CvS2: A-Groove Discussion

Anyone know Benimaru’s A-groove, I just started using it.

Although you make good points Gunter, I have to at least see how far I get with it. I won’t go far out of my way to train it, but I’ll attempt it in actual combat now and again. I think it’s quite possible to do it correctly without the running grab failures… the problem is consistency. It’s definately not impossible to master, and I still think it’s easier (for me) than button-tap RCs. If I approach it with a broad enough mind, I feel I can obtain a decently consistant RC SG. Either way, I’ll kick this off soon, and if I have little or no success, I’ll abandon it. It’s worth a try. I’m sure some major B&B can come from this if it is a success. Someone has to try it! :lol:

By the Way Gunter, I was thinking about creating a CvS2 VB program of some sorts. I was curious about whether or not you might allow me to include your videos and/or translated CCs from namonaki. So… May I?

omfg while studying for my computer science exam I thought the same thing. . . what the fuck . . .

Great minds think alike, duh! :cool:

Would a VB CvS2 strategy guide from SRK members not be the pimpest thing yet!? I don’t just mean A-Groove guide either. I was thinking of a really broad, complimacated program with character strats, info… ANYTHING we came up with. Review each characters normals, specials, and supers, and throw in lots of stuff from other members.

I just thought it’d be a really great idea for everyone already quite good or on the come-up.

I was really thinking the same thing :sweat:
Just I wouldnt know how to add videos to the main thing, unless it was sold as a CD and u load the Videos on the CD and use CommonDialog shit :stuck_out_tongue:
hmmm I wonder how long it would take to do…
Probably not long since the coding would be basic right ??
I guess getting footage for every character would take the longest. I would like to make it but only for money =P

I wouldn’t really wanna do it for money… The coding would be easy as hell, but the videos do pose a possible problem. I’m not entirely sure how that’d be done. I can ask my Comp. Prog. Teacher… he used to code for EA Games. I was just thinking it’d be downloadable freeware or something. That’s something to be debated.

How exactly do I combo electricity in a custom with Blanka? IE…Corner activate, electricity, does it matter what strength electricity it is?

hey gunter, does rugal have any good midscreen/corner customs? im thinking about picking him up if he does

Roll cancel his god press as anti-air and continue from there, or do a dark smash (air move) and if it connects activate, continue from there.

Beni’s got a lot of really useful Customs. He’s got a standard ground Custom, a missed move ground punisher combo, an anti-air Custom Combo, and a Fireball punishing Custom Combo, all of which are really useful. Gunter’s Benimaru video has a lot of Customs, but strangely, I use different ones than he does.

Standard Ground (to punish missed DPs, do when you think the enemy is going to attack you, etc): Crouch Short XX QCF + Short (use stronger moves if you are closer to the enemy) into Towards + Forward Kick into Stand Fierce x n into Towards + Forward into HCB x 2 + Punch. If you do Stand Fierce too fast during the Fierce x n part, though, you’ll be pushed too far away. So you can start off really fast, and then slow the pace down. But you can actually get the most damage if you do Fierces really fast, and when you get too far, do a Towards + Forward to get back in, and then do Stand Fierce x n as fast as you can again. Watch your meter, and when it gets near the ened, do the Towards + Forward into Grab Super again.

Anti-air: Dp + Roundhouse XX Whiff Standing Short. Then walk up and do Jumping Fierce x 3-4, Jumping Fierce x 3-4, Jumping Fierce x 4-5, Jumping Fierce x 4-5. You ARE in the corner by this time. Do a QCF x 2 + K to Juggle the falling enemy. Figure out a SET number of Fierces you like and get used to it. I generally do 3, 3, 4, 4, and then Juggle with a QCF + Fierce and buffer that into QCF x 2 + P. Just figure out the pattern you like. Also, canceling the DP + Roundhosue into Short means you HAVE to do DP as deep as possible, and the cancel is prolly a BIT slower than you think.

Anti-poke Custom: if you see enemy miss a sweep or something and you are prepared to punish it, walk into your Crouch Roundhouse range and do: Crouch Roundhouse canceled into Towards + Forward XX DP + Jab canceled into Roll. From there, do the Juming Fierce x 3-5 x n until you reach the corner, and land either super at the end (they do the same damage).

Anti Fireball Custom: If the enemy throws a fireball, Custom activate and do: Towards + Forward into Towards + Roundhouse into Towards + Forward into Stand Fierce x n. The double Towards + Forwards at the beginning are mainly to get in as close as possible. You CAN do Towards + Forward into Towards + Forward, but that’s harder to combo. End the Custom with Towards + Forward into Grab Super.

The only good one I know is (without RC’s), as anti-air, do a really deep DP + Roundhouse canceled into HCB + Fierce. When you reach the corner, Stand Roundhouse x n and end with Wall pound Super. Basically, anything Rugal does should involve the God Press into the wall, and then Stand Roundhouse x n. So either Activate and get them with a God Press or get them with a God Press and then activate. Either way will work. Those are the easiest combos he can do.

  • James

What is so evil about Iori’s toward+mp in A groove. I don’t use this groove so i don’t understand. It was like an inside joke. “All Iori players should know this,” and “toward+mp is :evil: evil.”

Jesus loves you all with an everlasting love. :D:D:D

-Pickledude-

Stop pressing buttons as soon as electricity comes out or hits them, activate, s.lp then w/e

You don’t have to be in the corner, as long as it’s a meaty hit. Using RC Electricity as an anti-air against deep jumps or crossups works well too, but the timing is different. Also, crossover MK into Electricity can set up the CC too. It doesn’t really matter what strength it is, but I always use HP Electricity anyway. There’s no reason to do Electricity with any other strength.

*Electricity, Activate CC, [s.HP, whiff LP Ball]2, c.HP, s.HP, whiff s.LP, SJump, j.HK2, (Jump, j.HP*4)2, Ground Shave

The reason why you use a c.HP after the second whiffed Ball is because the opponent is too low for the s.HP to hit, and you want to pop him up a bit before you hit him with the s.HP. Cancel the c.HP into the s.HP as quickly as possible.

Also, I saw Gunter’s video, and he does it the same way, except after the c.HP, s.HP part, he does:

whiff LP Ball, s.HP, Jungle Hop, s.HP, s.LP…

BTW, despite what Ex_MaTT says, don’t use s.LP so early in the combo. It lowers the damage, and it’s not any easier than s.HP.

About Benimaru, I basically just started using him. Generally, I stick to his anti-air CCs because they’re so friggen easy, the only remotely difficult part is the dp+k xx lk in the beginning. I’m finding that A-Benimaru seems to be anti-Morrigan… maybe just the way I play him or something.

Iori’s f+MP (twd.forward) moves you forward. Gunter was speaking of trying to utilize a RCed CC to gain a few pixel collumns of distance. Then, throw out a twd.forward to push him even further forward (it moves him forward a decent amount). This is considered a good idea because Iori has his share of CCs that revolve around this normal. It’s simply too bad RC CC is impossible. Otherwise, would it not also be sweet to RC CC cr. RH from Vega’s poke range or perhaps more using the same technique?

ummm it is easier actually
And the combo does enough damage.
I was mainly juss saying how to combo off it
Im sure geekboy is good enough to decide what to do I juss said one way to do it.
Dont criticize me ever or tell people to do

people in gamefaqs are fulla scrubs, at least in the CvS2 forums. Their solution to everything is to RC when i doubt that any of them has even tried it out.

They also think that Vega is undisputed top tier. shows how much those scrubs know.:lame:

Vega is top tier . . .
I would rank him 3rd or 4th overall not counting grooves

hmm, what i do generally is
RC Hop, RC Elec with Fierce[1 hit], activate,Electricity[4 hits] s.Fierce, whiff s.jab OR whiff c.short, SJ. fierce, SJ RH, SJ RH, SJ Fierce X N, land S RH, Ground Shave.

RCs are stuck in there for obvious reasons. I like my personal method of getting the opponent in the air high enough for multiple SJ Fierces, you sacrifice little damage and its simple.

As an alternative, and i think what are asking is, after you activate and do that electricty, i think you should go for 5 hits. Maybe 4 does the most damage, cant remember. Mash an extra second then get that first hit, whiff a jab, and continue as I stated above. Those are my personal methods. Im pretty sure those numbers are right on the electricty as to the way i do them, i cant remember for sure though.

ps. EX_Matt is a tool.

Ouroboros>> No kidding. When the agreed top-tier was BBCSV, all the newbies who pretend to be good just drilled that into their skulls and just reiterate that every time. As of right now, I’d say Vega is ambiguous top-tier, especially with characters like Sakura, Chun-Li, and to a lesser extent, E.Honda busting into the top tier. Basically, Vega is suffering of Blackheart Syndrome.

skisonic>> Yup. That’s the best corner CC that you can do off of RC Electricity. RC JungleHop into RC Electricity owns.

Ex_MaTT>> I criticize scrubs whenever the hell I want to. You seriously start with a jab after doing RC Electricity into CC?? Why would you do that, when you can use a fierce. As for Vega being the 3rd best character in the game, maybe in Mississauga.

Almost every top East coast players use Vega
Shows that you know jack shit.
And I rarely do that blanka CC since I dont use RC much it doesnt fit my game. Blanka is just a fuck around for me in A-groove.
Calling me a scrub ??
Why because wolfy was just a little better then me ??
Hes one of canada’s West coasts better players is he not ??
Ya you really can shut the fuck up now until you play me.