CPS3 Broken!!!

And Atomiswave, KOF XI, the topest of the top.

as exciting as the step-by-step releases are, i just want it finished. i’m itching in the pants. :cool:

anyone know what the source code is written in?

Atomisware
Taito Type X
System 246
Naomi
NeoGeo Hyper 64
PGM HARDWARE (Spectral Vs. Generation) The Hardware’s already emulated. SvG just needs decryption.

C I believe

Only certain games work with that though, like that 2d Dynasty Warriors game.

The graphic and animations run pretty damn smooth in 2nd Impact and in New Generation…

btw… god damn 2nd impact Sean is broken as fuck… lolz

what makes him so broke?

He’s a nigga

Word…

haze has released his NEW code.

http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=115073&page=0&view=expanded&sb=5&o=&fpart=1&vc=1

go mame team!

Waiting for someone else to compile the code. Lol, I cant do nothin’ with that.

Hyper NeoGeo 64 is in progress.

(See: http://youtube.com/watch?v=149p5RhgRXU)

Taito Type X is just a matter of breaking the USB dongle encryption. It probably will never be emulated in MAME since it requires a Windows install in addition to the game data(or it’d require a HUEG CHD). BeatmaniaIIDX since 9th style was similar, until someone released the HDD images and figured out how to bypass Konami’s usb dongle protection.

But yeah, Naomi, System 246, and proper PGM support is what’ sleft. And Model 2/Model 3.

http://www.sendspace.com/file/73k1ny

Okay, it seems like it’s okay to post emulator links again here. If I’m breaking rules, I’ll remove the links ASAP.

0.116u2a - CPS3 build with current Haze code

http://mame32qa.classicgaming.gamespy.com/

And now what many fighting game fanatics have been waiting for …

Here’s a build with UNOFFICIAL Kaillera Support:

Mame Plus Plus (this is version 0.116u1)

Please Note: The MAME team HATES Kaillera builds … so don’t ask them for any support regarding the use of these builds! If you have any questions, ask them here.

More information: http://www.1emulation.com/forums/index.php?showtopic=22442

So whats up with the frame rate on mame32, It’s a lot slower compared to Nebula, is this because of speed hacks or something?

That haze build is coming along nicely. The sprites look damn near 100%, just needs work on the zoom and backgrounds and some other stuff. Great work.

Awesome, thx.

-=KOH=-: May be your settings. Frame rate’s flawless, with me.

The most recent MAME has perfect sprites now for 3S (some other graphical problems are still apparent), but at first it ran quite slow with a lot of audio stuttering that matched with the slowdown. Later on, it sped up and ran at the proper speed, so I’m really not sure if it’s the emulator’s fault, or my/our computers.

It’s also missing those graphic filter options that the 0.116u2 before it had.

Should it be in Direct3d, I have 3ghz pentium, 512 ram, on board gfx, nebula ran perfect though if thats an indicator.