flashy nako cc:
#1. d.RH, d.FP, get on bird–>qcb+FP, s.JP, j.FK, j.FPx2, s.JP, get on bird–>qcb+FP, (corner) df.FP, d.FP, rdp+FP–>fire bird super.
that one’s tight, the last part is kinda flashy cause it looks all fast and weird(the rdp to super).
#2.(second player side…the side with the cross-up ability) RESET:
df.FPx5-8, b-db-d+FP(slide move), slide move+JP(wiffs), (corner) get on bird–>f+FP(spinning forward, crosses up ), d.FK, df+FPx2, d.RH, d.FP, wiff d.SK, sj.SK, sj.JP, delayed sj.FP, fire bird super.
that one’s tight^, you’ll get props for that one.
#3, just do some df.FP’s then some slides and bird moves and cross them up a couple times…it’s not very fast but it’s effective now and again.
gandido:
yah, u can throw blanka’s electricity of course but, they might hop forward and CC/super you if you’re not carefull. When Blanka has a CC, it’s kinda free vs. C-groove since he really can’t be punished/ Also, just hopping forward then doing regular electricity is pretty free. And plus if they’re doing it from slide range, you might get slided. Hehe, watch out.