That is pretty sexy, I ain’t gonna lie.
BWAHAHAHAHAHAHAHAHAHA I REMEMBER THIS SHIT! Goddamn that was some funny ass shit, Fanatiq acting like a goddamn baby wanting whole entire bnbs rewritten for him and him personally instead of taking 15 seconds to look at his numbpad.
And yo for real, WAY to early to say the scene is in dire straights. I haven’t been to a meet yet WHOO on the 29th I FINALLY Go TO A SG MEET but Seattle SG scene is pretty healthy and growing. Stop freaking out.
Can we wait a few months at least before we cry about the scene being on it’s deathbed or w/e. The game was only released in April ffs.
64+ people for a three month brand new indie game is awful waffle, PALI WILL NOT BE PLEASED WITH THESE NUMBERS.
FETCH THE STRIPPERS
Piracy was the reason that started all online fighting scene with emulators, also this game does not need high specs, only RAM and all PCs today have at least 2GB Ram which is enough and the game wont need Direct X 10 so It can run in old OS like Windows XP. (In fact Taito Ex 2 or the arcade cabinet for KOF XIII, Blazblue and SFIV is a PC with Windows XP)
Yeah. And in Russia for example it’s MUCH easier to find someone using modern PC then someone using non-hacked console with working on-line service >_>
I’m pretty sure it’s the case in other countries too.
I don’t know how much the dev put thought into it. But make the PC version a free to play game can be a great solution. One big problem with competitive game is the lack of players and F2P attract player. 4 character free to play with 2 colors, the others can be free but with a turn over (one week, it’s that character who is free, one other week, that character). Additional color and character can be buy one by one. If the player invest enough time, he can have access for free to all the game with an XP system.
It’s a shame no fighting game have tried this economic system, they seem perfects for it.
I’m sorry, but that sounds like a terrible idea for a small indie game company that is already spreading its resources very thinly.
FTP only works in systems where you’ve already got a large market to cater to with a marketplace that encourages constant turnover.
Not to mention, the entire game is only 15 fucking dollars, if 15 dollars makes that much of a difference to a player, they probably weren’t going to care that much about the game in the first place.
Look at Tribe ascend. It have made to a license (and a style of gameplay in general) know and love only by a very few ultra hardcore fps fanatics a great success. Talk about large market.
Also, most of the players who will play the game (or have already buy it) are players who “weren’t going to care that much about the game in the first place”. There are also a lot of players who care about it but are not sure if they will really like it or if there will be enough players to justify these 15 bucks (my case and the case of everybody i know and read outside this forum). That’s especially true on PC, where fighting games aren’t a well established genre.
You really don’t understand the concept of a small team or indie market, do you?
- Tribes Ascend has been dying since the beta. I know, I was in it, there’s all sorts of problems. And this is an established brand in the most popular genre of video game in the market.
- Fighting games don’t work well with a F2P model because the system isn’t constantly being updated to keep people in and to keep them buying add-ons. If they DID try to do that, you’d end up either with a fighting game full of cosmetics or with a bunch of characters and it ends up being extremely broken.
- Tribes Ascend has a massive company behind it. The Skullgirls team consists of like…10-15 people.They are stretched pretty thin just trying to get updates and DLC characters out, what makes you think they have the time to make content on a regular basis to keep F2P players hooked?
- There’s a DEMO of the game. You don’t have to spend 15 dollars to try it out.
- It’s only 15 fucking dollars.
this point should be largely irrelevant due to the fact there will be cross platform play with the PS3 version of the game. im pretty jealous that the 360 version doesnt get the same thing. that in itself is a massive selling point for both those versions.
Different breasts constriction = different bounce. No more complaining about the army outfit bouncing like the bikini one. Media is dum
Kind of suspect PC version won’t add more players though, altho’ Xbox players buying PC for crossplatform would probably help online a lot.
Thats what ill be using it for PC does add accessibility, especially for those not willing to pay for xbox live. Also, streaming it will be more accessible to a lot of people so that could increase its popularity as long as you can still play the good players, as well as people ability to hack out replays and other not included default functionality.
Has anyone looked into just beefing up guides and the main wiki? Age_of_Fool’s guide on Cerebella is pretty godlike: Beginner’s Guide to Cerebella - ‘The One and Only’ – If we update the main wiki to be similar to the UMvC3 bible, it would help a ton.
And in the future, when next consoles will arrive, a lot of people will leave PS3 and 360, but the PC version will be always there for online play, look at Capcom vs Snk 2, Microsoft closed the service, its not compatible with the 360 and Capcom did not give us a properly online edition of the game.
A game always need a PC version, I dont care if the version comes two years later but It needs to be on PC. really its too expensive to make ports for Marvel vs Capcom 2, Street Fighter III TS, Guilty Gear X2 latest version?
PC versions of fighting games are timeless. Just ask the GG players.
no Capcom just thinks it won’t make enough money. Who knows if it’d make any, but ‘some’ often isn’t ‘enough’.
It sounds like you seriously underestimate the power of Steam sales, Xes.