Current State of the Skullgirls Scene

Check your local adult toy store

All got to say is that a lot of games had to do a lot of work before they became what they are today.

Imagine how difficult was before people could respect Street Fighter III series(Cough did anybody remember the other two SFIII games)? I bet you Darkstalker fans had to work it’s ass off as well.

While MVC3 was a successful game, it took many fucking additions of the game(X-men:COTA, Marvel Super Heroes, X-men vs Street Fighter, etc) before people thought it was legit game. Not all Capcom games are successful, look at TVC for instance. MVC2 was the result people building scene larger than any other vs game in the franchise.

None of this shit come in two months. Mike and his crew should just live and learn so that they make a better game in the future.


It didn’t stop DOA from getting away with selling sex symbols without gaming media saying a damn thing either, lol.

I was gonna say ‘it makes balloons and confetti rain from the sky’, but your answer is better.

Is it just me, or did this game get really bland really fast shortly after it came out?

The scene is fine, here in Mexico there are some people playing (including some of my friends who only played mk/sf)
and in my case I’m currently waiting for the patch and in the meantime Reverge can throw me some DLC colors that I would be happy to pay.

Its been hinted payed colors are coming and they even threw in 3 more colors for each character for free when patch drops

Things like that make you want to support Reverge with all your heart.

The main problem with this game is the dev team, No I dont meant they are bad, they are awesome but the problem is that a fighting game (this even more because of the 2D chars) needs a lot of support and thats too much work for a small team, people want balance, patches, dlc chars and the wait for that is taking forever.

Also digital games usually dont have a wide playerbase, look at VF5 is losing a lot players this week.

It would’ve been too much of a risk for Konami to release this as a physical copy, which is why it went digital. As for the balance patches and such, I’m in agreement, but we just gotta have patience. The game isn’t bad and it’s far from broken, meaning it shouldn’t lose any players for strategies being exploited to a derp degree. We just gotta keep supporting it.

Good things come to those who wait. buddy.

Also of course VF5 would lose alot of players this week, the community has ADD and only latched onto the game because it’s the flavor of the week.

That’s nothing new.

The culprit of the wait also is Microsoft and Sony, deploy a patch on Xbox live or PSN Network can take 2 or 3 weeks, on Steam you can launch the patch and in 3 or 4 days It will online (also cheaper) thats another reason like MOBA games are not in console because they need a lot of patches to balance.

A lot of developers that work in both systems (console and PCs) use the PC version to test patches and patches and when they think is enough they decide to do a Megapatch for consoles.

Not three or four days. More like 3 or 4 minutes. Steam allows patches to be added as soon as the developer wants to send them out. It’s pretty amazing that way.

This is sort of awesome, except for one thing.

MikeZ is currently looking into cross-platform play with PS3, right?

That means that the only way this will be possible is if both PC and PS3 versions are playing the same version of Skullgirls.

And this ultimately means that the release of PC updates is going to be dictated by the speed of PS3 updates.

Nope, they cant update PS3 and PC versions at the same time, It will possible if Skullgirls on PS3 were Steamworks like Portal 2, but it does not, and a patch needs to be checked by Sony USA and Sony Europe (on Xbox Live its worldwide)

The PC version also will come in Fall, so thats a lot of time and I guess they will patch a few more times on consoles and then launch the PC port, then they can do three things.

  1. Leave consoles because its too hard and expensive launch patches, then they focus on PC version for the next years, they wont because it will be bad for the console fans
  2. They will support both, they will launch patches on PC like a Sandbox to test if the patch will be good or bad, then they will launch another and when all is ready they will launch a patch with all these fixes to consoles.
  3. The PC port will be the final version of the game, no more updates for consoles or PC except for proper PC bugs, and they will continue doing different games, only a few games have years of support from the developers.

Well, the last option is very unlikely, seeing as they have…y’know…DLC characters planned, and are currently working on right now.

1 and 2 both seem like unlikely options, seeing as that will essentially split up the communities.

My guess is that it’s an option you haven’t listed: they just release PC updates at the same pace as console updates.

They have DLC characters but not for forever, I think they can just add only 4 new chars and I think two will come on Summer and the 2 others on Fall.

The option you said is the second one but worse for PC users because they need to wait to Sony and Microsoft to approve the patch.

I think Skullgirls can be very good on PC if they take game seriously, ASW only give us Blazblue CT with GFWL and nothing else, Capcom give us SFIV but not Super and we had to wait a lot for AE, SF X Tekken was a bad joke launching the game with the bad netcode of the original game instead of the patched one, also patches take a lot because of Games For Windows Live.

Skullgirls with Steamworks can be the first real fighting game on PC.

it amaze me how many overestimate the pc market, yes everyone has a pc, but not everyone play games on them even less fighting games, i dont even need to mention the piracy and that not many would have pc’s with the right specs to play the game

Except the rate of updates on the PC will be held back by how long it takes for consoles to get the updates.

Unless you would seriously rather have two groups of players playing two different versions of the game and being unable to take advantage of PS3/PC crossplay.

Skullgirls seems to be getting at least 60+ entrants at CEO and they cap the SG tourney at 64 (note he said 3 open spots left) However, He might have to increase the seating cap to 80, but won’t effect the pool play. Skullgirls seems to performing pretty decent in majors at least.