Okay so this thread is basically just to talk about cool stuff I (or others if people want to contribute) find in cvs 2, and alot of this stuff may be old, but I like cvs 2 alot, and I want to get more people playing. Plus no one wants to talk to me about cvs 2 around where I live, so you guys are the next best thing.
So any way lets just get into it.
Dhalsim B+RH SUPER MEATY
This move is the best meaty ever! well not really but I think it’s pretty awesome. The official guide book lists it as being -6 on hit. Which is an awful lot, but there is an easy way to get around this, because the move hits for so long it makes an amazing meaty. Knock someone down stand over and b+rh a little after the getup animation starts, watch in awe have how meaty this thing hits, when I tried it, it beat out most dps clean, the one thing that stopped it in its tracks was a RH flash kick!
So what do you do after this hits meaty? why link a short slide into super, so if your keeping track, short slide has 3 frames of startup, the B+rh used to leave you at -6 but becasue it’s meaty, and the short slide easily links, it’s at least +4 probably more because the short slide is pretty easy so I’m guessing +5. For the non math whizzes out there, thats a difference of 11!!! between the no meaty and meaty versions. And if someone thinks they are gonna be fresh with say sagat, and try and wakeup dp your meaty, they get beat out, and counter hit allowing you to easily link a medium slide into super or even a rh slide! Of course RC’s own this as do wakeup supers, but still I think this is pretty fucking cool. But maybe it’s just me.
One more cool thing before I go that I posted in the hibiki forums but no one really said anything about. (oh props to kcxj btw since something he said about an Otaku match made me think of this)
**
Hibik anti-crossup trick.**
if someon jumps at you going for a cross-up here’s a fun little trick you can do instead of normal anti-airs. first wait till there almost on top of you and dodge (KKK) now press foward and RH. because they crossed you up, forward is now her back hop move, but she will hop backwards over them and then you get free jumping rh into your combo of choice. Depending on the spacing you may or may not recross them up. This works best if your opponent goes for some sort of crouching block string after the cross-up.
Note: You must hold the dodge for a second before going for the hop as it is not invincible.
Oh and if no one likes this I’ll delete it or let it fall into disuse, or if a mod things there is no need go ahead and delete it, I just like finding cool stuff to do in this game.
Comments welcome, new additions greatly appreciated!