A lot of what you mentioned aren’t exactly “shut downs,” especially Guy’s elbow drop as he can just as well throw you as quickly as he can elbow drop you. Most of those are all “I swear this move is coming” style setups. You should really try to MAKE people throw the thing you want to counter at you, this is exactly the reason why Cammy having this ultra is pointless compared to Fei having it, witch is much more useful. I’ll list some situations as well. I’ve had a good 50-70 matches with Super Fei against solid competition and I’m definitely above 75 percent on hitting the ultra when I actually bring it out.
Keep in mind also as you think of ways to use this that the motion is double quarter circle forward and 3 kicks, meaning it doesn’t overlap any of his other moves so you can buffer and block all you want, especially usefull for crossup situations, you can just buffer and if you are to timid at the last moment, the worse you get is a blocked crossup.
The Anti Air: An obvious use for counter ultra. You can also use this to make people empty jump you, giving you easier anti airs by simply ignoring your own counter ultra and hitting your standard flame kick or standing roundhouse.
Match-up specific moves: An example would be Chun Li’s hasanshu or balrogs ex high/low punch, among others. The trick is not to “wait” for these moves and react to them. But be ready in situations where they are commonly thrown out. Or, as Fei Long can do quite well, MAKE your opponent throw out the move. using the same example as before, a lot of low blocking would tempt a Chun Li to Hasanshu, be ready after you’ve blocked enough lows.
Wake-up reversal specials: As I said in a previous thread, an example of this would be Rufus’ Messiah kick on wake-up. Even though these moves are given “armor breaking” properties, they don’t count as such to your counter ultra, and can be countered.
Bullying: Nobody likes being in the corner. If you can apply enough pressure to someone, they are more and more probable to throw out SOMETHING to fight back. Look for things like high priority normals or “safe” non-armor breakers like bisons scissor kicks especially in these situations. The longer you keep that block pressure, the higher and higher your chances are of them throwing out a limb right when you want it.
Eating a tech: The most risky use of counter ultra, but so sweet when you hit it. delay the motion until the last possible moment while tapping people with jabs, making them reayd to throw tech, and instead of throw, counter ultra. Remember though that pro players will tech at the last possible moment. Also remember however, that when you are pressured by these strings, people will eat your own throw techs with a standing fierce ect. giving you another spot to try counter ultra witch is, again, another tier to the “I know he knows I’ll do this” mentality.
The main rule of thumb of counter ultra is to ONLY use it with purpose. Never throw it out because you’re “pretty sure they are going to do something.” The amount of times you miss ultra 2 while in that mindset will make you doubt it has any use at all. On the contrary, you can create some good fear-bases situations.
Lastly I’ll say what I’ve said before, this ultra is specifically usefull for Fei, and NOT for Cammy. As a Fei Long player you can chip and pressure, your opponent can’t just hold down-back when they have a good life lead. This means your opponent eventually MUST fight back. Know that, use it, and abuse it.
Good luck in Super everyone!