CvS2: A-Groove Discussion

Bison CC (does more than double jump one I believe): If you aren’t going to risk messing up the timing using the side switch after a low rh to be able to paint the fence more, do:
s.fierce x 2, s.rh x 2, c.rh, (s.FIERCE, rh scissor) x 2, then paint the fence. IMO, it does more damage.Like 9440 ish. Also, if people start to jump at you because they know they can outprioritize your j.strongs, do:

sj, CC!, j.rh x2, j.strong (one hit), land, (get to the corner in your preffered manner. J.rhs are good here because they’ll actually do damage this time.) This ghetto anti air cc won’t work against C groove though. Then you have to do the real one =/

Yun Humiliation custon:
Command grab xx CC, (walk up jab xx command grab) x low meter, sweep into Yang super (only hits once, but Yun POSES!)

Yun’s pretty damn good in C-groove. People think Yun’s best is A because the unblockable, but people expect that kinda thing nowadays. C-Groove actually gives him hella more damage potential. Oh well =/

Fucking bitch Hibiki is unblockable. It’s like, you don’t know when to block low or up. Cano2k did something the other day like what Danny Leong was doing, but then he switched sides twice really fast, hit me with two low shorts and then kept comboing and shit. She’s way too fast. Turtle and fierce. :slight_smile:

Gandido, I have a question about the Iori humiliation. I’ve been wondering how you put in the commands so fast. I can DP interrtupt with everything else, but not with the pillar super. I would do the zigzag for the dp and then roll this stick back and then forward again. But I’m too slow for the super to come out =/

You got any tips for me?

I checked www.namonaki.com before posting, but the Bison ground CC there only does 9540… maybe I stopped playing for too long, but I thought the real painting the fence was closer to, errr… 12000. Am I wrong?

I need some setups to start Guiles ground CC. Anyone? I hate the fact that I have to get lucky to land a hit after I activate the CC.

Thanks.

Bison’s CC only does 12000 if you start it near the corner off a j.roundhouse. You might even need to start it off a crossup, though I’m pretty sure you can just do a normal jump-in on a cornered target and get 12000.

Thanks, that helps a lot. Although I hate corner CCs, Bison has pretty good ways of pressuring opponents to the corner.

So why exactly is it called painting the fence?

Just try to two-in-one the super. Remember to use a fierce dp. Picture this as my joystick motion:

6231426

I skip a lot of places so I do the motion faster. It’s all in practice, really.

well, it is basically called “painting the fence” because of the motion inwhich bison is doing the cc. Hi is going up and down with his arm. Resembles the strokes used when painting a vertical object. ex: fences.

Heh… ok, I never really picked up on that, I was expecting a philosophy to it or something.

At any rate, it seems impossible to me now to throw that jab into Iori humiliation. I swear that’s how I used to do it, but I must be halluscinating when the jab occurs or something… oh well.

This is just my opinion, but Iori has some of the best looking CCs ever. Just remember, he’s not fighting. He’s dancing. I think other top sweet CCs go to Kim and Rock, but I suppose any non-ghetto CCs look sweet. Opinions?

random Kyo combo:

after the QCF+JP, do the second part of the combo but delay it so that it won’t combo but might counter hit(qcf+FP–>qcf+JP).

If it does, combo into CC afterwards… it’s an easy way to score 8000+ damage…11000 if you’re lucky:D

ie: RC qcf+JP, delay qcf+JP(counter hits), activate, d.JP, s.RH…etc…

…C is the best groove for like anybody Gandido…
if you’re wondering what the anti-A groove strategie is with C-groove, well, there isn’t really a “true” counter, like some magical RC crouching feirce, however, the air block and dash is really good if the opponent is guessing a CC, also, C has the ability to AC and keep enough level to still do damage with the L.2…example would be daigos chun. burn a level with AC, then hit them with a level 2, that still hurts.

I have a friend who watched those matches between Daigo and the A-groove players, and basically what Kuni said is correct.
Daigo would just bait the CC all day, and use the air block and dash into RC to avoid most of the set-ups.

Also, remember, Daigo never really “fell off” his game, he just wasn’t practiced enough to defeat all the new tricks.
I mean, he’s a frigging legend, no body has ever really been compared to Daigo’s level in a while.
I wouldn’t be surprised if he wins Opera, I’ve got money on him OCVing the top P-groove player with Chun(2). From what I’ve heard, it looks good for Daigo right now

people that I’ve talked to say that C-groove is ranked the same as A-groove now.

groove rankings look like this:

  1. C/A
    2.P
    3.K
    4.N
    5.S

things change though, I’m sure something else will pop up, and maybe K will be on top, or maybe N again. who knows as of yet…right now people aren’t really experimenting, just practicing for Opera.

lol, yeah, what CB said =P Gandildo needs to get with the program :stuck_out_tongue:

you coming to florida in feb gandido?

Artie forgot to post that CB will get you shot!!
North Bronx!!!

I’ve gotten 13100+ before. I think you can go even highter

I play C AND A groove. What the hell do you mean get with the program fool?! :slight_smile: C-Chun/Cammy/____ is all there is to it :stuck_out_tongue:

I still love A though.

sure you play C :stuck_out_tongue:

What’s going to go down in Florida in Feb.? I’m heading down there for the first time during the third week of Feb. to celebrate my birthday early. You can guarantee I’ll hit arcades for new comp. I’m not sure which arcades to visit. I need to keep practicing though, I’m above mall scrub, but I have a ways before pro… My Iori’s gone too far and I need to develop new Mai and Ken CCs. Not to mention buy a MAS stick or something.

My CvS2 buddy plays K-Groove mostly, and A-Groove now and then… K seems so anti-A often times.

K-Guile lashes with Somersault Kick.
A-Iori nullifies it with CC activation and performs commoner’s anti-air CC perfectly, knocking off 6,800-7,200 hp.
K-Guile is instantly put in rage mode and calculates his super.
A-Iori eats Sonic Hurricane + rage damage.

“Run away Iori, run away!”

I’m finding out how useful lvl 1 supers can be in A-Groove. A lot of people are terrified of Iori with full meter, so if it gets too bad (they turtle or whatever) I whiff/hit a lvl 1 super to bait aggression. with a rekka here, a deadly flower combo here, some sns combos… got meter full before they know it and your opponent eats a more unsuspected CC. Mind games are sweet, but is this really worth it? Shrugs I dunno, but it gets you some other psychological effects as well.

Well, I’m visiting namonaki often and trying to sponge up info and d/l all his videos (thanks Gandido). I wanna learn Geese’s CCs and he might possibly replace Mai. Also, I was thinking about picking up either Rolento, Rock, Kim, or even Cammy (despite the fact that I dislike the top-3 characters) as a whole new touch. Any suggestions? I’m grateful for input.

Anyone have a really fancy good looking Nakoruru CC? :stuck_out_tongue: … I want one before my regionals this weekend… and I just picked up Nakoruru and dont like the boot leg one… It looks like crap :rolleyes:

A-Nak/Sak/Bison rulez. :smiley:

Do the bootleg to the corner s.hk then knife slide s.lp sj lp x # land bird super

Yes I do :smiley:
C is REALLY good. Fuck all those RC A-Saks. I still like A over C, but C = guaranteed damage, whereas A is risk-reward. I play both competitively now.

coco: Yeah, C really pays off. And the meter comes out FAST, which is always good. Free AC’s to keep people off. I’m making the switch sometimes, but I dunno. =/ We’ll see where it gets.

Dash into RC doesn’t work all that well. People here already trained me to watch out for dashes (throw x N, right Sage?), and besides, after a dash, people throw… you can throw RC’s, remember? Some of the stuff doesn’t come out as obvious. I know it’s a good way to bait a custom, but nowadays I’m just going for assured damage, which is why C is working so well right now. I stilll play Rolento cuz you all know he’s my boy, but I’m well open for a 3rd char, cuz I just don’t like Cammy that much… I get too hectic =O

nak a-groove

or if you want to end it differently you could just trip them, hit them with a ducking HP, go up on the bird push HP, then do the super when you land. Pretty easy to do, looks decent.