Critique us thread

Thanks ChaoticMonk… Now I see why hp counter beats the shit cr fp cAnt. I always knew it but it’s def nicer to see.

Also worth noting, if you do cr.FP slightly later you’d get its altered hitbox at the start

I have slow reaction times so kongo has always worked better for me than cr.HP since they’re often already in on me before I react.

Yeah, early frames you can special cancel, the later frames you can’t.

It’s still just a matter of Gouken getting hit on the head or in the center > backside of his body.

The problem is knowing the hit boxes of the other moves so you can pick the right kongo. NOT THE FACE!!!

Peep where Cr. FP is and where the 2 kongo boxes are??

If you are getting beat out by certain attacks, it’s has to be hitting in one of those 2 areas.

Look at that meaty ass head sitting out there like a sore thumb. I like visuals…

The old man has to protect his dome… that’s the secret. LOL

Do you have all the hit boxes? Place Makoto’s dj. hp in there, to show the difference in hp kongo and mp kongo… Sakura’s dj. hk as well…

Chances are they are hitting him in the head.

so if they jump in at you from sweet distance away HP Kongo but if further than sweep distance cr.HP?

It depends if Gouken will get hit in the head or not.

Cr. FP is a great AA, I’m just saying that if something beat’s cr. fp you can more thank likely hp kongo it. That’s why cr. fp is so bad trying to beat cross ups.

Then you still have to answer the question of … . does Gouken get hit in the head or not. If yes HP KONGO, if no MP KONGO.

Different attacks have better hit boxes… some are way out in front… IE Makato dj. HP and her hittable box is way behind… Sakura’s jump HP too. Cr. FP doesn’t work too good on those… there are some more but those are the first to come to mind… I think Rose can Jump in HP with her scarf too… and the hit box is pretty good if she started it early…

I guess all I’m trying to say is… if Cr. FP can’t cleanly beat it… try using hp counter b/c Gouken is more than likely getting hit in the head.

Os 'ing kongos?

Looking for some tips please :slight_smile: also, how on earth does someone have that many points? :open_mouth:

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People keep saying to use ex df to get out of wakeup pressure but I’m assuming I’m doing something wrong cause every time I use it I just end up on the other side and they can do whatever they want to me after =/

youtube’d my XBL handle. Got all losses from random times ago haha. Critique me, because I don’t think my playstyle changes at all lol.

From most to least embarassing
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This one is much more recent, watch me get wrecked against WHITE GUN V2 when I use Fei if you care. I only win against him occasionally. Ibuki is retarded. Time in description
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There aren’t too many situations where wake up ex flip is a good idea. If you have a reliable read that they’ll do a dp fadc, then it can be a good option. It’s not generally a good plan otherwise.

Ahh. What would be a good ‘get off me’ or ‘get me away’ option?

Gouken doesn’t have one. That’s one of the “fun” things about the character :slight_smile:

Gouken does have an answer for just about everything if you have the right read on your opponent, but the key is that it’s not 1 move, it’s a variety of different moves and you have to know which one to use against the read you have. So, generally, your wakeup should be to block’n’tech until you see an opening for a counter attack

The one thing Gouken has that no other character has, is that he is anti cross up.

Capcom nerfed the shit out of Kongo… before 3 different zones, every body had to empty jump or a buffered kongo on reaction sent them flying back to the other side of the screen.

It’s all about re-mastering kongo.

I’ve always been puzzled about something.
Zangief and DeeJay often cross you up on wakeup, but they do it so late that my parry never comes out.
In theory it should be possible, but is it?

there are some cross ups that your opponent do it when you are waking up, but you don’t know where they will land, and when i deal with this i forget about the st hk and i do it so late that he does it to the other side or i dont even trade, so is full punish against me, try to dash out, sometimes i get out but no always…

I save EX Kongo for those, or just block. jump back mp is pretty strong if some one is doing late jump ins too… even though it works better during footsies. The problem with Gouken getting EX is, many of us have a bad habit with not wanted to be rushed down that we over use EX Fireball.

The thing with kongo is that you can take advantage of the input delay if you concentrate on the timing of Goukens wake up vs. what they are doing to jump in. Early jump ins, mostly will result into faux safe jumps or being hit below the waist… but you also have to take the match up in account. For example in the mirror, match Gouken can hit you in all 3 zones off of the same move, so it’s more about the placement and timing vs. the attack itself.

It’s really meticulous but you really have to treat each match up differently when it comes to kongo and the opp jump in options.

Also, kongo hits on both sides whether you auto correct it or not.

We just have to be able to buffer it, and be ready to use it. but too much of anything is not good with Gouken… You gotta be careful with that thing.

I need to train my kongo some more…

But still, if Zangief knocks me down and does a Body Press crossup.
I always find EX parry doesn’t even work. Otherwise his vortex wouldn’t be as hard.

How does it beat ex Kongo? That’s interesting…

I missed this earlier… You are probably hitting the button too late… Kongo doesnt need to auto correct so mash the shit out of the buttons.