Cosmetics: Small touches that you think will make the game better but won't affect gameplay

It does take resources, though.

You ever see an American action movie with a foreign character? Like Rush Hour or anything where the bad guy is Russian?

They just speak English with accents. Because if Chun-Li says “let’s do this” to Cammy in Chinese Cammy will not understand her. It is highly doubtful that every character understands every language but it makes sense if they all speak English.

I’ve said it before, I’ll say it again. English all the way, it’s the only plausible explanation as to how everyone from around the world understands one another.

Tekken doesn’t have an issue with this, despite being stupid

Everything take resources, it’s how production work

This will be something that take very little and give more than it’s own cost

Ability to CE will attract more who like customization in games

Will give them $ gain selling colors

Will make dlc alts easier to sell because the edit potential of them, specially considering how shitty theyr 10 color selection often is

Tbh seem just you’re trying too hard

If it were as easy as you make it sound, Capcom themselves would implement it on day one. Makes me wonder who it is that’s trying too hard.

Besides, NO ONE (except maybe the likes of you who care for customization just for customization’s sake in an RP… umm, fighter) will pay for something that they know has the risk of not being seen by the other player.

They just did it with SFxT

A feature that if you read around was said to be appreciated, i was’nt for eyesore shit you find around

Under that pov CE+eyes saver option is a win win, and an easy one

Iirc i read that SFV colors as programmation are like SFxT ones instead SF4. But tbh i don’t know the implications of that

Btw if you want do your personal crusade against casual shit you’re so missing the target lol

You sound holy butthurt about the idea of a low cost CE mode in a thread about “cosmetics”, when the fucking marketing dude is shitting interviews left and right like if he’s the boss, often about how awesome is keep the gameplay/mechanics low to be as much noob friendly as possible

Keep fighting the good fight brah :smiley:

Quit your bickering guys for a moment and behold, the new and improved KEN!!!

So glad that Capcom finally fixed his face and hair. <3

Why don’t character’s muscles expand when they flex?

Instead of the win text, make it win speech instead. Fight dialogue. It happens in story mode but not during other modes.

Just scrap it and start over. Do something along the same lines as GGXrd (not in the same style mind you, just in the sense that they put a lot of thought into it and care into implementing it)

I love Ikeno’s work on IV. Especially his sketchy stuff like the one where Sagat is trying to knee Ryu but Ryu is blocking and uppercutting his chin. That piece has such good energy and style. And with today’s graphics capabilities seeing the street fighter characters exhibit such little soul seems a waste of a game.

I was expecting SFV to look like this:

After GGXRD happened, I was sure that capcom would follow suit and combine the best of 2D and 3D to make a badass looking art style. V look leagues better than IV but as I mentioned previously, I think capcom was trying to nail the art style that they never did in IV, because IV looks like shit.

I pray that whenever SFVI or the next darkstalkers, cvs3 or whatever happens, that it has some amazing art style. With the proper poly on models, good UV maps and a dynamic shadow filter you can most definitely create a game with such graphics. Hell it’s already been done, look at the latest naruto games. They are BEAUTIFUL.

And they run at an inconsistent 30fps on console.

Locked 30 on PC (but that’s a different issue).

Or at the latest Dragon Ball Z game. Or at Dragon Ball Z: Burst Limit. But yeah, those games look fantastic and I enjoy their artstyle that has this cartoonish look but it still looks detailed enough

Like this:

http://www.xboxachievements.com/images/screenshots/1303/med_Naruto_Shippuden_Ultimate_Ninja_Storm_2-Xbox_360Screenshots26805Naruto_face_copie.jpg

Or this

http://vignette2.wikia.nocookie.net/dragonball/images/0/01/Frieza_2_Burst_Limit.jpg/revision/latest?cb=20120730232403

Or this

That can be fixed; the one example isn’t the be all end all. I’m positive that such feat can be done at a consistent 60 fps if done properly.

And yea the cel shading works great for games based on shows, it’s as close as we can get to experiencing a ‘‘moving anime’’. But fuck, capcom’s got a huge repertoire of great artists with distinct styles, namely akiman and nishimura. I would die of happiness if we got a moving art style such as the one from those two.

While I appreciate the native-language voice acting it always made the cutscenes all kinds of fucky. Everyone yelling at each other in a half dozen different languages and reacting without skipping a beat seemed needlessly complicated. In this magical world where everyone knows every language just pick one and stick with it instead of playing out some stupid exercise of Polyglot Olympics.

I know what you meant, but that’s her Shadaloo uniform. Unless it’s an DLC alt, a flashback, or she had a change of heart - Cammy will never look like this again.

Moving on. The problem with SF looking like the new DBZ or GGXrd is that anime is not mainstream, it has never been seen as mainstream, and it never will. Basically, a mainline SF game looking 100% anime is or can be very risky business wise outside of Japan.

SF4’s graphics at the time of their release were actually amazing to look at but they did not age well at all. SFV’s graphics (at least the models) looks INCREDIBLE but it too will age badly I suspect. This is the consequence of 3D art. The 3D SF games’ saving grace is the art style which is highly stylized, and that will buy it a few more years of looking good. I personally wish it was a bit more anime, but this is pretty darn close while maintaining its own unique identity.

On the other hand, SF3 and SF2 are ageless.

Stylized graphics should age as much as photorealistic ones. The problem with SFIV is that the renders were pretty bad to begin with, specifically the early stuff. Compare the vanilla models with those from later versions and you’ll see what I’m talking about.

I think you missed my point. Its not about looking ‘‘anime’’ but about looking stylized or simply 2D for a lack of better term. A good example is MvC3. The fast tonal dropoff into black made character models look like animated comic book drawings, and they looked fantastic. Visually, that game is incredible. I just wish capcom would apply that same type of visual innovation towards SF. The 3D style and filters that they’ve been using since IV are not optimal for the franchise IMO.

Same with the cammy pic. I don’t want her to look like that, I was trying to get across that I think it would be amazing if we got a game where character models were fully animated in that style.

Another issue I have if you scroll up and look at the picture of Vega in a headlock… The lighting is so weird on this game so far, at that angle with that lighting, I feel like the inner edge of his mouth should NOT be lit, nor really the area under his eyebrows. Its like light is just passing through models to hit whatever plane kind of faces a light source. Same thing with some pictures of Ryu shooting a hadoken.

Why the fuck is his left ear lit up? Or the edge of his collar that’s completely behind the shadow of his head? Or his left eyeball that should be totally blocked off by his nose?

2 things:

1-M. BISON & R. MIKA. In the character select screen, the announcer pronounces Bison’s name as “M. Bison”, whereas it’s “Rainbow Mika” for R. Mika. Why the double standard? Is it because they haven’t decided whether it’s master or Mike or mister Bison? Just say it, say MASTER BISON! Give dictator the credit he deserves!

2-To my knowledge, all the Critical Arts, except for the projectile ones, trigger a cutscene if the first hit connects. It’s cool and all, but I loved finishing off opponents with the whiff animation of a Super in A3 or in some cases, in SF4 as well, like with Ken U1, Cammy U1or Dee Jay U2. It essentially meant you watched two different versions of the same Super, but from two different camera angles. In SFV, however, it’s pretty much hit-or-miss a Critical Art. The characters need to try and finish their Critical Arts even if they’re blocked/if they whiff. Bison, for example, should still do his Ultimate Psycho Crusher even if the first part of his Critical Art is blocked. The Critical Arts gonna be VERY boring as time goes by if they don’t give us non-cinematic, chip-damaging versions of them.