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What’s your GT?

I would beat you some more wally but,my stick doesnt work again

Deadlymagno
Are you online now?

So Saturday is my soon to be wife’s bachelorette party. I need to be out of the apartment due to swarms of female friends and family spending the night. Any MK heads willing to accomodate me and crack session for the night? I know Kenny is busy dancing at the party already.
PS I snore(lax)

wishes he saw this earlier

I need to play more third strike/games.but ive been incredibly busy lately.

noooo I missed my chance to play everyone in 3rd strike!

http://www.eventhubs.com/news/2011/sep/07/angry-joe-interviews-seth-killian-about-umvc3-information/ Angry Joe is unprofessional as usual.

Edit: It seems that people who compare this to Super’s release seem to forget that super only got 10 characters and around 4 stages with some additional modes. Meanwhile, UMvC3 may be coming out rather soon, but you’re getting 12 characters and 8 stages with some additional modes for 40. I still think this is more fair than straight DLC

Evidently you were not around when SF4 Vanilla was released. The problem with the transition from MVC3 to Ultimate is that there was NOTHING WRONG OR LACKING WITH SF4 AND MVC3 WAS HALF ASSED. Players were not upset about the game play, internet, lack of content, etc for SF4. For its time and for a SF release after Third Strike it was a solid game and sold well and people were happy with it. The fact that Seth ADMITS THE GAMES CONTENT IS JUST THE 12 NEW CHARACTERS is beyond fucking hilarious. It just clearly conveys that this package is a crock and it is a rip off. Why should MVC3 casual players get left in the dust with a shitty game? Why? Why should I have to pay another 40 dollars to get the content I should have had since day one? It has nothing to do with the characters, balances, or any of that shit.

There is absolutely 100% no reason why people cannot just pay 15-20 dollars for the DLC “balances” of the new game and then choose to get the characters if they choose to. Even if they do all 12 characters in one download (I’ll give you the benefit of the doubt in your argument) it’s still a big slap in the face to us from Capcom. They have already shown that they can do DLC games and they did this with AE for 20 dollars or whatever it was as DLC and then their retail price of $40.00 for the disc. If they did this with UMVC3…i’d probably buy it. It’s an optional update and its reasonably priced and is a good deal for 12 characters. They fucked up. Stop letting Capcom know it’s okay to screw you over.

It would basically be the equivalent of if Call of Duty black ops was released for the 360 and the net code was awful and then 3 months later they make you pay $40.00 for 8 new maps, 4 new weapons and they call Super Call of Duty Black Ops. This debate has nothing to do with content. It has to do with delivering a game for the value of the retail price.

Pretty sure I do actually remember Vanilla SF4 having a ton of glitches like unblockable ultras, a poor amount of stages and the net code being pretty god damn shitty. Also Capcom’s DLC policy is shit and you know it. They’d charge us probably 5 bucks per character again just like they did with Jill and Shuma I’d MUCH rather have the disc than DLC. Also 40 dollars is not retail price for a game just so you know, not sure if you’re aware the price of actual games today since all you seem to do is bitch about the cheaper ones. If you were actually paying attention during the interview and not just trying to pick away at things to argue about you would’ve noticed that seth had said that while people who mainly care about just the versus mode, as in hard core fighting gamers, the 12 characters are pretty much all thats worth for us, however casual gamers will also enjoy the new modes they added in as well. I wouldn’t talk about saying its okay to let capcom know they screwed us over since you know you’re going to buy this game. All you do are buy the new fighters and then complain about them. You’ll complain about this, probably KoFXIII, SFxT, SC5, VF5:FS, TTT2 and pretty much any other game that didn’t come out ages ago. They aren’t bad, they’re different, and if you can’t accept that they’re open to beginners (which is something you should actually be thankful for) then just shut up and move on, but no, you won’t. You’re going to keep complaining and eventually no one will be around to listen.

New system for SFxT gonna be announced at TGS.

Anyone got hopes, dreams, or ideas for this new system?
New defensive mechanic? Could be counter system?
(DJ, Please dont respond to this post)

I don’t think you’re gonna get anymore converts to the church of DJ so you can stop preaching. If you don’t like it, don’t buy it.

Well King already has counter moves so probably not those. I think it’ll probably just be balance changes and possibly dual super bars/multiple supers/the ability to choose supers maybe?? :OO

Um…

Super > Vanilla

Vanilla was fun, but it had wayyy too much bullshit. Seth was a god and had guarenteed ultra setups against certain characters(do you know how broken he’d be if vanilla was still played today?), Sagat and Ryu were just ridiculous. Oh and lets not forget Viper.
DP > FADC > Ultra > gg. Go watch an old match from vanilla with either of those two characters and watch how much damage that setup does and it was super free.

(wanted to save space)

ROFL

You do realize competitive gamers are the MINORITY, right? Honestly, what other reason do people have for liking MVC3 and playing it more than MVC2? Do you like doing easy combos that are the same for every character ?

Do you enjoy less characters to choose from?
http://2.bp.blogspot.com/_7XmK2assErQ/TUjJS88YQXI/AAAAAAAABDM/wyT4EraJWoc/s1600/mvc3+final+character+select.jpg

or more?

People like MVC3 only because they are good at it and it gives players the “feeling” that they are good at a “competitive” game when its not competitive. It was made to be marketed toward the casual player or the “new age” players looking to get good at it. Basically, the people who could not compete with MVC2 high level players…the players who didnt take the time or want to put the time in to learn a game.

You know I’m going to buy this game? No, I’m not. Stop assuming things and back up your argument with evidence and facts.

New games are bad because they are easier. Shortcuts, auto corrects, ultras, XF, damage reduction in every addition, is all scrubby shit As the SF4 series has progressed all of these additions have increased and made it even easier. Why do you think block strings are soooo good in AE from the entire cast? Scrubs jump and mash buttons and the only way out is to mash dp and guess. There are no gaps to counter poke.

Easy leads to lazier-lazier leads to auto pilot-auto pilot leads to brain dead-brain dead leads to scrubby. New games suck because its low execution crap w easy comeback factors.

I’m not buying any more new fighting games. You can quote me on that too.

Also, just so you know: You started this because you posted on the topic first…not me. Don’t post about it and start discussion if you do not want to possibly hear a side you do not want to hear/read. That goes for the rest of you as well.

I agree with everything you say. But:

Seth was NOT EASY to play in Vanilla. You got hit twice and you died. End of story. The game was broken…fine. What game today isn’t? SSF4 was not as good compared to SF4 IMO because it was a waste of 10 characters. Cody, Adon, Ibuki, Dudley, Makoto, Hakan, Juri, T Hawk, and Dee Jay all sucked and were horrible. They never did well in tournaments and everyone just played the VANILLA cast so it clearly shows right there that Vanilla was the preffered game. Whoopty do, we complained about Sagat…every game someone complains about the best character. The game was great and it had a great balance of input leniency, scrub friendly additions, and strong competitive aspects. SSF4 was a good game but i still think SF4 was the best. On top of that aside from Dan and maybe Guile…the ENTIRE cast was playable and was solid. Gen was good, Fei, Akuma, Ryu, Blanka, Chun, Bison, Ken, Cammy, Gouken, everyone.

I also forgot to mention that SSf4’s U2’s usually were harder to punish. If you missed an ultra in SF4 or did that shit randomly you got FUCKED UP and pretty much just lost the round. Not so much in the new ones due to “damage scaling” Akumas and Zangiefs ultras got nerfed HARD. You got grabbed or ate a kara from Akuma and you died. End of story. FADC ultra from Ryu or Sagat = game. Reducing damage is a scrub addition. It’s people not adapting and learning.

And of course we have Yun and Yang getting EVERYTHING nerfed. Like Yang DOMINATED TOURNAMENTS GUYS, RIGHT? Scrub complaints. Yang isn’t even top tier. He MIGHT be top 8.

Lol at Adon sucking.

And it doesn’t matter how bad Ibuki is on paper. All she had to do was knock you down once if you had a good vortex.

And I agree with the comment about Yang. Even though Yang didn’t really get the exposure he should have. Nemo’s Yang was kinda broke haha.

[COLOR=#000000]com·pet·i·tive [/COLOR][k*uh

*m-pet-i-tiv]
[COLOR=#333333]of, pertaining to, involving, or decided by competition: *competitive sports; a competitive examination. *[/COLOR]

Looks at list of MvC3 tournaments going on… yea I’d say its a competitive game.

I don’t even have a comeback. I won’t even lie. I’m not going to completely ignore your post like you’ve done to me a few times when you don’t have a comeback. I don’t at all agree with what you’re saying but whatever. If you don’t consider yourself a hardcore fighter then why are you posting here? A lot of us here are trying to if not already are competitive fighting game players. You’ve said you don’t care about these games competitively and aside from third strike the games you play aren’t even played anymore. Third strike will be phased out eventually as MVC2 was, its how it goes. All you do are state your opinions like they are fact and then bash everyone else for liking all these things. I really don’t get it. Also scrubs don’t do block strings. Scrubs press buttons until they finally mash their own DP and then you punish them for it. Blocking is all you have to do in pretty much any game to get out of a block string. There is no such thing as an infinite block string. They aren’t “Too good” as you like to think. Just because YOU can’t deal with them doesn’t mean the rest of us can’t. It seems that the people who can’t handle blockstrings are the real scrubs honestly. Also I’ve said it before and I"ll say it again: No character in Super and AE is that bad, its just the learning curve to be good with them. You complain about ibuki and all those other characters but they’re really good. Adon was awful in super? Tell that to Gamerbee. He’ll destroy you with him in Super and AE. Guy was bad? Combofiend will body you for free. Ryan Hunter/Momochi with Cody. The only characters I’ll admit were bad are Makoto and Hakan.I’m done with this. You realize damage scaling exists in every game right? They increased it in super because having a character be able to do 400 damage from 1 meter (which come to think about it is possible again in AE with Evil Ryu I believe) is kind of fucked up. Third strike has damage scaling, Combo into any super and it won’t do nearly as much, unless you’re chun, braindead bitch. Anyways I’m done. If you aren’t going to buy UMvC3 and SFxT then in my eyes you have no right to complain about them since you don’t play them yourself. Otherwise you’re just someone who judges books by their covers, and that is a terrible thing to do. I’m off, good day gentlemen.

He’s going to. For sure.

You know what guys WTF is wrong you all. He baited you all yet again and you guys continue to respond to him like its going to change. I’m not even mad at Don’t Jump I’m mad at the people who continue to respond to his buffoonery thinking anything is going to change. Its like arguing with god damn brick wall just fucking stop it. He’s heard it all before and obviously doesn’t respect us enough to keep his damn opinions to himself so why should you show any form of respect and respond to his foolishness.

MVC3 is scrubby because characters do too much damage but reducing damage output is scrubby? It all makes sense now.