"Critique My Akuma!" Video Blog Thread

thing is, footsie boxers wont fall for AA U1 also the way boxer jumps (he jumps low) makes it hard to AA,and most boxer dont do fullscreen EX rushes (the GOOD boxers). I always use U2, except when I know the boxer does random EX rushes, not only because of OS, but also because I can combo it from x-tatsu.

my 2 cents

wakeup focus gets beaten by df throw and df palm…also, i always OS sweep into palm…backdashing and focusing would have probably only meant a quicker death.

regarding U1 v U2…well i only use U2 vs rufus and cammy…i like how versatile U1 is…comboing into U2 does ASS damage and balrog wakeups sucks really bad even if you don’t have U2…he can’t do shit anyways…if he whiffs a headbutt i’m doing 300+ damage AND untechable knockdown anyways…don’t really need U2 for that

if you always do sjos palm. then good for you. the vids u recorded the input shows that u didn’t really do it(maybe because u know your opponent is not backdashing) hence makes it easier. imo, sjos if done properly its should be natural at all times showed in the input. eg. when u break his armor the sweep input should be there too.

if opponent have backdashed you would have to put more effort in execution. else he’s pretty easy isn’t it?

and also the whole game, what noticed me the most is that he’s being played by u mainly. unlike a good boxer that would give akuma trouble.

You don’t actually have to OS sweep to hit Rog’s backdash. You can just react.

hmm…maybe i’m pretty ass then. i get backdashes by alot of my opponent even if i do safepalm. when i reacted abit slowly they backdash and dp…hence i hardly sweep react to backdash against boxer. its either i do it properly or my opponent escaped.

and compared to boxer doing reversal(which loses 1ex and gets comboed back into sweep) its better for them to backdash/block. sweep don’t hurt much not much stun either…though gives akuma another mixup. but i believe, in human error that a lot of akuma screw up their mixup and paid for it.

Don’t want to sound stupid, but which situations does U2 work against cammy?

not many actually, but since U1 is useless anyways, you can always combo into U2…might also protect some teleports from cannon drills.

No way. U1 against Cammy is almost god-send. The obvious choice over U2. Punishes drill, cannon spike, and whiffed/blocked Super/Ultra easily - plenty of time to mash on reaction.

You can also bait fireball hops and FA which applies to all characters more or less.

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Be kind!

Not bad but not good/great either.

Your opponents weren’t very good imho so technically you could/should have won easily. There were alot of big missed punishments on Ibuki’s blocked neckbreakers and FADC on Vega’s wall dives. You dropped practically all the punish opportunities. At the very least grab/throw if you can’t BNB combo at the moment then slowly work BNB combo for big damage/punish - cr.mp, lk tatsu BNB if you can’t land the st.HP one.

At the least, your footsies is decent though teleports were a bit much imo. Against better opponents, they will punish the teleports.

Good progression overall. Better than me when I first started … lol.

You can also OS it on a crossup.

You unsafely demon flip too much. That is gonna get you smashed against capable opponents and if you don’t develop a game with less reliance on them to initiate an attack. I noticed you also get away with a lot of unsafe teleports that players familiar with the Akuma matchup will punish hard.

Nice cancel demon VS Ibuki!

I also think you throw air balls unsafely (i.e. quite high in the air) and don’t aim them correctly. Get this in check too, otherwise its grounds for massive punishment.

A few SRK opportunities were also left which while didn’t cost you health, did cost you good damage you could have landed on your opponents. Sending the message that you AA consistently can dramatically change the way opponents approach you allowing a zoning and ground based game to develop.

Just thought I’d point this out: Balrog’s backdash is 22F, Akuma’s sweep is 6F, and there is a built in delay of 4F in the SF4 engine… this leaves just 12 fames in which to react. That’s too short of a time to react and punish on any kind of consistent basis.

For reference, you need at least 18-20 frames to be able to consistently react to specific things in fighters, and that’s on the faster end of reaction time.

U1 vs U2: I too use U2 vs Boxer. If you go U1, you can’t OS both headbutt and backdash with a single OS. Backdash will beat OS DPs, and headbutt will beat OS sweeps/U1. You can also fish for back teleport U2 with virtually no risk at any time. I’ve also gotten a Boxer to accidentally armor cancel a wakeup EX rush into EX headbutt, which somehow got OS U2’d… seems like the hitstop on armor cancel is less than on hit/block, or maybe I just mistimed the OS that one time.

The thing is though in those 4 frames you can input the command so it comes out at the end of the 4 frame wait. Also you have 1 or 2 extra frames prior to landing So you have closer to 16-18 frames which is enough if you anticipate it.

Apart from the mistakes already pointed out. I have to say you give up way too much ground against your opponents. You seriously need to learn how to hold your ground especially against Dudley because his corner combos hurt. Keep yourself out of the corner.

Also I might add you need to anti-air your foe for trying to jump over your fireballs. I kept thinking at the end “SRK! SRK! SRK! SRK!” several times. It would have easily ended the match.

So my analysis is you seriously need to work on your zoning. I saw too many holes in it.

Dudley: Like Gamogo said, you’re throwing Air FB from too high. Dudley can punish that easily with dash punches and MGB. You’re lucky he was either not that good or just didn’t know the matchup properly. In the 2nd, he hit you with his U2 because you were too greedy and wanted to finish him off quickly, so you stuck out a cr. MK after a block string and he saw that coming. You did better by holding back a bit later and he whiffed his EX Jet Uppercut giving you the win.

Ryu: You said in the video description on your youtube page that this guy (Billjmninja) was an HDR player, and it showed - he played Ryu like he probably does in HDR and he got killed for it. He should’ve been using his cr. MK and MP a lot more against you and he didn’t. The win was too easy for you so there’s not much to say about this match except that you need to play better Ryu’s so you can see how you stand in this matchup. The good thing is, you didn’t let him beat you! :wink:

Ibuki: Again, like Gamogo said, you were too keen on using DF’s here when it was unsafe to use them (IE, when she wasn’t knocked down). You also did some unsafe teleports in the intial round that got you in trouble. Your AA was decent though and that was a nice Demon cancel at the end! In the 2nd round, you again started throwing Air FBs from too high and you were fishing too much for that counter hit off the cr. MP. Worse, when you landed the cr. HK for the knockdown, you didn’t pressure with vortex. Cross-up tatsu, cross-up MK or HK, tk air FB and DF Palms/Throws on wakeup are your friend in this matchup. A good Ibuki would’ve been vortexing you to pieces on every knockdown, there’s no reason why you shouldn’t reciprocate with your own. The third round was a mess: he missed all his vortex options but he still go his licks in and killed you. You especially fell for her neckbreakers A LOT!! I get caught by them too sometimes (especially online) so I shouldn’t be preaching to the choir, but at the very least you should’ve learned to block low by the third round… Oh well. Again, you’re lucky this Ibuki user didn’t have their vortex 100% down or it would’ve been a very short 2 rounds match in her favour.

Vega(Claw): Focus attack to beat his diving claws are great, but you gotta alternate it with the occasional AA cr. HP: when timed right, it stuffs wall claws and throws as well. He’ll be less keen to use them to tag you directly and instead will try to confuse you by doing short ones (which you caught with a Demon in the 2nd round, nice!). When you see Vega do his super, teleport away as he jumps off the wall! You can’t block it and that’s why he caught you as you were walking back. That shit does MEGA damage to Akuma and I’m sure you know by now not to get caught by it again. As Gyro mentioned, you missed out on a lot of punish opportunities, not to mention you failed to apply any pressure on him after a knockdown. Vega is one of those characters you just have to pressure when he’s down at every chance you get all he can do to escape is his backflip and that’s sooooooooooo punishable by Akuma, it’s not even funny.

All in all, you didn’t doo too bad. As Gyro said, you’re doing much better with Akuma than when I started playing him (dude, I look at my first vids of me playing Akuma and I cringe at how god awefull I was. Not that I’m awesome now, but I’m at least somewhat average). You gotta try to find better comp and practice up, even if you can only find it online. Stick with the basics (BnB, Vortex, Footsies) at first. Sure you’ll get clobbered a lot, but it’s all towards getting better with your strategies during certain matchups.

The best tutorial videos I’ve seen and that helped me get better are Rugioh’s Footsies vid and Loltima’s Vortex and Akuma 101 vids. The latter especially taught me the importance of punishing with BnB instead of throws or simple sweeps EVERY CHANCE YOU GET! Sure, UT Knockdowns are great, but putting 300 pts of damage (and a KD if you end the BnB with a sweep) to your opponent when he does something stupid serves you better in the long run. Getting max damage for each opportunity is very crucial to any good Akuma’s play.

That’s why guys like LoyalSol, WestAB and Richard N. (to name only a few) have such strong, solid Akumas. They will make you pay dearly for any mistake you do. I wish that someday, I can play my Akuma even just half as good as they do!

EDIT: I can’t believe I forgot to add ShinAkuma204 and LordofUltima as well. Sorry Guys!! :sweat:

I do it all the time. You just need to be aware of his backdash option.

Try it out(offline) and see for yourself.

sup guys, i have started maining akuma about 8 months ago, although i have the execution part of his game covered mostly , however i feel that my game is lacking in setups and matchup knowledge, since where i play the community is very small and we dont get many players to play against can you please give my videos a skim and tell me whats wrong… im having problems in the ryu and feilong matchups… and the matchup threads dont explain too much

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The only match i was able to play decently at our last local tourneys here. After winning some with Abel and Ryu i decided to stick back to the roots with Akuma but the re-adapting is being harsh.

Justin.tv - portalversus - 2º Mini Vs Pr - Sarda (AK)2 x 0 (FE) Otávio

i only saw the fei and abel matches and they were pretty bad…your opponent didn’t look very competent, too. You always did the same blockstring, zero frame traps and vs abel doing c.lk c.lp c.lp c.mk s.hk is basically useless…the s.hk won’t combo even on CH and you would be too far away to combo anyways. And you did that all the time…also, don’t jump after abel’s f.mk, you got teleport or backdash if you really wanna get away…and if you wanna jump because you somehow know that his TT is coming, do a neutral jump and land a fat ass combo on your way down.

The fei match, i won’t even comment because your friend didn’t know how to use fei…and how did you catch him with that ultra??? if he just pressed a kick on his way down he’d have probably hit you out of it.

Work on your vortex setups and zoning