CVS2: C-Groove Thread

What the HELL is an Sc.Frc??? I’ve seen you post before and you always say stuff like this. Then ppl copy you and so more ppl do it. PLEASE use correct annotation (correct being old skool jab/strong/fierce or if you prefer HK, MK, LK, HP, MP, LP.) Sorry to sound rude to start off.

C-Groove is the BOMB. Takes skill to know when to use lvl2 cancels and to pull them off consistently but most imnportantly AIN’T IT JUST GODDAM FUN???

Ahh you boys forgot all about the C-Groove Shoto’s pause for abuse… end pause. My team is C-Ken/AKuma/Ryu(R2), althoguh I often play with Rock, Geese and Iori in some places sometimes simply because they don’t suck. But shoto’s are fun to use so gogogo incompetent characters all the way :P!

Most underused thing in C is the ability to cancel lvl2 supers into specials. Remember that you don’t have to go Hit, lvl2, lvl1. You CAN actually go Hit, lvl2, Shoryuken(? - whatever special you fancy,) lvl1, attempt to juggle. Not new news but you see ppl not getting that extra hit in all the time.

Anywhoo Merry Xmas and may the Evo 2003 Trailer come up soon… I’ll be watching that news page very closely…

S. = Standing
Sc. = Standing Close
J. = Jumping
C. = Crouching
Jab = Jab (LP)
Sht = Short (LK)
Stg = Strong (MP)
Fwd = Forward (MK)
Frc = Fierce (HP)
Rdh = Roundhouse (HK)

So, Sc.Frc = Standing Close Fierce. HAHA, we got it now. :stuck_out_tongue:

Don’t worry, Your not trying to be rude, neither am I.

Sorry for not posting more often. My computer sucks. So, when I’m at my friend’s house with the DSL and a computer that works, I post everywhere. It’s like the only chance I get. My car’s getting fixed right now, so that’s why I’m posting everywhere today.

Chexican…Don’t even think about dumping Kim. Guile is really good if you can RC. If you can’t, learn. It’s so much better when you can because his flash kick sucks ass without it. He’s good without it, but he’s ghetto fabulous with it. Choi…durrrty…

watch shiro play. C-sagat/rolento/r2 yamazaki. his rolento is crazy good.

hey leezy, what ratio and placement would you recommend for C-kim?

peace

Depends on how good your Kim is.

If it’s crazy good, ratio 2 at the end can stop any top tier whore at ratio 2. If it’s just for poking, ratio 1 in front of a consistent 1, and then your best 2. He’s a great battery, but seriously, he shouldn’t be used as a battery in C. If you can do the infinite, it doesn’t matter where you put him, or how strong he is. If you can’t do the infinite, ratio 1 in front is a good place for Kim. He’s strong without the infinite because his shorts link to the dash super, but if you get the chance to hit it, ggpo.

Learn how to use Kim before learning the infinite, though. I’d rather four short super a guy than whif a level 2 thunderfoot. Though, if it’s casual, the infinite is always the goal. At least for now, until everyone else can do it. Though, no one’s trying…or able to do it yet, so we’ll see how far his thunderfeet can take me.

By the way, Campbell and Gunter get credit for my learning the damn combo. Glad they can’t use him. :smiley:

i kinda like my RC guile too much as a battery to give him up. do you know where i could find a vid of someone performing the infinite? i can’t really get a good grasp on the timing. if not, i’ll just ask clayton (final showdown) to show me at the next tourney i see him at.

thanks for the advice.

I don’t think it’s been recorded yet. Not that I know of. Then again, my computer sucks, so it’s probably out there somewhere.

I thought Final Showdown stopped playing Kim…or CVS2 all together. I still want to at least see his Kim. As far as I know, unless he still plays, I’m the only serious Kim player in the country…this saddens me…

Until I get to see the original Kim player in action, he’s still better. Or at least equal. I’ve heard a lot about him, I’ve never been able to meet him, though. That whole other side of the country…err…middle of the country thing isn’t working out too well.

By the way, not sure if words help, on the second down motion is when you have to press jab and let go of roundhouse. It’s easy after you get used to it. Try doing multiple stomps like that from full screen before trying the combo, just to get used to the motion.

Down, down - jab, release roundhouse immediately.

Something like that

Any directions on where to find some vids? Just type “Shiro” in the search field in goforbroke hub? :slight_smile:

Someone learn me why C-Rolento is so good. Better than A, or K even? Is it the ACs?

As you can tell I’ve never touched C-Rolento before, much less watched one play.

Dun worry i hella suck. And yes i stopped playing last year. Ive only played say 6-7 times with in the past year. shrug

Anyway umm yea i had a video of me doing the kim infinite probably hrmm say year and half ago. The combo was something like…

Cross up roundhouse, duck jab, stand fierce, qcfX2+mk, infinte X3-4 (something like that… charges up super)lp, down up+lk, then air super, then down up+hp

It was something liek that i forget.

PS i have no idea where you can get the vid. I lost it a long ass time ago when my cpu got a virus and i lost everything. I might have a combo thing sai-rec made for me of a cool kim combo i told him to do… but im not sure i will have to look.

C Rolento is good because he’s pretty much best played as a runaway character now, and he gets to hold onto 3 ACs at a time.

Better than A because A Rolento is random. K Rolento… what’s so good about him? I can’t see K Rolento being any better than N Rolento…

yep, there’s even some shiro footage in the srk multimedia section. shiro plays a really good hit and run games with good setups for crossup mk (which is one of the fattest crossups in cvs2).

and yea, alpha counters give C-rolento 3 “get out of jail free” cards, plus the ability to do something like crossup mk, crouching mk, level 3 tripwire- ouch.

hey guys…quick question open to anyone:

So I’ve been using Rock a lot recently, mostly on C and A grooves. A-Rock I’m somewhat familiar with, but yes of course, needs tons of improvement, and I do have a decent setup for a CC with him, but this is a C-Groove thread so I wont get into that…unles asked ;)…

In any case here’s my question; So I know about lv.2 Raging storm xx Rising Tackle/lv.1 Raging storm and I also know about lv.2 Shine Knuckle xx Rising Tackle/lv.1 Raging storm. Is jump in, s.fierce, super [super cancel], rising tackle/storm the best way to set these up, or are there other, more creative or damaging ways to set it up?

After a rage run shift, do a shinku nage, then break it, then do the lv2, but you need to be in the corner to do the raising storm.

so if it’s mid-screen, just cancel into rising tackle…hrm…ok

what’s the timing on the 360p though? should i do it immediately after the shift? I know I should be practicing these myself, but i want to make sure it has no holes…cause shift into grab sounds too good to be true…i mean i can see how someone can simply jump after seeing rock RUN in C-Groove, but say they dont…

A rolento is still better.

C rolento does not do enough damage. do u really think you have a higher chance landing his trip wire than his CC?

A rolento also has Alpha Counters. yes he only has two per round but since he builds meter so fast, it shouldnt matter that much.

his CC can be used in the some of the same scenerio as he would use his AC.

air block is sorta useful but, he doesnt need it that much. rolento shouldnt be fighting air to air with his opponents since his air to air game sucks. j.lp is his only weapon air to air, all other moves are too slow. j.hp,j.mk,j.hk comes out in 10 frames which is too slow. j.mp comes out at 7 but its still too slow, doesnt hit at an angle u want it to hit and will only net you one hit air to air.

rolento is a great runaway character but how can he come back if hes losing? against C rolento, theres not much fear of chasing down his runaway, against A rolento, theres always the fear of getting hit by his CC when chasing his runaway.

last but not least, is being random that bad of a thing? its still an important element in cvs2 and most of the better cvs2 players in the US are known for being random.

hmm bump…

im wondering what are good C-groove characters?

my team now is guile/sagat/yamazaki…

but guile just isnt working for me…dunno…

ken is pretty hard too… but what are some good things of him? and his shinryuken can it only be canceled of a c.rh? its a pretty big gamble doing that?

and im pretty good with cammy… but i dont like how i CANT use her c.mk xx lvl 2 super… that takes alot of her game… imo and i use her in P and K already…

and blanka… well im trying to learn new ppl… blanka is already in my K and N groove team…

can i add im not really into RCing… i can do it… but havent practiced lately… but i think its kinda cheating if u need to RC to win… ? so ppl like balrog are out of the question? i can do charge RC perfectly though… but with balrog his charge, forward+lp is gonna need to be used alot aswell… and i cant RC that shit… any help?

you need to watch some vids. ken can cancel his shinryuken off anything (whether or not it hits, on the other hand is another issue), but his other two supers are better. with cammy, her c.mk-> lvl2, just practice negative edging it. she can also link from shorts, standing fierce and standing roundhouse too, so its not even like c.mk if ur only option to score that lvl 2.

List of Characters that Excel in C-Groove

Vega
Sagat
Blanka
Cammy
Chun-li
Honda
Sakura
Guile
Eagle
Yama
Kim
Ken

These are the main characters played in C-groove…does anybody happen to have a case for anybody else doing well in C-groove?

i just love playing Vice in c-groove =) btw blanka is pretty good aswell… RCs and he can si on lvl3

yea, cammy and blanka