Critique us thread

Yeah that set up is ok to use to but it’s not fool proof either as auto correct or dash means Gouken is going to get punished. The only good way to jump in on Oni that I’ve found is to use dj lk and just stuff his srk and force him to make a decision to dp after that. If he does and guesses right he landed a DP but if he guessed wrong he loses half of his health.

Full screen aside, Gouken is always at risk vs. Oni, while we must wait for him to fuck up to have a advantage. I played with Oni for a while when Arcade Edition launched b/c I was trying to learn if there was something that Gouken could exploit like the other shoto’s and I still haven’t found any one thing that works on Oni aside from full screen hadoken, and punishing bad fireballs, slashes, predictable attacks, and whiffed/blocked srks.

You can lock him down with chain jabs, that’s about it.

I dont know man…I cant say that I’ve had any issues with Oni. Maybe I haven’t played any really good ones but I cant say that I remember ever losing to one. I just apply what I stated above and once I nullify that DP its open season. With Oni having target combos and them always wanting to apply pressure Kongo always hits (providing you’re choosing your spots) IMO. EX Tatsu eats his ground pound thingy, his fireballs dont reach full screen, You can grab him out of his EX Slash and while his other slashes keep up pressure, if you continue to block he’ll be forced to throw. And In fact throwing is the worst thing he can do because it puts you at full screen, we can Ultra 1 through his Ultra 2, his little double jump air tastu they just gave him knocks opponents full screen allowing him to not keep his pressure up…I think Gouken has all of the tools to counteract Oni as a character, no vortex required. I dont know, like I said…maybe I just haven’t played any really good ones yet. Have you played any that just thrashed you?

It’s been a while since I’ve seen a good Oni, the last memorable Oni I’ve played was MetalMusicMan. He didn’t straight up trash me but def think he has a solid Oni and would be worth the challenge.

He’s a member here at srk, hit him up and let me know how you fare.

You/him are on PS3 or 360?

360

Ooh, Im on PSN. Maybe thats why I haven’t came across any good ones lol. I hear the comp on 360 is way more ferocious than on PSN.

I’ve ran across a few solid onis. I’m hoping mine will be one of them any day now :slight_smile:
I don’t have a ton of trouble with the good ones because they eventually have to do something pretty unsafe that gouken can score big damage and stun. I love denjin in this match. Playing as Oni though I hate facing Gouken

I recorded these matches between myself and high level friend Ken. (Part 2 also at the end of this video.)

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There are alot of matches here. I wouldn’t mind your thoughts on them, only if you want to watch them.
I think the main points that seem to get me are: crouch teching, he can grab my cr.lk (I can’t tech with cr.mk on a ps3 pad, i’m not mr.Bendy fingers :P)
If i stand so i dont cr.lk he can sometimes cr.attack me for a combo.
But generally i think i did rather well.

Cheers.

PS: I’m kind of worried everyone’s moving to SFxT, It’s quite difficult to find high level players on PSN that have a good connection to me (UK) for a quite a long time now.
I blame that on the reason it takes me so long to rank up!
Think this is true?

Nice reactions. Do you guys have a great connection because safe jumping Ken after a forward throw (@around 2:30) is something I can barely ever pull off. Is it that he did mp srk? Also, my number one problem with Ken is avoiding/countering his ambiguous jumping ex tatsu. That one damn move owns my day and I’m glad to see I’m not the only one. Because of that move, I spend most of my effort trying to keep him on the ground where he is more manageable to me.

You have inspired me to incorporate more focus attacks in my game. I neglect it sometimes but I don’t know why.

I didn’t even know this was on youtube. I was soggy with liquor and I can tell it was laggy from some of the techs, but I somehow scrapped a win. I played complete runaway possum and missed so many golden punish opportunities. Do not play against Fei like this lol!

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Your Gouken is very good, I’ve watched some of the matches and I really like your use of far standing mp. Also, your prediction of his dps and countering with ex flip was very good, plus the fact that you get the full combo and not just knock him out of the air. Also the far hks you use, I like them too, I’d like to use my own more, but I tend to rely universally on far mk and cr lk for poking, which is a poor state.

I’m not really in much of a position to give you advice, but two things are definite:

If your crouch tech is being thrown then that is just because you are timing it wrong. For example, if your lk comes out and the person throws then, that means you cr teched too soon. If you want to be very techy, then press cr tech to the rhythm of their attacks. I think it’s better to use it sparingly though. If you play a cody for example a single cr tech can cost you half your health. Or a gouken :P. There is no real quick solution to this, the ideal calse is only crouch tehcing when the person makes a throw attempt.

There is a commonly occuring situation in games where you have chip health left and the person fires an fb to kill you on your wake up. You can U2 in these situations. You don’t seem to use U2 to ch fbs at the close ranges at all, although granted there were few of these. But it happened twice where he decides to shoot a few fireballs from a bad range. Though perhaps it was just those games. I’m sure your familiar with trying to get chip kill on a ryu/sagat and they ultra you.

I agree with you regards to cr.tech, i think i do have a rhythm but it’s for st.tech, i think anyone will agree it’s hard to change your habits, and espicially if it’s so subtle as a cr.tech. It’s possible it should use it more sparingly. I’ll make an extra effort to cr.tech later, no promises :P.

Regarding your 2nd point, is 3:20 in the video a good example of your situation? As i did try to do something there but nothing came out.
An EX DF or Ultra II would have been great. Never take it lying down :wink:

Thanks for your thoughts =)

Yeah 3:20 was definitely one of them alright.

Here is one of me at a tournament vs a bison. Would appreciate any comments:
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j mp beats his head stomp bs. Bait it with hados, mainly use lp hado and when he has EX and it sitting use st. mp and buffer your EX Tatsu.

I’d also say when you have him in hard knock down you have to jump in on Bison to force the player to burn meter to get up. If he has EX he can become very strong in this match up. Make him burn it on getting up, rather than being able to blow through fireballs with EX Scissor/PC.

I liked the use of EX Tatsu, I thought that was pretty strong too.

As written in the description, I will regularly upload videos for you to criticize me, and I will try to level up my Gouken.
Here my first vid, more details in the description:
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You are good my man but I would like to see some matches vs someone using a main…

Stop pressing buttons/motion inputs so much when blocking…half of your life loss was coming from that. I do it too, try to jump away or counter in between strings but most of the time it is unfavorable for Gouken…especially against someone like Cody who can easily punish jump outs with his tornado or his slide kick.

Many times you air to aired with j.mk where j.mp would have net you a follow up j.hk and/or good wake up pressure positioning.

You are so right, it’s the worst habit I’ve got.
I also used to air to air with jmp all the time, no idea why I dropped it.
That’s why I make these vids, I need to stop making big mistakes continually.
Today I will very probably upload games against a Blanka Mainer.

Use Cr. FP to AA him and mix in st. mp (fake hado) and neutral jumps afterwards when he has EX so you can max punish his slides. I think that would have changed the pace of the match to your favor.

If I can chime in, I see two big issues here. One that I’m personally working on myself. Climaxter said this but , ya gotta block man. I know the feeling, we get under pressure and just want a way out so we dont get combo’d or remain in the oki of defending up close but its not as bad as you think. You kept trying to push buttons, sweeping, cr.lp’ing, ex kongo, Ultra…sometimes you just need to block. I’m in the middle stages of incorporating this myself. I used to EX flip like a madman trying to get out of pressure, and it works against noobs but with half decent-smart players you go from not getting hit (blocking) to getting hit in your decent. If you really want to get out just try jumping back every once in a while or waiting till the string is over and instant tatsu backwards to give you some space and reset.

The other issue is that I didnt see not one BNB that whole match. You landed about 4 j.mk.crossups and did cl.st.mp into sweep…which set you up for a safe jump, yeah, but ultimately got you no where but reset. When you see that crossup hit or that mp, you gott a go into cr.hp, ex palm. Thats almost 45% life gone if you end it with tatsu, almost 40 with palm to push them into the corner. Other than that you were solid man. Very nice Gouken.

Thank you iam, I will try to incorporate this.
Thank you DEK, I guess for hitting the BnB I have to go for HP into Palm more often, though I’m often afraid to get blocked, but guess I have to use meter if thats the case and only go for the BnB if I have meter.
I’m also working on getting Hadouken FADC into BnB down, then I could do mp into chp Hadouken and FADC it if hit.

As promised I uploaded a FT5 with my friend mtksf4 a solid Blanka player.
Here are the vids:

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