Cosmetics: Small touches that you think will make the game better but won't affect gameplay

The answer is no and I still stand by my post.

custom HUDs, character portraits, custom winposes…

Would things like outfit customization similar to Tekken be cool?

No, because that stuff looks fucking dumb

Honestly no

If done classy and monorail enough to fight peoples shitty tastes it will be goo, but that’s not how it will works in real world

But it will be actually great have color edit (with the option to don’t see othees edit online)

like SFXT but with better/bigger color selection

Dunno if it has been mentioned before, but I would be all for displaying the damage and stun numbers of the attacks as they hit (or do chip) like they do in MKX or even Infinity Blade, and also show in numbers the actual health and stun at any moment. Knowing without error who has the life lead when the timeout is near or if you are one combo away from getting dizzy without any ambiguity is invaluable information for the player. It is worth killing the small excitement that the watchers may get from the unpredictability.

SFxT with a smaller color selection would be nice, not a larger one! That and some way to turn off custom colors so you don’t have to see every garish Ken out there

Too bad we don’t get to see the victory poses of characters in between the rounds. :frowning: Most of the awesome animations in SFIV were wasted thanks to being able to skip them. I’d like them to show us the full animations in SFV.

Those winposes are pretty cool until you’ve seen the a 1000 times and you just wanna get to the next round.

You ever play in a SF4 lobby?

You know how when you’re just watching there’s this Netscape globe constantly spinning?

Can we not have anything like that? I don’t need to know it’s online, I know it’s online. I navigated the menus to get there, I joined/created the room I can’t enjoy watching it when that mesmerizing AOL era icon is spinning. If they must inform me I’m online don’t make the icon move!

World’s most persnickety gripe.

damn son 9 years on SRK and you evidently don’t actually play fighting games. trust me, you’ll have seen enough of a character’s winposes after a single session of playing

problem are not too many colors, but too many shit ones

If anything i will like drop the already done fixed colors and get simple photoshop like editor:
-color
-saturation
-brightness/darkness

3 really simple settings and you can do way much and better than SFxT

then a filter online to avoid pink hair Ryus an blackred evil version of every fucking char

Believe me, I do play fighting games. I just don’t play it like the average SRK gamer who only focuses on the technical aspects of the game. I do care about character interactions and development, storyline, stage designs, music etc. in my fighter. That’s why I made this thread. How does this equal to me not playing fighters? Besides, 2 seconds of victory ceremony in a match is no big deal for me.

Custom win icons like SFA2 for winning different ways like the cheese block and lasso.

Cheese block is much better than a C with a circle around it, though I guess you wouldn’t see that one much in SFV.

Winning by reversal should be a saltshaker.

Nah, it should be a little sponge. You know, scrubby.

Obviously been mentioned already but how can this game get away with not having character specific intros?

Would be awesome if they were fast and to-the-point like SF3 Ryu Ken fist bump or Ibuki Mak fly kick from opposite sides of the screen.

Battle damage for one. Cancelable taunts, A music chime when an CA is done as the last hit (like KI’s ultra combo’s.) Ki esque backgrounds.

It is for some of us. That win animation (which can take more than 2 seconds) wastes a good amount of time at tournaments when both players just want to get beck into the next match of their set, or for TOs who want to move on to the next match.

I wonder why they won’t go back to SF2/A/3 Style intros/outros. Unskippable but short and to the point.