Current State of the Skullgirls Scene

Number notation is really good for showing people what to do with the stick. There are some really fruity motions and option selects where using regular notation doesn’t do it justice. Neither is better than the other.

One example of a fruity motion is Cammy’s tiger kneed cannon strike. In regular notation it would be qcb uf. I could instead use 2149 to say the same thing. Number notation writes the diagonals a lot better.

Edit: on the newcomers bit, SRK really done goofed up the way it brings new people in. From not teaching them what’s up with the forums to introducing them to the basics of the hobby. Chen and Ultradavid are holding it down with their show but as a whole we dropped the ball on that one. This has been to the detriment of everybody.

I’m gonna throw at there as one of the big problems in the community: I haven’t done a great job of maintaining the few threads that I commited to; other threads are in equal disrepair (although mine is the prettiest).

If we want to get more people involved, we need to get together as a community and start pushing out quality instructional material.

Similarly don’t ignore the simple things the OP of a thread asks for. But yeah, we need to make push to put out really quality guides on stuff.

I know myself, and I’m sure many others, are just waiting for the patch to drop for this. A few characters(well, probably everyone but Val/Filia/Peacock) will see pretty substantial changes in how they’re played.

lol

Now we’re dying?

93 people at UFGT8 and 60+ at ECT4 is dying?

Holy shit I need to get a tux for the funeral, CEO and EVO should be a apocalyptic!

SF4 trial modes are the absolute worst thing about SF4 without question.

If you don’t know what’s really wrong with them (and it’s pretty god damn bad) then shame on you.

Sixty for a two month old indie game with a completely new ip sure as hell isn’t low.

lol

still more than melty blood.

60 for a Non-Capcom game is a lot lol

SF4 trials were the worst. It didn’t tell you if it was a chain or a link, that you need to link the last normal to cancel into special/super, combo was corner only or close to corner. It was terrible.

Melty wasn’t even there!

Yeah I mean SFxTK only had two long-established IPs from two major publishers, a national TV advertising campaign, its own line of sticks and controllers, tons of press, and a reality show with a $25,000 pot going for it before it released, Skullgirls in month two definitely should blow away SFxTK in week two.

:b:if you’re arguing about notations use the icons:f:

Edit: Most games get most of their purchases in the first week or 2 and then playership consistently falls off, fighting games moreso than most because of the ‘new game hype’ factor. Beyond that, if you have a problem that needs to be patched, unless the patch comes out fast those people aren’t likely to come back. It’s just kind of how the gaming audience works. (Not saying its died, its holding on pretty well, but rather that the dropoff people are talking about here was utterly inevitable for any game, its just starting from a smaller initial group than a big publisher title)

What new players? Who interested in fighting games that isn’t pulled in by the most publicized ones? This isn’t some Wii incident where you can just capture an untapped market.

I have just been very busy, too busy to spend much time on this game. Other games, life, and work have been distracting me. Every saturday I have never been able to go and play this game like I want to with you guys for the tourny… it’s making me quite upset.

Well novelty acts that people are entering as novelty acts hardly count for anything :stuck_out_tongue:

Maybe there’s just too many fighting games coming out this year for all of them to go big. I mean, in 2012 alone, we got/are getting the following:

Soul Calibur 5
Blazblue Continuum Shift Extend
Mortal Kombat Komplete Edition (technically a 2011 release, but was rereleased with all the dlc in 2012)
Street Fighter X Tekken
Skullgirls
Virtua Fighter 5 Final Showdown
Phantom Breaker (probably shouldn’t include this for various reasons)
Persona 4 Arena
Tekken Tag Tournament 2
Dead or Alive 5
Guilty Gear XX Accent Core +R
Divekick (probably stretching it a bit)

Not to mention Marvel and AE are still getting huge numbers, and KOF13 and MK9 are managing to stay alive. There’s just a lot of games out right now, and if a game does not have an immediate appeal, then it’s gonna be hard to make a scene out of it. Considering everything that is out and everything that is coming out, Skullgirls is performing about the same as every other non-Capcom fighter (good turnout in majors, almost no non-major/weekly interest outside of very specialized communities aka Jaxel-Dome for SC or Team Stickbug for anime fighters), which is far from bad.

Let him think he has a point, I want to see how long he drags it on.

Reasons why I dislike SGs/why most people probably dont:
-The game feels and looks really slow. Valentine’s (and maybe others’) air dash feels only a bit faster than walking in Marvel. I saw Mike Z asking if people wanted a speed increase so I guess most people feel the same
-IIRC, only two characters are viable as a 1 person team which sucks bc out of the small cast, I only like Valentine and dont want to have to learn another character just to have one of the GDLK assists
-I still dont understand why the arguably “best” zoning character also has a teleport. And since I’ve seen people talking about increasing her recovery, Im pretty sure Im not the only who’s had trouble with it.

Again these are just problems why I didnt like it but I feel as though they’re common problems. I never actually had a problem with Double’s assist but Napalm Pillar is just stupid

. . .

wow, I’m legitimately impressed, S-tier trolling lol. DiveKick was 1) a weekend-long attraction, 2) created by a well-known TO at a tourney near where he lives thus garnering massive local support, and 3) the best game ever.

We’ll use your logic though, the mystery game tournament at UFGT had like double the entrants of Skullgirls, so if Reverge doesn’t use the upcoming patch to turn SG into some fighting game version of Wario Ware they’ve obviously failed hard and the game is as good as dead.

How fast do people want games? People are only playing two titles anyway so they might as well say “it’s slower than Marvel” because it’s not slower than KOF, BB or the 3D titles. And when a game is fast people just play like a hot mess most of the time because they don’t learn to control their character. Most stuff is still inreactable while you’re playing. I also feel people are confusing speed with not having an 8way dash.

Honestly gamespeed seems like a total non-issue to me.

The patch is kind of an interesting thing, because I kind of wonder if some people didn’t see the massive list of changes, including a number of things that clearly irritated the hell out of folks, and decided ‘well I’ll just stop and come back when it patches’. The problem there is that the patch is just kind of floating out there at an indefinite time at least a month away. I kind of think that that might be a bit too long (and unclear) for these people to actually come back in meaningful numbers.

^of course that is all speculation.

Oddly the 3 of those are being addressed, the solo thing being indirect buff by making the combos shorter via IPS changes. Since they do more damage and more life, they’ll live longer and the damage bonus for being solo will be more pronounced.