Where are you ordering the tototek converters? I’m interested in getting me some SNES converters
Speaking of ToToTEK, I went to order a PS1 to NES converter today only to find out they only make them for Famicom, which is either a DB15 or DB9 connector. They sell one for SNES, which may be able to be modded for the NES. At that point I lost interest. I guess my NES stick will be my project box TE rather than my Namco. Oh well, it’s cheaper that way.
My Blaze 360 converter also came in today courtesy of Truckasaurus. I’ll play around with it when I have a chance. What’s been the general impression on these? Any issues to report?
ToToTEK made some seriously good stuff. They’re about the only company who ever made flashcarts for the Super Nintendo, Nintendo 64, and all sorts of other random systems like the Sega Game Gear. Before they stopped making them (at least, I assume they stopped since I can’t find it on their site), I bought one of their PlayStation X to Nintendo Gamecube converters which also doubled up as a PS/2 keyboard to Gamecube converter for use with Phantasy Star Online Episode 1&2 for typing and stuff. It’s a great converter. I use it all the time to play Soul Calibur II, Ikaruga, Chaos Field, and a bunch of Wii fighters like Guilty Gear XX Accent Core and Tatsunoko vs. Capcom.
Kyle, so far I’ve heard that the BlazePro PS2 to Xbox 360 converter is great. Nobody’s reported anything like dropped inputs or any lag. The only thing is that to activate the Guide button, you’ll need an Analog button on your arcade stick, unlike the Xconverter 360 which has the Guide button built on the converter. Someone can come in to correct me if I’m wrong. I seem to recall that the BlazePro (does anyone know how to correctly type it out?) allowed you to press Start and Select at the same time to activate the Guide button, but I might be mistaken. I know the Mayflash Max Shooter had that button combo work.
i’m using a Logic3 PS2 to PS3 converter, tested it with the inputlag program and got:
0.49ms key board (wireless MS natural)
0.55ms Neo Geo Pad 2 > Logic3
As a comparison, my PS3 madcatz stick gets 0.52ms
The pad seems to work fine on KOF 12 (where i can’t play at all with my stick for some reason!) so i guess i’m happy with it for 6.99
The Max Shooter had this which was awesome for sticks. The Xconverter and BlazePro do not unfortunately. Both of them require you press Analog for Guide. At least the Xconverter has a physical button. That isn’t much use considering how far I sit from the system. I may have to try it with a USB extension cable.
The OP has been updated with BlazePro 360 info. If there’s anything else to add please let me know. Thanks.
Good stuff Kyle! I did a bit of an update of my own and added some new info to my post regarding Xbox 360 bypass controllers for these new converters.
The update adds the following:
- Information that the Rock Band microphone will not work as a bypass controller
- Information that the HORI Ace Combat 6 Ace Edge Flight Sticks and Saitek Aviator Flight Sticks work as bypass controllers
- A troubleshooting guide for people having troubles getting their converters working on their Xbox 360s.
So yeah, nothing major, but I thought my post should be a little more complete if Kyle’s gonna reference it in the first post. Hope it helps the newbies!
I got a Super JoyBox 8 (DB15 -> USB) and tested it with an old Interact Hammerhead FX. It didn’t work at all, not recognizing joypad input, thought button 4 was always done and could give you epileptic seizures with everything else it was doing. :lame:
I think I have a DB15 Sidewinder pad, and my Sidewinder wheel might be DB15. I’ll have to dig it out. Maybe they’ll actually work. It does have dedicated modes for joysticks, gamepads and wheels. It didn’t make any difference on the Hammerhead though.
The main reason I rolled the dice on it was to get my Neo Geo joysticks working on the PC. You’ll need a DB15 male to male adapter to do it, assuming it works. Sadly, the one I had buried has a broken pin so I need to get a new one before I can test it for Neo Geo. If the local computer store has a DB15 male to male adapter I’ll test out old and new style sticks later tonight. And if they have a DB9 to DB15 male to male I’ll even go crazy and test out Genesis and Atari controllers while I’m at it. If both of those work this could turn out to be one hell of an adapter.
I was able to find a DB15 male to male but no luck on the DB9 to DB15. I think there might be a power issue with the Neo Geo stick, as it shows as being all the way up and in the center, and moving the joystick sends it to either side at the top of the y axis. Should be fixable if anyone in the Columbus, OH area wants to mess with my box and make a tutorial. I’m pretty sure that power goes through a different pin on Neo Geo than it does on PC joysticks, but I don’t know enough it to attempt to fix this. As far as I know it would the only way to make a reasonably-priced Neo Geo -> USB adapter since RetroUSB scrapped theirs and aren’t making more.
On the plus side, just about everything else I’ve thrown at it works with no problem. I dug out a box with all of my old gameport stuff and there were no issues. 6 controllers and 1 steering wheel all worked flawlessly. My sidewinder stuff was USB so I couldn’t test it. I’d say it’s limited to controllers with simple PCBs based on my experience. In control panel it recognizes 8 buttons and the x/y axis. The Hammerhead it didn’t like had 10 buttons, a dpad and 2 thumbsticks.
Does it exist an Xbox 360 to Xbox converter?
I already have USB to Xbox 1 converter (which I use to provide Force Feedback to a Logitech PS2/PC wheel connected through PS2-Xbox converter, in my Xbox), but…
any intermediary converter between the Xbox 360 wired controller and the USB-Xbox adapter to make it work?
I’m planning to use my custom Xbox 360 arcade stick with the Xbox, as well as modding a Gamester Reflex Arcade with 24mm Sanwa Buttons (by the way, anyone of those who made this mod could contact me? I’m a n00b and I can’t MP until I post five times).
Thanks.
Marso, sorry to say, but there will never be a converter that goes from any modern day console (Wii, PlayStation 3, Xbox 360) to any previous generation of console. There’s really no incentive for any company to pursue it since only a small niche like yourself and us here on SRK would want to use a controller (that is to say, an arcade stick or your racing wheel) on a previous generation game console. Perhaps you may find a converter in the future that’ll go from say the X60 to the Xbox 720 or the PS3 to the PlayStation 4, but for X360 to Xbox 1? Sorry, not going to happen.
Your best bet would to dual-mod your arcade sticks with another PCB, perhaps a Multi-Console Cthulu Board, if you want to use it on previous generation consoles.
Now I’m completely sure the problem with the Neo Geo joysticks is Neo Geo specific. I just tested third party Famicom controllers and a Famicom mahjong controller and they work (well, the first 8 buttons on the mahjong controller anyway).
Spent some time with the Super Dual Box Pro (PS2->USB). After installing the drivers for it control panel told me the drivers weren’t installed (in XP SP2), but it functions perfectly. Tested lagless with T5, HRAP2, DS2 and dance pads. I could get 2 joysticks and 2 DS2s to run at the same time without any problems, but it doesn’t go quite as smoothly with 2 dance pads. It’s not HID compliant, so don’t even think about putting it in a PS3. It also maps all joysticks properly, unlike the Gamemon adapter Wal Mart sells. Highly recommended.
Posted this in another thread.
The InPin adapter works with the SFAC 3.5v on the new PS3 Slim (w/ firmware 3.0)
Just in case anyone had any doubts, it works flawlessly.
TAC is working again with the recent 3.00 PS3 firmware update. I gave my HRAP1 to a friend, so I am not able to test it out, but my analog PS2 Dual Shocks work fine.
It’s official! Xconverter 360 is lagless!
Okay folks, I now have my hands on an Xconverter 360 courtesy of Truckasaurus who traded it to me for my Innovation Dream Connection 2. I sure hope he’s as happy as I am when his Innovation converter arrives at his doorstep, because I’m incredibly pleased with the Xconverter 360! :lovin:
I couldn’t wait a minute longer for MarkMan to give us his review of the Xconverter 360. I knew for fact that it was at the very least compatible with everything any fighting game player would ever want to play on, be it pad or stick, but I wanted to know about the lag. Well, I can now officially confirm that the Xconverter 360 doesn’t lag a wink! How did I confirm this you may ask? I became MarkMan Jr. for a day and performed a test using the Dojo training mode in Virtua Fighter 5 ONLINE for the Xbox 360. The Dojo has a neat input display feature where it can count two very important things that would really matter for a fighting game player.
- Once you press a button, it measures how many frames you hold it down until you release the button.
- When you release the button, it measures how many frames pass between the time you released the button to the next button press.
Using the built in turbo function on my Hori Real Arcade Pro 2 SA, I set the Punch, Kick, and Guard buttons to full turbo, let it sit there for a while, then turned the turbo function off to check the numbers. In MarkMan’s reviews of the inPin Play Converter and the Pelican PlayStation 2 to PlayStation 3 converters, you may have noticed that he had a small chart near the tail end of his review which had numbers taken directly from VF5’s Dojo mode. You’ll also notice that the Pelican and inPin converters both have a bunch of 1s and 2s in those charts, typically more 1s than 2s.
That’s absolutely great! Having a 1 or 2 frame difference between the button presses and releases means that your converter is perfectly lagless. “Why don’t we see any 0s?” you may ask? It’s because for any game, any button press or release takes up their queue in 1 frame. If say you pressed the Guard button on frame 1, and tried to release the button on frame 1, the effects of releasing the button don’t actually show up until frame 2. It’s the same for basically every game.
So, here were my numbers, taken from 2 sets of 3 separate trials of 8 rapid fire inputs. Basically, the same number of trials that MarkMan did when he was testing the inPin against the Pelican.
Experiment Set 1
Trail 1: [ 1, 1, 2, 1, 1, 2, 1, 2 ]
Average: 1.375 Frames
Trail 2: [ 2, 1, 2, 1, 1, 1, 1, 1 ]
Average: 1.25 Frames
Trail 3: [ 1, 1, 2, 1, 1, 1, 1, 1 ]
Average: 1.125 Frames
Test Average: 1.25 Frames
Experiment Set 2
Trial 1: [ 1, 1, 1, 1, 1, 2, 1, 1 ]
Average: 1.125 Frames
Trial 2: [ 1, 3, 1, 2, 1, 1, 2, 1 ]
Average: 1.5 Frames
Trial 3: [ 1, 1, 1, 1, 1, 1, 1, 1 ]
Average: 1.0 Frames :wow:
Test Average: 1.20833333… Frames
I was INCREDIBLY surprised to see the results from Experiment 2, Trial 3. I tried this test at my friend’s house using his PlayStation 3 copy of Virtua Fighter 5 and my inPin and I only saw a continuous stream of 1s only once in about 20 trials. I was REALLY lucky to see that rare of a data set in the first 6 experiments I did with this Xconverter 360.
So there you have it folks! Korean technology pulls clutch for us again! Buy the Xconverter 360 with absolute confidence and don’t forget to thank laugh while you’re at it! :tup:
Thanks for the thorough review Ikagi-chan. I added it to the OP.
awesome review! i haven’t had a lot of time to use mine or my 360 since receiving it, but i have several different ps1/2 controllers to play with.
I’m sorry I’ve been slacking off. I have no one to blame but myself.
I’ve been traveling a lot lately for work but I will have my review up soon, I already did the testing phase and just need to pen it out.
Glad to see that Ikagi got similar results to my own testing.
laugh is the man.
The Xconverter adapter works well with the Mas stick. But alot of times when I turn on my Xbox 360 and plug in the adapter, it doesn’t recognize it (4 lights keep blinking) even after hitting the home button. The way I made it work for sure is plug a xbox controller in first and later plug in the adapter (connected to the joystick and another controller) as a 2nd controller.