I always thought cancelable taunts defeated the purpose. Like taunts are supposed to mean “I am so confident that I am going to become vulnerable and you’re not going to do anything about it”.
With the edition of fight money I’m hoping down the line we can use it to purchase some themes from previous SF games like Xrd did with their classic themes. Course it’s all up in the air of where we get some of these themes from or if they’re remixed. I don’t mind a little grind for some A3 or EX music to switch it up from time to time.
How about letting only the winner be able to skip it? I want my opponent to see my victory pose and if I’ve seen it enough times, I can skip it at will, but not my opponent.
I can relate with you. In terms of being a SF fan, I am more drawn into the characters, the story, the stages, costumes, basiclly, the artistic side of SF, and all that stuff. I love watching character intros, win poses, and victory animations.
You don’t get it. It’s not about me wanting to watch the animations for the sake of watching them, it’s about MAKING my opponent watch them to get the same satisfaction I do when I taunt them. Only, with a victory pose, I know I don’t have the possibility to lose at the end of the match as I do with a taunt, since, well, it’s a VICTORY pose.
Ok this one is quickly becoming my pet peeve in SF5. There’s a few of these wonky shadows actually but this one pisses me off the most:
The permanent shadow cast on Bison’s lower half, that does not really react and respond to light hitting them the way they should react. This is especially noticeable in the Waterfall or any well-lit stage really. Under the trench coat the dark shadow looks fine, but once that thing starts moving, his leg armor and pants just stay the same super dark color even though in his concept artwork they are intended to be the same color as the rest of his outfit.
^Eh, that’s kind of a minor complaint. A lot of people won’t notice that whilst playing.
There’s a lot of clipping going on, though. Especially with Laura’s hair going through her body on the VS screen. Doesn’t bother me much personally but I know some people will complain.
I want those shitty background models fixed. I mentioned this in another topic and someone opposed the idea, saying that its not optimal to make background elements spiffier in exchange for network stress…but come on. Look at killer instinct. The backgrounds are extremely well textured and dynamic, and the netcode is considered as amazing across the boards. The background models in SFV are just way too shitty, they still look just as bad the ones from SFIV. Can they at least look like ps3 models? As they are right now they look like ps2 models and are really fucking bad.
Change to the health bars. They’re…fine…but still look so generic and basic. It doesn’t have to be as big/thick as SF4, but something a lil’ better looking. Like how in SSF2T they looked like they were in vials.
The font. Seriously, just looks like Arial, and white. Nothing really special about it…again, like the health bars, kinda generic.
Not really feeling the announcer. Just speaks his lines, and sits back in his chair… (shrug)
Speaking of voice acting, is it too late to get some of the English actors to redo some of their lines? (probably so, and Capcom is keeping their record of either hiring bad voice actors, or bad voice directors) I’ll be customizing voices anyway, but still, I do want some characters in English, and they’re kinda meh…
On the VS. screen, fix the S is the only thing that flashes, and the V is all white. Looks odd and unfinished. Also on the VS. screen, when you’ve chosen the stage and characters, it’s always been where the map highlights where the fight will take place. The globe in the back does pinpoint a destination, but it never looks kinda ambiguous.
These are the only things I can think of right now, and maybe Capcom is more focused on other things and cosmetics will come later. But the stuff I mentioned above just seems unfinished and just placeholders. Not something to show flash to a new installment into SF.
Welcome to modern design. Flat minimalism is in, while texture and skeuomorphism are out. Any sort of beveling and embossing as well as texturing is out. For fonts, that usually means any sort of serif is out as well (take a look at how Google changed their logo).
I’m really… really hoping for a robust character customization ability. like an ass ton of outfits, removable pieces of clothing, a deep color pallet… Come on Capcom I dare, give me a reason to throw my money at the screen
Speaking of which, I’d rather they used prebaked physics over real time ones. Even if the collision detection was good, using real time physics in a game with cancels and other instant moves like Street Fighter causes lots of clipping and other visual glitches, and it also generally looks bad because of the weird settings they have to use.
Seeing as they will probably want to monetize this game as many ways as possible, I really wouldn’t be surprised if there were DLC for health bars, announcers and all the other little things.
While I understand why modern design is like this I do feel it sucks some of the life out of things. Guess some people like me do like the smaller details in things.
I really wish this game had gone the GGXRD/KI3 way and gone stylized and committed as fuck overall. Game is looking good but watching it is not as hype as watching either of those games, for almost every reason. Art direction, design, musical direction, etc.