Copy THIS! The Taskmaster thread!

Yeah, I’m thinking the arrows are going to be used for spacing, maybe some light zoning if you can really control the arc or fire off more arrows.

God, I’m really hyped for Taskmaster, this is probably my favourite reveal set since Spiderman/Wesker. Not that I disliked the others, of course. Garrrr I just wanna see some more footage of Taskmaster in action. He’s got such crazy range on his sword normals.

I think we do really need to see more. I need to find out how good those arrows are, if there’s any tools we missed ( did we only see two strengths of arrow fire? And only two versions of his counter normal, assuming the projectile reflector and the crouching counter attack are the same input… plus spidey swing, only two hypers… I’m praying he has a third. ) … and if he’s mobile or not.

I’m thinking the button you press determins the angle of attack, and we’ve seen three versions on the ground and one in the air (which may work like Rolento, or it may just change the speed).

Exactly what I was thinking. I’m guessing he’s not going to have air dash or double jump, so I guess his means of approach are going to be his Spidey Swing and wicked, multihitting range on his Sword normals. Outside of assists, of course. I ned to see more of his arrow play and how fast his arrow super ends up as well. (Still so wicked it hits OTG)

Mobility wise, he looks like he only has Swing, otherwise standard Ryu type movement. I think rather then mobility, he’ll rely on his great range for normals, good projectiles, and his ability to reflect the opponents back to make them come to him- AKA, he’ll be zoning and playing footsies instead of tridashing your face off.

However I think his counters make him so much better on defense when getting rushed down, not so much in the sense of making him safe, but rather because his counters instantly make his opponents pressure game a lot riskier- one read, and you’re getting comboed straight out of your offense. Your opponent is forced to be so much more cautious, and they have to focus on unpredictability, because the pressure strings that they throw down on most opponents will be broken by Taskmaster. High-low mixups, resets and pressure are all dangerous guessing games when Taskmaster is on defense, so the stakes when rushing down Taskmaster are much higher, because when you go for that c. lk after your tridash lk, on most characters you either open them up, or just get some block stun and go for a blockstring and more pressure. With Taskmaster, the outcomes aren’t so guaranteed- most chars are either positive (combo) or neutral (block), but with TM you’ve got a negative outcome as well, (counter).

I think he can play offensive and pressure an opponent, his swing has been shown to link on block and he can do great stuff once he’s in on an opponent. I just think he can play both defensive and offensive, and both seem viable strategies for him at this point, unlike say Dormammu or Wolverine, characters with polarized play styles who are forced into a archetype, while TM is one of the characters who seems capable of both, something that I think is extremely beneficial to him as a character.

EDIT: BTW, he’s fired his arrows straight down while in the air, as well as diagonally down while in the air. On the ground we’ve seen vertical ones that rain, straight ones, and diagonal ones that arc.

Who the hell are you? I was just having a conversation with Nevermore on X23. What gave you the impression he (or I) was trolling?

And it’s not the 2010, it was X-23 Marvel Next that came out like in 2005, I did’nt have the exact date at the time. It was like a mini series of some sort. And for the record I just read it because I was curious about X-23’s history and I enjoyed it. Is that bad?

Just sounds like your talking out of your ass. If there is anyone trolling it’s you. Leave me alone. Period.

…Well, sounds like there’s a bit of a misunderstanding here.

Context is everything- Are_you_okay?! was responding to Onslaught coming into the thread and saying Taskmaster was lame because Rogue is so much better- A.K.A, fanboy rage/trolling. His post was just a few beneath, and I think he just didn’t bother quoting Onslaught, it’s pretty clear the paragraph breaks and he changes who he is addressing and talking about.

Uh, can we leave the flame battle and X23 talk in another thread? C’mon now!

DISTRACTION TIME!

Anywaaay,

What do you guys think are looking to be the best assist to pair up with Taskmaster? What would augment his play, or cover his weaknesses? What kind of assists seem like they’d contribute the most for him? Consider them soley by their assists, and not them as characters.

Guh… so distracted!

Lol anyways, if you mean purely assist wise, can’t go wrong with Chunli Lightnin’ Legs assist and Dante Jam Session. Tasky seems to be pretty okay for spacing and getting in, but I think some extra help to cover his pretty alright mobility would help him a ton. Ooh, and maybe some Doom Molecular Shield/Hidden Missle assist combined with Aim of Hawkeye to keep the opponent exactly where you’d want them.

Can’t…stop…watching!!

Lightning legs only works once you’re already in on an opponent though, which TBH doesn’t seem to be Taskmaster’s weak point- he doesn’t have an good ways to cross-up his opponent, and he can’t really do high-low by himself (he can, but it’s slow and easily blockable) so his pressure isn’t augmented too much by it AFAIK, and he seems to already be able to pressure an opponent fine once he’s in with swings and such. Basically, LL doesn’t do much for him, in my opinion- he definitely doesn’t benefit from it like some other characters can, it’s ok, but definitely not a assist that stands out for him.

Jam Session- I’m a bit confused, his AA game seems pretty strong already, with aim of hawkeye vertical shots having pretty much the same function as Jam Session- it can OTG, but I’m not sure why’d you use this for that when there are other assists that can OTG, and do other things as well, that don’t overlap with what he already does fine.

Molecular Shield- It’s Doom rocks, pretty much what everybody knows, it’s great with TM and pretty much every other character. Ever.

Hidden Missile- Actually, I’ve been thinking about this one as well, but I can’t find any footage of it, and the 3 times I’ve asked in the Doom thread my request has gone unheeded. Help me out here?

Okay, I admit, I only put Dante in there because I love him so much. Maybe Weasel Shot assist would be a better assist for Tasky. shrugs
I also can’t find any Hidden Missle assist footage, but from what I remember it rains down on your opponent much like Taskmaster’s upward arrow. Not an overhead, but I’m pretty sure it tracks, so you can use dat missle rain from above to maybe cover some distance.

Also, one of Taskmaster’s slash moves (loks like jumping C, maybe?) appears to have a lot of range. You could maybe use that to cross up.

Dante is cool, but remember I was saying judged solely on the merits of the assist, and not the character.

I’m really interested in this assist, someone needs to use Doom as an assist with Hidden Missiles instead of Rawks.

He has great range, but AFAIK the only way for him to get around an opponent is standard jumping, which just doesn’t have the speed to be effective.

For me, just speaking assist wise, I was thinking a low assist to make it easier to swing -> aerial overhead, or to set up for his slower overhead swipe.

Spencers angled grapple pull might be nice as well; people will be trying hard to jump over your straight arrows, so grabbing those air-dashes, and forcing them into Task’s mixup of counters, deep swings into overhead, potential roll-counter arrow showers, or maybe even just going for the OTG Hyper, all make this assist match sound quite dangerous.

What he looks like he needs is something to cover his approaches. He has AAs, his combos look like they can last a while, so he doesn’t need extenders. That said, AAAs are still really good a lot of the time, so don’t count them out.

I’d really like to go into detail over what he might be able to do with every other character, but that seems way too speculative right now.

In the interim: Any sort of assist that helps cover getting in. Rocks and Whirlwind look best right now, but as I said, way too early to make a good call.

Yep. He seems like a very versatile character with a ton of tricks up his sleeve, and I’m asbolutely loving what I’ve seen so far. The fact that he doesn’t have stellar mobility doesn’t really bother me too much either since I typically enjoy zoning/chip/large setup teams as opposed to pure rushdown anyway. And while it’s waaaaaaay too early to say exactly what characters are going to work well, or are the best with one another, I think he would do quite well with my Dormammu/Doom/Z team. All three of them seem to have universal DHC compatability as well.

The replies to my apparent ignorance about why X-23 was currently as popular as she was spurred me into searching for the X-Force books with her in them. I used to collect most everything X-Men related from 85 on up, but around 2000 I just stopped caring because the spinoffs were just so out of control. Most of them had really awful artists, so I ended up just sticking with X-Men, Uncanny and Wolverine from then on, so most of what I knew about X-23 was from the main books. (Yeah, I’m done talking about X-23 in this thread…)

The counters are just too appropriate for Tasky’s character. Learns from watching so once he catches on, he can predict what you’ll do next. Damn the developers went all out on showing off these characters, these little details like that appease my nerdy side oh so much.

Hopefully, Gamespot gets Seth demos of Tasky soon.

Speaking of the hidden missle – I haven’t even seen it ever used when Doom is on point. Do people simply not know of it’s existence as though it’s super secret, or do they just prefer to photon shot, photon shot, photon shot? As far as the missle being the assist, maybe…but honestly, it just seems like they made his molecular shield too good, even in it’s slightly altered state. So that missle better be able to cover some other obvious gap in Taskmaster’s tactics or I really don’t ever see it being used.

Also, I haven’t seen many people use any other Dormammu assist other than Liberation, but wouldn’t Purification be essentially Blackheart’s pillar? Rocks + Pillars + Arrows + Counters = ?

Negative, Purification doesn’t track to the opponent’s location, it uses the weak version that appears at Dormammu’s feet.

Oh hmm. Haven’t ever really seen it used as an assist other than during the walkthrough and Seth was I guess using the fierce version. Still doesn’t seem like it would be too bad though, although what makes it any different than Jam Session then?