Creating a Non-Big 4 MvC2 tournament league, gathering opinions

damn, I wish I could go. Ive crushed my friends with my jin/guile/spiderman team Id love to try it better competition. I think its a good idea, the big 4 are kind of boring since thats ALL I ever see. Id get my ass handed to me by strider/doom either way

bizump.

I will just keep playing low tier.
I do however play with tron and Juggs. But mostly mega,chun,Jill,ken…

you should ban all of the following:
Storm, Sentinel, Cable, Magneto, Cyclops, Doom, Black Heart, Psylocke, Srtyder, Iron Man and Captain Commando. All of these characters are over played and it seems to me like this is what you are trying to stay away from.
Now I think this is a good idea, imo the b4 have distracted us from achieving the true potential of the other characters.

I did mean SRK (jab) xx Super, but I think it’s fair game that it goes through HSFs. Megaman has a few tools to lock down Sent.

lk lk c.hk xx super connects reliably, can’t be rolled because it hits before they hit the ground. Also, it out-prioritizes trijumps, so if they get a little too rushhappy, it punishes. I’ve connected it reliably against decent comp. It does do more damage than Shinkuu, oddly enough, so it does have more uses than you think.

I did say air hurricanes, yes I did. Anyways, against a lot of fly-happy Sents it doesn’t need much coverage because even if blocked/called, it closes distance faster than most AAs come out. Can also choose a feint-type option between lk and fk hurricane, IIRC, but don’t quote me on that.

Agreed with you all there, I’m just trying to prove a point that Ryu is better rushdown and therefore slightly more flexible as a character than MM. I mean, I’m not gonna post all of Ryu’s options because it’s a bit ridiculous to play theory fighter all the damn time, but I think to put Ryu at the lowest of the low is silly.

My bad it took so long to respond here EJ anyways im always playing marval even in my sleep (and I mean that literaly).

Has anyone even tried to play (Besides the top 4) any team against there friends like Strider/Doom cause that is the main team people are bringing up and I do respect there threat to be the next top tier team if the original 4 were trumped out.

Im an exhibitionist maybe it will take someone like myself or EJ who is a great Strider/Doom player to find a team or other characters to maybe not surpass this team but at least put up consistent wins against them.

S/D is tough but beatable. I can get them with Jugg/Ken/Hulk sometimes.

Ryu, or any shoto for that matter, is never considered low tier because of how well they can damage people in a short amount of time. Mobility wise he’s a little better than MM in that respect. He has lots of tools in close(ie overhead, various pressure, etc), but he is very limited full screen. If he still had lvl 1 shin-shoryuken he would be alot higher though. Out of the shotos Ken is highest, then Akuma, then Ryu IMO.

As for MM, he actually can sorta rush. Even without assist. You pretty much follow your own projectiles in, or use leaf shield if you want. I really don’t recommend fighting with leaf shield, its horrid in MvC2, man it was so much better in MvC1. Slide XX tornado hold can setup some nice mind games if they don’t react well. Instant overhead short or RH XX assist, blah blah blah. Or low short x2 XX assist, blah blah blah. Or even whiff jump short, assist in the back, blah blah blah. I have lots of tricks I like to use in close with MM, he’s actually pretty good in close, normal jump in stronger chains where you can delay the RH almost to the ground, block chains ending with a delayed DP setting up throw setups, etc. MM is usually used as a one dimensional character which I hate to watch, he’s actually a lot more well rounded than people realize. Though he’s still not as good at MvC1 Megaman was.

My opinon on the tournament, Spiral, Strider, Doom, BH, IM become better because you eliminated the main reasons they were no longer considered top top tier. Most teams will prob consist of <insert random character>/Doom/Commando, or <random>/<random>/Tron. It sounds like a great idea, and I would love to join it if I could make it out there. Sadly I think work will own me though. I would probably end up falling into the <random>/<random>/Tron catagory though, lol! Good luck though! :tup:

How about “Capcom characters only tournament”?

Fair enough

Sweeps can ALWAYS be rolled out of. Try it against the computer on safe falls, it’s part of the reason why people don’t do sweep + tronne Y.

Actually it’s not all that silly although he has decent strenghts. Overall I’d put him lower than most and he has no real mix up game at all so I don’t know why you say he has better rushdown than megaman. Also his dash is pretty slow and hurricane kicks are not always that great priority. J. hp xxx hurricane must be used sparringly. All of these things I said tell me that ryu isn’t rush down oriented at all. While despite his slow/short jump arc, Megaman at least has fast normals (1 frame attacks) and a fast recovering projectile to follow up against (j. fp, land, wave dash) for some type of covered rush down. Not to mention his air throws are more of a threat and nearer to the ground a air throw landed should be able to lead into his jumping infinite.

Ryu is still good though but I say he has more zoning that rushdown potential. He also has a air super which means he can get decent damage off a air to air confrontation (can also try to use his air fireball xxx shinkuu hadouken chain from further away than most others can reach with their normals).

I could name 10 characters not in the top or 2nd tier off the top of my head that are better than ryu. He has some redeeming values and is very decent character but he certainly isn’t one of the better low tier characters IMO.

If I would have to choose 3 charaters out of Capcom’s section,
it would be among these ;
Ken, Charlie, Cammy, Tron, Akuma, Hiryu.

1.Ken : J.HP, J.HK, Dash down, C.LK, Launch, SJ.LP, SJ.LK,
SJ.Hurricane + Shoryuken(although it doesn’t connect)

The above does about 83 - 90 damage + 10 ~ 12 for the shoryuken
part, but the shoryuken doesn’t really connect and I suppose
it could be blockable.

2.Akuma : J.HP or J.HK, J.Hurricane, Dash down,
Launch(any hit between the dash and the launch would
decrease the damage), SJ.LP, SJ.LK, SJ.Hurricane,
HC Fireballs.

This combo does about 108 ~ 115. It seems like a pretty good
deal for a 1 level HC.

3.Charlie : I think his air blaze? kick is great. It’s quick
and can be done continuously one hit after another.
Also his combobility and launch are fine enough.

For the other 3, I don’t really have much to add.

A pretty cool combo with low tiers is this one with Rogue/Akuma:

Rogue combo into good night sugar super, then dhc into akuma’s shinkuu hadouken super (you may need to input the command backwards)

They’ll fly up into the air, when they are coming back down you launch, ^ (neutral sj.) then you do this

hold up then go to foward all the way to back + HK

what should happen is you do a neutral jump, tilt your character foward and input the hurricane kick command.

It should get 3-4 hits and you might be able to tack on the fireball super.

It should do around 120-130 damage (without tacking on the super air fireball super at the end). Not bad for 2 levels eh?

Usually it’s better to do only one light attack or none at all in a hurricane kick combo. You’ve said it yourself the more hits, the more damage scaling and thus less damage.

Ken’s Up+HK has a ridiculous ammount of a hit stun and it’s easier to dash into a c. lk, c. hp with that. Even so it’ll be rare to land a jump in, although this one happens to have a cross up hit box.

For akuma you may want to use his bnb combo (safe on hit or block and does decent chip and good damage)

c. lk, c. mk, standing hp, hp hadouken xxx (cancel it fast) shinkuu hadouken (mash)

Should do around: 76 damage or so

I’m not sure about ahvb safe but it should be safe for the most part and does good chip too. Sure you can launch into a hurricane kick combo but this has alot more reach and you don’t have to rely on that puny ranged launcher. Also if you need chip (even though akuma’s is the best version out of the shotos, oddly it’s also tied with dan’s).

The launcher itself should be able to beat out a few attacks though with a df+hp command it’s only 3 frames and reminds me a tad of the xvsf version of shoto launchers.

Sorry if I’m imposing, just some tips.

edit: I’m also not saying you should stop trying to land the hurricane combo but the bnb combo is nice for chip and if it happens to hit that’s good too.

Usually it’s better to do only one light attack or none at all in a hurricane kick combo. You’ve said it yourself the more hits, the more damage scaling and thus less damage.
by Higher-Jin

True. I agree mostly.

However, after the launch, I could never connect it to the hurricane right away.
It ended up giving the opponent enough time to escape.
Yeah, the less hits, the more damages.
But some of the light hits were neccessary in order to connect
them together. These are just from my exp., so I can’t never
be sure.
Actually I made a vid on this hurricane combo, but my online
storage is dead. I sent a message to Preppy for a little
bit a usage of his bandwidth. I hope he responses :pleased:.

Ok I just found some web space.
Here’s the Link.

Hurricane Combo width=“500” height=“450”

1.Ken : J.HP, J.HK, Dash down, C.LK, Launch, SJ.LP, SJ.LK,
SJ.Hurricane + Shoryuken(although it doesn’t connect)

2.Akuma : J.HP or J.HK, J.Hurricane, Dash down,
Launch(any hit between the dash and the launch would
decrease the damage), SJ.LP, SJ.LK, SJ.Hurricane,
HC Fireballs.

??How do I resize the vid??

People who have achieved the true potential of their characters - eg Vegita X - Rogue, zaza - wolverines, spiral Duc, etc…
play against the big four - so banning the big 4 won’t help your low tier character achieve their potential if you don’t put time into playing hard match ups, and decide to play a seperate game.

LoL playing in sleep. I don’t know man I’m thinking IM, Rogue, Psylocke/Doom can give them trouble. Also Strider, Spiral, Cyc maybe? Well Strider/Spiral projectile assist is pretty buff anyway. And Cyc fuck up S/D traps at times if S/D isn’t careful. Does anyone know if PBGC works on Strider’s chains?

We need to hook up this week on the reall Man so we can study and train in this format.

Have you heard from Bootleg yet about the other stuff we were talking about?

Anyways I like thanos and Tron together haven’t found a true third party, I often use CyC on anti-air or Spiral to help trap, I have some funny shit that comes from that bubble he has though, I wish they would have made a built in assist from lady chaos like captin commando has, LoL.

guard canceling against S/D with orbs is pretty much useless and will get you killed.

Oh yes I know this very well, I’m a S/D player :tup:. By the way, good shit at ECC, I saw your vids. I love that Strider Sent crossup you did off the launcher. :clap:

What I was talking about is guard cancelling his regular chains, like you can do against Mags/Storm.

oh of course. you can pretty much guard cancel anyone’s chains up to the point where they realize what you’re about to do. thanks for the props =P