CvS2: A-Groove Discussion

flashy nako cc:
#1. d.RH, d.FP, get on bird–>qcb+FP, s.JP, j.FK, j.FPx2, s.JP, get on bird–>qcb+FP, (corner) df.FP, d.FP, rdp+FP–>fire bird super.
that one’s tight, the last part is kinda flashy cause it looks all fast and weird(the rdp to super).

#2.(second player side…the side with the cross-up ability) RESET:
df.FPx5-8, b-db-d+FP(slide move), slide move+JP(wiffs), (corner) get on bird–>f+FP(spinning forward, crosses up ), d.FK, df+FPx2, d.RH, d.FP, wiff d.SK, sj.SK, sj.JP, delayed sj.FP, fire bird super.

that one’s tight^, you’ll get props for that one.

#3, just do some df.FP’s then some slides and bird moves and cross them up a couple times…it’s not very fast but it’s effective now and again.

gandido:
yah, u can throw blanka’s electricity of course but, they might hop forward and CC/super you if you’re not carefull. When Blanka has a CC, it’s kinda free vs. C-groove since he really can’t be punished/ Also, just hopping forward then doing regular electricity is pretty free. And plus if they’re doing it from slide range, you might get slided. Hehe, watch out. :stuck_out_tongue:

Coco: I only said that because you meant C vs. A. You mentioned it as a way to bait a CC. That’s why I said what I did. I’m sure you ge the point though.

BTW, this IS Gandido at Cano2ks

well, i wouldn’t concentrate my efforts on beating his dash into elec unless i was playing a mid-screen game. I don’t really play that way. I prefer to rush rush rush. Not be all patient like ricky, and fuck around with cammy:p

I know what you mean. The only problem though is that not too many people play CvS2 over here. There’s only like what, 3-5 people that play it seriously. I’m gonna have to mad train before ECC so I can at least catch up =/

Hey Gandido if I go ECC I wanna play you aiight…just for fun:D

Oh shit. Sup prez. Sure, I’m game… Am I going to feel the wrath of VEGA?!

Since this thread is dying I thought I’d bump it with a subject change. How about Roll-Cancelling into a CC. This is my vision of the best use of RCs. I especially love seeing RCed dash-in/mid-range blowthrough grab moves that become followed up by a CC. An example is Yuri’s hcb + K (I think that’s the command). After they leave your hands, you’re free to CC them… they have to feel like a pony for throwing that hadouken! Am I overrating this do you suppose?

hell ya gandido, practice up!
heh, I’m playing 2k2 everyday now though, i don’t touch cvs2 as much anymore. I’ll still play though.

wtf is RCcc? I don’t get it…you mean RC the cc activation?
i dunno, if it’s an RC then you can get grabbed so why do it???

How many fucking times does it have to be said? YOU CAN’T FUCKING ROLL CANCEL A CUSTOM ACTIVATION.

whats yun’s a-groove combo?

0__0
(o,o) - Bear_Fart

It should be noted that Orochi wasn’t even talking about trying to RC a CC activation. coco savage SOMEHOW came to that conclusion. Orochi was talking about RCing a move that leads to a CC. The Yuri example should have made it clear…

Go to Gunter’s site, it has the combo there.

www.Namonki.com

Thanks Gunter… I get frustrated when I’m surrounded by those who misunderstand…
No duh you can’t RC a CC, that doesn’t even make sense. CC resets invincibility status to its own.
BTW… have any new video plans Gunter? I downloaded them all on dial-up… too much free time.

I brought this up at GameFAQs… I think practicing to RC Scum Gale would be the shit! Look at it this way; RC Scum Gale = CC for FREEEEEEE!!! If you whiff, you’re only vulnerable to throws, since the roll invincibility outlasts the move as a whole. Iori needs to be moved up on the tiers anyways… He’s so good IMO.

I’m pretty consistent with RC Scum Gale, but even that means only getting it around 20% of the time. It’s virtually impossible to RC that move very consistently at high level play. Iori’s biggest strength though, besides his RC Deadly Flower, is his guard crush custom. It’s free damage most of the time, reset or not.

And RCing any move to lead into a custom is really good. If you feel that way, pick A-Akuma. The whole point in him is to combo into custom in any way possible. That’s why, IMO, he’s one of the better A-groove chars. He dies too quickly though =(

-Gandido-

I always did like Akuma, but I already prefer Ken… so only one shoto per team. Not to mention, I don’t really like Akuma’s CCs. No real reason, just don’t.

me and Arturo can RC CCs, I dunno what you’re thinkin about, just ask him.
it’s called the bronx CC, cause it ownz…

Soooo you’re telling us that when a CC activates, it doesn’t override the roll cancel’s invincibility with it’s own? And how does that NOT defy the game mechanics? This means one of three things;

  1. stay off the crack, and don’t share it with Arturo
  2. you’re confused, you meant you can use an RCed move to combo into a CC (indirectly RC CC which we know about)
  3. there really is a possibility of a -TRUE- RCed CC, which I doubt. This means pressing LP+LK, then FP+RH within the next 3 frames (directly RC CC)
    Take your pick.

I tried for a very very VERY long time to cancel a roll with a CC activation. I even switched rolls and CC activations to one button. I didn’t want to do this for the invincibility, I wanted to do it to add distance to normals. Think about it… a few pixels here for the roll, you cut it off with a CC activation, then you get more pixels forward for a NORMAL that moves forward (OBVIOUSLY the first one I wanted to get this with was Iori’s twd.strong, for reasons obvious to ALL Iori users).

I came to the conclusion that RC’d CC activations are impossible.

Maybe coco savage is just really that good?

Iori’s twd.strong… it’s so obvious… :evil: and evil.

I agree that this is impossible, no matter how “good” you are.

On another note, the people at GameFAQs are REALLY skeptical about the possibility of RCed Scum Gale with mediocre consistancy. Havoc said he thinks that if you can do something once, it’s possible to master it. I completely agree with this, anything else is illogical.

There is a difference between being possible and being worth it. Take Sai-Rec’s videos for example. Those are examples of what is POSSIBLE in the game. I doubt you’ll ever see anyone making the majority of those difficult combos as their B&Bs.

In Iori’s case, you have a situation where the same motion overlaps the motion for his running grab. If you accidentally get that, you’re in serious trouble. THAT is the main reason people haven’t started using RC Scum Gales as a main part of their arsenal.