"Critique My Akuma!" Video Blog Thread

Combined with the prerequisite that your opponent is completely retarded.

Yeah… He’s playing total n00bs that do random stuff as well and getting very lucky at the same time. Hopefully, he learns and gets better.

fixed

:woot::rofl:

Maybe SKG is just the Vincent Van Gogh of his time? Won’t be appreciated as the unorthodox genius he is until after his death?

Meh, unorthodox was cool over 100 years ago

JR is “unorthodox”… SKG is a newb or a troll or both! :razz:

@SKG

Stop playing u are horrible and always Will be.

As much as I hate SKG’s playstyle and his attitude, I don’t think advice like this is warranted… If that’s how we critiqued new players, how will they ever get better?

By beating them st00pid with the n00b appreciation shillelagh?

He is a noob, not a newb. There is a difference

:lol: want rep button so I can click the fuck out of it.

Also the line about people playing vanilla appearing like they’re animated… next level trolling.

I think i’ll post up a few vids of mine to change this awful topic soon, I’ve been running into a few tricky people that I can’t work out how to beat consistently.

I am all for advice but when someone expects to be praised for retarded play I am out

Well, I don’t have xbl anymore so I can’t show any matches. But I picked up Akuma recently and I’ve been working on some shenanigans/vortex/mixups. Most akumas I’ve played were only playing keepaway and zoning, but I’m aiming for a more aggressive playstyle. I end my combos and FAs with some type of juggle reset to keep the opponent up and guessing. Else I go for an untechable knockdown. I don’t like Akuma’s shoryuken for some reason.

[media=youtube]Rh7Z18fAiko&feature=player_embedded[/media]

When I get back xbl I’ll post some match vids. But that’s all I got for now.

Any feedback is appreciated. I’m still new with Akuma, so I don’t know his option selects and possible vortexs.

  • [media=youtube]Rh7Z18fAiko#t=31s"[/media]
  • Most of these resets would lose to a lot of reversals and some normals. Most shotos could just cr.mp you
  • Why are you mashing out the lk.Tatsus and Demon Flips? Time your shit
  • [media=youtube]Rh7Z18fAiko#t=2m32s"[/media]

Overall, a lot of these resets arent very ambiguous. For most of them, any good opponent would very easily block them on reaction. Good effort though

Clx pretty much said everything. A large majorities of these won’t even work. And the more important thing I want to point out is that you missed about 70% of your combos in this video. I can see the hit counter resetting multiple times. I suggest you also practice your execution.

Yes you’re right. I didn’t even notice it at first. But I go: st.hp xx hadoken FADC cr.hp lk tatsu. cr.hp should be cr.mp I think. H normals are too slow I guess.

I forgot to put the dummy on auto-block. I’ll do that next time I practice.

Only if I mash and press buttons first. Obviously in a real match I wouldn’t be so hasty on the buttons vs a Ryu or Ken. I would try to bait their srk or pokes and then counter hit.

First I just test their reaction to see if they like to block, press buttons/crouch tech or use reversal a lot. Then I adjust to their playstyle. Once they are scared of doing a reversal or pressing buttons, then I can go in and apply more pressure. Usually that’s when they start back dashing or jumping back. So I’m also working on a game plan when that happens.

But yeah you’re right about the other stuff. juggle reset into instant ex fireball is probably a waste of meter and the tatsu resets into tatsu are too dangerous. Maybe I could just block or back dash after the second tatsu? That could bait reversals.

I’m using a really crappy controller pad. The back button is a bit busted so sometimes I have to mash or press it harder. Kinda sucks but I can’t do shit until I buy an arcade stick or new controller.

Thanks for the feedback guys. :china: I’m still gonna work on those resets and find how I could mix it up more and make it more ambiguous. I’m also gonna work on my links to make sure they connect after the FADC.

But you’re wrong about one thing: even tourney players get beat by simple cross-ups sometimes. I’ve seen Daigo get beat by Tokido’s cross-ups and reverse tatsus plenty of time. Ambiguous or not. No matter how good you are at blocking, sometimes you’re going to guess wrong. Personnally I thought the dive kicks mixed with j.mk were pretty ambiguous. From my experience at least, I know a lot of players would have a hard time guessing which way to block. And I’m no noob at this game, trust me. :smokin: (I’m just noob with Akuma lol.)

Crouch HP has longer startup than Close HP, only time you’ll want to start a hadou -> FADC with crouch HP is if they’re crouching. In any other case you’ll want to do close HP simply because it’s easier.

Oh ok, thanks for the info. :slight_smile:

Still practicing more shenanigans (same juggle reset concept):

[media=youtube]IsNi0AB-ugE[/media]

1:44 - I try to do a cross-up dive kick on the dummy set to all-block. But as you can see the dummy faces same direction on block. Does that mean the opponent doesn’t have to reverse block it? So it’s not a cross-up attack? I’m confused.

I’ll give you an A for effort. However, 2 things. 1…resets are generally unsafe and you must take extreme caution when using them. Especially with Akuma. And 2…a good player won’t fall for these “setups”. Simply because they can be punished fairly easily.

Hey thanks for the A. :smiley:

I’ve got my mixups, reading and reaction down. But I know I need to work on my execution, footsies and defense.

Yeah I know I should only use them sparingly. But I think you are underestimating my reading skills. :wink:

I’ve been playing this game since it came out. I know what works on who and what doesn’t, I know how pro players play, I know untechable knockdowns are better than maximum damage combos and safer than resets. I also know how players tend to react when they find themselves in certain situations (in the corner, in the middle of a blockstring, on wake-up, when you walk toward them etc).

Seriously, I think resets are unsafe when you don’t have a game plan and can’t read your opponent well. Otherwise, it gives you frame and position advantage. You are able to move while they are still in the air. So you decide what’s going to happen next. You can try to bait reversals, counter crouch tech, bait throws or mix them up. It’s just a matter of testing and adjusting to your opponent’s reactions. It’s easy to tell when your opponent is stressed or scared to press buttons.

I like playing like this because it fits my aggressive playstyle. Though I agree it might not work well with Akuma because of his shitty stamina. But I’ve been doing similar shenanigans with other characters (Ibuki, Juri, Adon, El Fuerte) and it works like a charm (yes, even against GOOD players). People usually don’t expect resets and they get kind of nervous when it happens to them. That’s when they start throwing random reversals, jumping, backdashing or fishing pokes. So all you gotta do is exploit those natural reactions. Testing, conditioning and adjusting.

I’ve seen tourney players fall for much less. That’s all I’m gonna say. :stuck_out_tongue:

Well it really depends on your definition of “good”. I’m not maining Akuma and I’m certainly not playing at world tournaments if that’s what you mean. But I still consider myself a decent and serious player.

So don’t worry about me, I know what I’m doing. :slight_smile: Like I said I want to play like this because it fits my playstyle. I know it’s not safe, but that’s exactly what makes it so good! That’s also why it works so well, because they think I’m a noob playing random but I always have something in mind. :smiley: