CPS3 Broken!!!

Well if you ever figure out any way to configure the filters, let me know. All I want is for the unfiltered 50% to have the brightness of the scale2x 75%, then I can stop bugging people. :wgrin:

Uh, anyone notice a difference in gameplay between ElSemi’s emu and MAME? Like in 3S, the gameplay just feels smoother and less strained in ElSemi’s to me. Does MAME have built-in input lag or something?

No wonder I couldn’t access the service menu before, my F keys don’t even work apparently. Once I designated a different button for it, I could get to it. I hope they’re not permanently broken.

MAME 0.117 is out now!

http://ddememame.hp.infoseek.co.jp/mameppk_bin_gcc-0.117-20070712.7z

good stuff, dragonfave. :tup:

There are 2 versions of 0117: GCC and VG2005. What are the differences on both versions?

GCC version in general is faster.

guys not sure if its 117 or no cd set, but great imporovement, no slow downs at all, completed SF3 flawlessly, and played online there for about 7-8 sets lagless.

Since Pac-Man was ported to Windows, that means your arcade cabinet can run WinAmp, right?:rolleyes:

lawl. it probably could. who knows.

Completely different hardware I’m afraid.

ah okay. oh well.

If noone minds me asking, How do you disable layers(cps3emu not mame) ?

I can’t wait to try this new version after work.Sounds like a big jump.

Where can I get the GCC version?

Thanks in advance.

Look around this page.

Quick question: I just upgraded my MAME to 0.117 (i haven’t been following the versions/playing online for a while now) and apparently i’m using the CD version of SFIII 3rd Strike (127mb) and it’s asking if i should re-write the game. Should i bother doing this? Or should i just get the No-Cd version? Thanks, people.

get the nocd

Reducing Input Lag

Hey guys,

I discovered what you must do in order to have no input lag whatsoever on these (and other) emulators.

First, use the USB polling rate modifier and change your Windows USB rate to 1000mhz. This will reduce your 8-millisecond USB input lag to 1-millisecond. Instructions here: http://forums.shoryuken.com/showpost.php?p=4053071&postcount=627

Next, MAKE SURE you have Vertial Sync DISABLED. For ElSemi’s emulator, open the emulator.ini and make sure you have “ForceSync=0”. For MAME, just go to your game’s properties, click “Advanced” on the left-hand menu, then make sure “Wait for Vertial Sync” and “Triple Buffering” are both unchecked.

The downside to having Vertical Sync disabled is that you may experience image tearing while you play. The only way to fix this is to INCREASE the refresh rate for your monitor. However, if you can’t do that, you do have to just live with the tearing. This is the ONLY way to play with no lag.

Finally, make sure you have a lag-free adapter if you’re using a Playstation joystick. The Pelican brand PS2 to PS3 adapter works great for this, and is detected automatically by Windows XP!

Response time will be 100% arcade accurate if you do these three things.

Happy gaming!

Shoryuken needs to have its own European and US Kaillera servers so we can have online SF3TS tournaments.

BTW, MAME 0.117’s SF3TS Japan NO CD set runs in US mode online so you can read the super art names.

do you have a solution for USB ports while using vista?

Actually, yes!

Complete instructions can be found here: http://forum.overclock3d.net/showthread.php?t=8561