Copy THIS! The Taskmaster thread!

Well it looks like he has a new loop which does decent damage for 2 meters. In fact it does a tonne of damage compared to some of the Vergil stuff I’ve seen for 2-4 meters.

I bet that will only work on Shuma.

the old advanced relaunch combo (the shield charge one) more or less works and does 730k solo anyhow…

with poison arrow assist you can relaunch in corner and then super again and do 900kish for one bar. with two bars you can do 1.08~mil, it’s really disgusting

btw you can ground mighty swing and fire a horizontal single arrow and you go FLYING forward, it’s awesome… if you hit with it you can confirm with standing m too

prays this combo works on anyone else other than Shuma

Judging from Crouchstrongs comments it probably wont, and I definitely trust that guy when it comes to combos.

None the less, I’m interested in all the variations his new combos will have thanks to rope cancelling.

You’re right, Clockw0rk’s video had the same sting loop done on Shuma. Oh well still plenty of possibilities.

Is it just me, or does Tasky feel slower… my old combo is dropping and he feels like he ate a bunch of donuts in the offtime and gained about 50 pounds. Seriously, his web swing combo feels way different and then up in the air I guess you can’t M M web swing M H S anymore to launch down. You have to omit some of the M’s. I dunno =/ It’s super noticeable online (everything feels slow), but I still feel it a lot in training.

I use Hawkeye/Task/Doom and I’m trying to get the easiest and most reliable combo with the poison arrow assist, what have you guys found? With Hawk on point doing triple arrows with Task’s horizontal arrows it gets kinda nasty. If you catch them, triple arrows > task assist > triple arrows all combo and it does a lot of damage.

^Yeah Task/Hawk sounds like a great combination and not just some fanboy thing thrown together because LOL TASK STOLE HAWKEYES MOVE AND NOW HES IN THE GAME I MUST PAIR THEM TOGETHER HUHEHUHEHU.

Sniping abilities are great with that duo especially backed up by hidden missiles or plasma beam.

I am using task & pool switching with sent, hulk, and ghost rider

Having the big damage from those three then going super zoning with deadpool/task is good

The ease of switching between each character in playstyle i think makes teams better

ill upload an archive of my ideal bnb

Is anyone finding anything special with Taskmaster’s new move?

Well it causes a hard knockdown so i guess you can brainstorm ideas from there.

Need some help people, which of the following teams should I use (Task/Hawkeye are the team so far)

Hulk
Nova
Thor
Doom
Stryder

heres the combo ill upload a video of it later when im not streaming

c.m H mighty swing one hit of j.h into fully charged m aim master land M H shield skills sting master call hawkeye at the peak of jump and otg with fully charged h aim master shield skills S j.m j.h mighty swing j.m j.h s land call doom missiles as I otg with fully charged H aim master into L+H super land jump and mighty swing cancel on hit into fully charged M arrows L+H super and then tiger knee M+H super

factoring in poison it does like 1.2mil+

Yeah I’m just having trouble finding the exact time to call Hawkeye and when to time the arrows midjump (and how many to shoot… was having more success with 2 but it’s hard to time). I was thinking it might be the hitscun scaling differences that make it feel harder. Does your combo change the timing for the poison arrow relaunch?

okay well I have the hawkeye relaunch part down but now my opponent always recovers in air after the m h webswing. I can’t get the followup m h s at all… I don’t know if the hitstun scaling is kicking in but I’m doing just what you wrote. Frowny face

After watching that combo on Shuma-Gorath, I wanted to test to see if it worked on other characters. And while it is SIGNIFICANTLY easier to do on Shuma, it is possible to do on other characters, but the timing is incredibly strict. So this combo…
cM, sH, Web Swing, jM, Web Swing, jMMS, Shield Skills xx Sting Master, Aim Master OTG, Shield Skills, launch, jMH, Web Swing, jMHS, Aim Master OTG xx L+H Legion Arrows, tiger knee M+H Legion Arrows
…does like 920k+ if you mash it all out. Still not as potent as he was as a solo character in vanilla, but maybe with (a lot) of work, he can be.

Just found something pretty awesome with the rope canceling. You know how sometimes if you mistime your launcher in the corner you get on the opposite side (closest to the wall) and it messes up your corner combo? Well if this happens and you launch them back down towards the middle, you can do this (if you have Doom’s plasma beam assist, and I’m sure other assists I just haven’t tested):

dash + assist (push at the same time) > forward swing canceled to one downward shot (H) very quickly > shield skills > hyper (or sting master, but it’s hard to follow up with anything worthwhile in the middle of the screen after except jumping diagonal hyper arrows).

So yeah, you can use the web canceling with one quick H arrow downwards with a beam assist to continue combo nearly full screen after a knockdown.

you can actually do something even better with that, you can do sting master after your combo and use both assists in a single combo like it was vanilla mvc3 by using the quick recovery off the arrow if you do it early in the swing to cause some real hell

after the shield charge relaunch on my team i call mighty swing and hawkeye triple arrows at the same time, do a single h arrow as quickly as possible then input shock sting. after the shock sting call vergil’s berserker sword slash thing (quick slash??) and jump and fire down arrows slightly delayed, then shield charge launch s down arrows into super.

the full combo builds 2(!) full meters, and does 905k damage (700k meterless) for one bar when mashed out. with the vergil assist you can skip out on the relaunch and jump forward and do a fully charged diagonal arrows for slightly less damage, but it opens up the option to double super. (1.05mil)

the timing on the charge during the vergil assist is very specific though, as you have to hit them immediately after the last hit of vergil’s assist before it pops them up into the air.

i think people really need to explore the power of sting master, it’s got some seriously interesting uses… (also wondering how frame positive it is on block when not point blank assuming that -3 in the guide means point blank)

edit: forgot to do the h before the shield charge, it actually does 913k damage, basically the amount a DHC between task and hawkeye would do… lol

Doom Missiles. harassment for free chip damage, easy way to bag a poison tip.

funny thing with shock sting. basically if you score the hard KD with it in the corner and do the mighty swing single h arrow thing with the h arrow not being immediate you cross them up in the corner while they tech instantly. (you’re able to act immediately too)

not sure of it’s practicality but i think shock sting’s hard kd state is something to experiment with maybe.

edit: something far more practical: with taskmaster’s new properties on his j.h he can hitconfirm off a chickenblocked up close j.h into a full combo that more or less brings from corner to corner.
the distance for the proper hitconfirm is slightly out of throw range, and both hits of j.h have to hit but overall it’s pretty useful since even off a less ideal hitconfirm with it you still gain a full bar and deal 575k~ assistless while pushing them to the corner

edit 2: this is probably obvious but swing canceling lets him combo off his ground throws if you have an assist. front throw always, back throw spacing dependent. also did everybody know you could still combo off his airthrow? the height you do the arrows at is a lil lower so it’s more ‘useful’ but the timing is also tighter