you can guard break quick.
Dunno if someone already posted this or not but I think Gouki s very good in C groove. He is pretty aerial, and has some great lvl. 2 cancels out of the Shoryu super.
crossup air fireball, lp,c.lk,QCB+lk,Shoryu superXXTenma Gou Zankou(I think that’s what it’s called).
Some L2 Cancels that come to mind:
If I can’t remember the name of the move, I’ll just list the motion.
Geese of course. L2 Raging Storm, into L1
Iori, L2.Maiden Masher, into L1.MM (timing is a little tight)
Sagat, qcbx2+MK,as he lands, qcbx2+p. I think qcfx2+p works too. But the low-fireball just seems more natural. (or cancel into dp+HP) … I like this super, it has good recovery, and it’s the easiest one to link into, since he has no qcb+k moves.
Guile. (b),f,b,f+mk, right as it ends, cancel into his (db),df,db,uf+k. I’m pretty sure that’s the one that does more than any of his L3s… Btw, anyone know some that include a special move cancel, then a level 1? I can’t remember.
Ken, corner, L2.Shouryureppa, qcb+HK (at peak of super, practice timing a bit), Shinryuken.
People with natural super cancels (any groove) - well, not so much a cancel, but you can add on to the end of the move.
Kyosuke’s Rising Blade (just jump)
Terry’s Buster Wolf
Akuma’s Super Gouhadouken (the hcbx2+p one)
Chun-Li’s qcfx2+K super. (what is it, uf+HP at the end?)
THose are the only ones I can think of right now.
Oh, and that guy who said Vega rocked, I have to agree.
And the Super Izuna Drop is soo underrated.
Kyo:
Final Showdown:
c.lk x3 (or c.lk, c.mp) qcfx2+mp, qcf+k,k, then :
midscreen:
1.walk forward dp+hp
2.sweep
corner:
1.f+hp, qcf+lp, hcb+lp, hcb+lp
2.dp+hk
3.dp+hp
4.hcb+hk
5.qcb, hcf+p serpent wave
Serpent Wave:
s.rh, qcb, hcf+mp, qcf+k,k, then:
midscreen:
1.walk forward dp+hp
2.qcb,hcf+p serpent wave (can’t do midsceen if you do the New wave smash)
corner:
1.f+hp, qcf+lp, hcb+lp, hcb+lp
2.dp+hk
3.dp+hp
4.sweep
5.hcb+hk
6.qcb, hcf+p serpent wave
c.lk x2, qcb,hcf+mp, then:
note when you do this level two off the lk New wave smash you only get one hit of the super, and if you cancel the super immediately you get the second hit, but cannot juggle with anything, so always wait a split second before you cancel it.
midsceen:
1.cancel into anything immediately to get the second hit of the super.
corner:
1.qcf+k,k, dp+hp
2.qcf+k,k, dp+hk
3.qcf+k,k, f+hp, qcf+lp, hcb+lp, hcb+lp
4.sweep
5.qcf+k,k, qcb,hcf+p
Bison
Knee press nightmare
midscreen:
c.lp x2, c.mk, knee press nightmare, the:
1.PC
2.hk knee press before slide
3.fp scrape after or before slide
corner:
1.PC (sometimes misses)
2.hk knee press before slide
3.fp scrape after or before slide
4. Headstomp (strongest cancel)
Yamazaki
Guillotine
Anti-air or c.lp x2, qcf x2+mp, then:
1.mp serpent slash
2.guillotine
corner:
1.mp serpent slash
2.guillotine
3.qcb+hk, qcb+mp
Drill
hcb x2+mp, then:
anywhere:
1.mash to the second to last level, before the pink punch juggle with qcb+hk, qcb+mp (stronger than fully mashing) (strongest cancel)
2.Fully mash, qcb+hk, qcb+mp before they go in the air (9th hit I believe)
corner:
2.Fully mash, qcb+hk, qcb+mp after the pink punch
More to come…
people, people, how could you forget the weirdest (and suprisingly, effective) lvl 2 super cancel?
Todo: QCFx2, mp, TAUNT
I’m so serious, this adds on a few thousand extra points of damage if you do it at around the 6th-7th hit. Of course, the safer thing to do is to cancel with a command grab, but it is not as satisfying as Todo’s fans.
About the C groove Guard Break, that shit is fucked up. Blanka and Bison can CC you off that which I find scary as hell.
Tisk tisk. No one made any mention of Kim…How sad.
3 crouching shorts, standing short, lvl 2 dash super
In the corner: cancelled into dive kick, dive kick, dive kick, dive kick, lvl 1 air super.
Anywhere: cancelled into lvl 1 air super
Anyone ever seen the infinite with Kim? How each stomp does a bazillion points of damage? C-Groove Kim, baby, oh yeah…
crouching short, standing short, lvl 2 thunderfoot, cancel into stomp, power-cancelled into infinite stomps. They get dizzy, and usually you have enough for another level 2 after hitting a jump in and a normal. When you start the infinite durring a dizzy, the stun doesn’t count. So, you can keep stomping them until they’re dead. Nice. Finding more ways to start the infinite is getting easier. My favorite fact is that Sagat can’t duck under the thunderfoot, good times. Top Tier whore…
Oh yeah.
lvl 1 thunderfoot, three dive kicks on the way down, lvl 2 air super, cancelled into four dive kicks. Good times, looks awesome, gives you meter too.
ERIC LEE!!!
Wtf Leezy? You like never post.
Rating my team
Hey guys, I was wondering if you could rate my team in c-groove. I have a team of Terry R1, Guile R2, and Kim R1. If anyone could give me suggestions on how I could improve my team is greatly apreciated.
Rating my team
good team, but i’d adjust the team like Guile/Chunli/Sagat
I want to know more about the air guardbreaks. geekboy said that low jump grooves are the only grooves that can do it, but epsilon said that blanka and bison can air guardbreak you into their customs…at any rate; tell me what to look out for and how to counter it (besides not jumping…)
anyways; im surprised everybody has just been riding level 2 cancelling like its the only thing C-groove has, or like it is what seperates the good and the bad players.
like what roll cancels are yall using with sagat? personally i just throw the rc’ed low fireball when im in a poke war sometimes. what are some block strings or pressure strings yall are using with blanka or sagat or anybody?
right now my team is e.honda/chun/sagat, but i mean it might change
the honda block string i use now is j.mk(if that is an option), c.mp into slaps, rc’ed headbutt
with chun i just hop around and try and land c.lpx2, c.mp, super. then little mixups after the fact. about the only thing i RC with her is the spinning bird kick. for some reason my rc LL sux ass, i hardly eva get it.
sagat…he is just sagat, the reg. combos, regular pokes, etc…
what are some good c-groove characters that aren’t given the recognition they deserve?
Main C-groove List (no order)
Sagat
Chun Li
E. Honda
Blanka
Sakura
Eagle
Rolento
Yama
Cammy
Guile
Kim
Rugal
…anymore?
Any tips For C-Rolento? Is it all about the tripwire? any good lvl2 cancels?
Pressure strings with Blanka, j.mk, elec, ball over, hop crossup, tick punch throw, another throw setup etc etc. Mainly c.lk alot, learn to link those into c.lp, XX ball/super. Sagat: if they can’t duck c.lp use it to pressure the SHIT out of them. Basic sagat block string:c.lk, c.mk, low tiger. If the c.lk hits, chain a s.mp into whatever, don’t RC with Sagat, it really doesn’t help at all, and he can win wihtout it. With Chun I like to stay on the ground and poke with s/c.mp if you do get a crossup, I do crossup j.lk, c.jp, s.fp XX fierce kioken or super. If someone decides to Guard Break CC you, and youre airblocking, there is literally nothing you can do lol, luckily this doesn’t happen to often. I guess you could opt to stay on they ground if they have meter, or maybe even taking the hit would work…haven’t tried it.
rate my team
I play C-Ryo, R2 Joe, Ken. Trying to learn Kyo to round off the team. What do you guys think? Any ideas?
rate my team
That’s good. Preferably, i’d put Ken second, and replace joe, but i’m not a joe player, i know he’s good but he’s not my style but if you like that team, stick with it and master it. o, i’d replace Ryo with Kyo, but you shouldn’t really do what i say, because being original is really important, everyone plays the same. and Kyo, when he’s in the middle of the screen, has a combo of death, if you have level 3s, and can pull it off consistantly, i don’t know how practical it is, and i forgot how to do it /=. Kyo doesn’t have a small jump, and he’s going to have a little bit of trouble getting in, so i don’t really like C-Kyo.
Though i don’t really like your C-Team, if you really like that team, stick with it, and if you want C-Kyo, use him. I personally don’t like Ryo and C-Kyo because it’s not really my style. Just experiment a lot, and you’ll find a team.
I’d personally go C-Cammy/Kyo/KenR2, just try it out and you might like it, but again, if you really hate cammy, take her out. again be original.
Im a pretty good Rugal player. So I have Rugal as Ratio 2 for good ass clean up. I good with Yun too, but IM working on My Yamazaki.
So MY C-Groove team is:
Yun/Yamazaki/Rugal-2
Just DONT let me roll in to you with a Full Gauge and Rugal. Its fucken over if you do. But only a Idiot, or a fighter that just wasnt thinking at the time would. Soon as I land that Sc.Frc its fucken 11000 dmg for You. MERRY FUCKEN CHRISTMAs