This is what I’ve been saying the whole time. In this match Hawk can do exactly two things:
- Sit there doing low jabs
- Walk up and choose between 360 and psychic DP.
Hawk won because he got the psychic DP nearly every time (every time?) and he rapid fired low jabs like a motherfucker. If Honda had guessed right more than 20% of the time he would have won.
It’s just a dumb matchup. Not just because it’s hard but because it’s boring and all comes down to one guessing game.
The 360 has better range but here’s a fun fact: even though you are supposed to be able to throw Honda from farther away than Chun-Li something about Honda makes it so that blocked attacks push you out much farther to where a 360 will whiff.
For example against Chun do a point blank jab followed by a short (both blocked), then try a 360 and it lands. Against Honda it will whiff. The only way to tick Honda is off a single jab/short or a medium attack done at the absolutely closest range. If you do a close standing forward from 2 pixels away from him the 360 will whiff.
This means that after a blocked jumping jab you usually can’t do a low jab then tick, and that after a single low jab you can’t do another low jab and then tick. Which makes all your throw attempts more predictable. Basically if Honda blocks any attack he should immediately try to reverse if he thinks a 360 is coming because blocking a second attack always pushes you too far away. And now that Hawk has a whiff animation and Honda still has a stored throw in most situations you’re at the disadvantage in a throw battle - just about the only way to get into range where you can throw him but he can’t throw you is to walk up.
And of course, T. Hawk’s combos don’t work on Honda at all either really. If Honda is ducking you can’t combo the rising Hawk off of any ground attack (IIRC) and if Honda is standing the rising Hawk won’t hit deep and the fierce one only hits once for the weaker hit. So your combos on Honda have almost no chance to dizzy and do half the damage they do on other characters. And hit confirming them is basically impossible, even after a perfect crossup.
Many of these are Honda problems, not Hawk problems. Blocking Honda pushing you too far out is a Honda problem. Jab headbutt beating everything is a Honda problem. Messed up hitboxes that make him hard to combo is a Honda problem. Stored throw is a Honda problem.
Making Hawk’s DP hit lower would help, but not by all that much. (Mostly for combos in this matchup, though it would help against Guile) Apart from removing his whiff animation I don’t see what changes to Hawk would make this battle different without doing something radical like giving him a fireball.
Whereas a couple changes to Honda would help fix this match and a bunch of other matches as well.