Terry
down LK, down LP, down LK, lvl2 Power Geyser cancel into HK power dunk.
Terry
down LK, down LP, down LK, lvl2 Power Geyser cancel into HK power dunk.
[quote]
*Originally posted by caliagent#3 *
I would just like to say that c-groove rocks. I use king, eagle, and rugalx2. I call them “Team Purple Pimps”. This groove just seems alot more fun, and I prefer dashing to running. I’d also like to say that Bjork is just too fuckin’ cute. I wanna have her children!
I’m thinking about posting some C Groove cancels (different ways to set up cancels)in video clips for each character…
this game is old now so should I bother posting them in this thread?
Bump
I don’t think this has been mentioned before, but Rock can cancel a level 2 Raging Storm into a level 1 for A LOT of damage…I believe much more then a level 3. Otherwise, in the corner, either level 2 super+rising tackle I believe does some good damage. However, I haven’t played in a while…
Otherwise, what characters do you feel do very well in C? Here are some I can think of IMO:
Sagat- He’s already Sagat, and his cancels are monsters.
Hibiki- Since she’s such a turtle, I don’t think she really needs run. I also think it is a huge advantage to be able to sit on her Deadly Rave or QCB, HCF+P super.
Rugal- He can build meter fast, and his big combo has already been mentioned, which I think could be easier to do then his huge CCs.
Bison/Vega- Both can sit on their level 3 supers, which is a plus. Both characters are also fast enough, so you won’t miss run or low jump that much. Bison has a very good cancel too.
Guile- Can sit on the Sonic Hurricane. His dash is very good. He has good cacels. I say this could be his best groove.
I say Eagle and Chun Li are also very good in C, but I think A-Eagle easily outclasses C, as N Chun really outclasses C Chun.
Speaking of Rugal:
j.fp -> stand up-close fp XX fp God Press -> Level 2 Genocide Heaven [super cancel] fp Air Dark Smasher -> Level 1 Genocide Heaven
(aka COMBO OF DEATH doing well over 10000 damage.)
Level 2 Gigantic Pressure [super cancel] fp God Press
Morrigan:
Level 2 Cardinal Blade [super cancel] fp Shadow Blade
Rock:
Level 2 Raging Storm [super cancel] fp Rising Tackle
Level 2 Shine Knuckle -> Level 1 Shine Knuckle
Terry:
stand up close fp -> Level 1 Buster Wolf -> Level 2 Power Geyser [super cancel] lp Burn Knuckle whiff -> fk Power Dunk juggle
Hi all. New to this board, and I must say, I’m loving what I’m seeing to death. Let me post a few cancels of my own. Most of these involve having the opponent cornered before the finishing move is executed.
These are simple, yet very useful cancels that anyone should be able to preform with practice. They are normally stronger then a LVL3 hit, and save you a whole bar of power. Most of these combos become stronger when a jump kick is added to the beginning of them.
Rock: Yes, I also use the LVL2 Raging storm followed by a Rising Tackle. It is stronger then the LVL3 move, and takes less energy to pull off. A definite plus.
For a slight stronger attack, go LVL2 Raging Storm, LVL1 Raging storm.
Finally, for a great dash in, use LVL2 Shine Knuckle, followed by either Rising Tackle, or Raging Storm, depending if you want to sacrifice your last LVL or power for a bit of extra damage.
I love Rock…add a jump in fierce kick at the beginning of these for more damage.
Ken: LVL2 Shoryu Reppa, weak punch shoryuken, LVL 1 Shinryuken (Done after cornering your opponent.) Add a jump kick for more damage just like Rock.
Ryu: LVL2 Shinku Hadoken, weak punch Shoryuken, LVL1 Hurricane Kick Special
Akuma: LVL2 Messatsu Gou Shoryu, Tenma Gouzanku (Oppenent does NOT have to be cornered for this to work)
Chun Li: Either of her LVL 2 special followed by the same LVL1 special. Simple and strong. Chun Li rocks in C Groove.
King: LVL2 Illusion Dance, Surprise Rose
Terry: LVL 2 Power Geyser, Power dunk.
Basic, yet very strong. I’m a big Street Fighter fan, but I haven’t had TOO much experience in Capcom VS Snk 2 Yet. I just got it for the Cube.
Question, do the people on this board mostly play it on the Cube, The Dreamcast, or strictly Arcade?
Iori
Level 2 Maiden Masher -> Level 1 madien masher after last hit , or dragon punch w /FP if no level
Try Level 2 Silent Flash [super cancel] fk Trap Shot. Timing’s tricky at first because you are canceling King’s recovery frames, but this is her most damaging cancel by far.
I’ll have to try that out Mummy. Quick question. How to you quote someone else?
At the bottom of each message there’s a info bar (profile, buddy, send pm, website, search, edit/delete), just click quote (highlighted in yellow).
Ah I missed that when I was looking for it. (probably because it was all the way on the right.) Thanks.
I got a couple of things to say.
I’ve been EXTENSIVELY studying C groove for several weeks now… finding out what I can, what works, what doesn’t, and what’s good. I’ve found some stuff, learned more things on here… and what not
first… some replies to posters on here…
To the guy who said C bison’s cancel sucked… .
You’re a retard.
I’ve used C bison for about a year and a half. I do the Lvl 2->physcho crusher about 4 times for every super physcho crusher I do.
One of the best roll supers in the game.
another thing
BLANKA
has a level 2 cancel.
It’s his ground shave roll. And it’s pretty good.
If you hit with the up part, then let it go… you can cancel on the 4th hit.
you can do
1.ball, upball (round 6200)
2.Lvl 1 super ball
3.Jungle hop->electricity (dunno about this one, but you should be able to)
The timing’s tricky, but it does great damage… and more importantly, the ground shave is safe.
RUGAL
Mummy got it right mostly. but there are things to remember.
One is the distance from the wall after the slam varies depending on where you grabbed them. Further you are, the further you are when they are slammed. So you may have to walk forward a bit.
Couple other things:
Rugal’s J RH does more damage. Like 1595 or something… sick.
You want to do the supers REALLY deep. You can get 5 hits off the level 2 and 3 hits off the level 1. Adds about 1000 more damage (the level 1 is more important).
So the combo is
J.Rh, Close Fierce, Fierce Slam, Lvl 2 GH (5hits), Fierce ADS, Lvl 1 GH (3hits)
Ratio 2 does 11815 damage or something. Sick…
Any character that puts in a DP in a combo (sagat, ryu, morrigan)…
The top of the DP (fully in the air) does WAYY less damage than the bottom.
So, with Sagat lvl 2 genocide-> RH Tiger Crush is better than uppercut…
With the raid, the TU is better since they are low enough.
Everyone’s favourite Sagat:
If there’s one thing about Sagat, it’s not just his super cancels, it’s the fact that he can cancel any Fierce punch (Far, Close, or Crouching) into supers, which can in turn be super canceled… i think that’s disturbing…
Some guy said that Strong DP is better than Fierce DP for following up a Tiger Raid. Well, the damage difference is about 20 (20, not 200) against a full-health R2… i think that the additional stun and meter you build doing a Fierce DP is worth heckuva lot more than a measly 20 damage. I suppose you might not want the extra hits if you don’t want to build meter for your opponent…
Question about Rugal:
The super wall slam does high damage with very few hits; just doing a lvl.2 wall slam XX lvl.1 wall slam does something like 8400 damage… i don’t think there’s another character in the game who can do as much damage just by doing a lvl2 to lvl1 cancel… is there any way to take advantage of this?
Question about Akuma:
I had never actually thought about this until the CPU of all opponents did this to me - c.Fierce AA, followed up by QCB,UF+K (which juggles). I had no idea that the QCB+K could juggle like that, but it did… now the question is, can I stick on a super as a juggle after that Hurricane Kick?
Fun (re: not necessarily practical) super cancels:
Yamazaki - lvl.2 drill (launches opponent) -> (before opponent lands) lvl.1 guillotine
Rock - lvl.2 Raging Storm XX Short Rage Run (not as damaging as a rising tackle, but looks cooler)
Any Shoryureppa-like super - Hurricane Kick as you go up. Does less damage than just about any other super cancel you could possibly stick on, but looks cool.
An actually useful super cancel:
Raiden - Body Blow -> Headbutt -> lvl.2 Flame Breath xx lvl.1 Flame Breath (what that really translates to is a total of FIVE HCBs after the Body Blow )
1.Strong DP will do MORE damage if you comboed into the tiger Raid. It’s also more consistant.
2.With Rugal, save the extra meter and do a regular Godpress. It’s about the same damage. I’m not even sure if super Godpress works.
3.Anti Air FP-> Demon flip does not work. The juggles don’t allow it.
4.Dunno which supers you’re talking about with Yama… but the lvl 2 throw->Jump super, and jump super->jump super are the only things that work.
5.Why would you even bother the Rage dunk… it’s not even guarunteed… Shine Knuckle->Raging Storm looks tight as hell.
7.That Raiden Combo does NOT work. Only the Lvl 3 super has juggle properties… otherwise you could counter->Super in C groove… believe me, I tried.
I can’t believe how much of you’re shit is flat wrong… do you even play this game???
Well I do the fierce TU after TG all the time, before knowing the strong version do “more damage”. Since Spoony points out this only deals about 20 ponits of damage more, I totally agree that “that the additional stun and meter you build by doing a Fierce DP is worth heckuva lot more than a measly 20 damage”. There are quite a number of times where I manage to dizzy my oppenent after a tiger raid into fierce TU.
And yes, the lvl.2 wall slam XX lvl.1 wall slam does work, but requires good timing. But most of the time the lvl1 GP will just pass thru the sprites of your opponent.
Sorry my mistake, TG should be Tiger Raid.
As for cancels…I forget if this is listed anywhere but with Sakura, you can link a level 2 Shinku Hadoken to a Level 1 Shinku Hadoken for better then level 3 damage. Or, in the corner, cancel a level 2 Haru Ichuban into the DP+K move 3 times. Yes, finally a use for that move!
Does anyone know where you can find C-groove combo videos and/or transcriptions?
Take a look at SonicHurricane.com or gamecombos.com. Dunno whether SRK still has its C-groove exhibition videos or not.
For one thing
2.Sakura’s DP+K move can be canceled from the lvl 2 fireball anywhere on screen if it is deep enough and you are quick enough. You can also do
1.Jab Fireball
2. Jab DP.
You wanna do the jab versions b/c they hit less, and those moves don’t juggle.