^yep
i wish it chipped a bit more so the incentive to use and rush her down was greater
she does have alot of zoning tech
i only use the ex version anyways
her r action is alright for people who auto pilot their offense. I seldom use it but everybody at somepoint overextends themselves when they on offense and at the worse if they get hit and break it you back at neutral.
Naoto simply controls more space safely than Liz does. Gun and traps provide better coverage than Liz’s tools (disruptor, shockwave, Thanatos). Naoto can control ground and air without without having to move as much as Liz does, not to mention that she has better tools up close than Liz does. Also, Liz risks her Persona more using her tools than Naoto does. When Thanatos gets broken, Liz is basically free to Naoto unless she’s within shield slash distance.
But what stops Liz from using disrupter-desu or Agi to just destroy her traps? Or how normals can destroy traps so her B can deal with those somewhat? Up close, Naoto can win, but in terms of zoning in this particular matchup, I don’t think Naoto can outzone Liz. She won’t be able to use traps defensively, and disrupter-desu is faster than reading up to fire. I just see it as a matchup where Liz doesn’t really have to go in, so it’s more of just keeping Naoto out to avoid her offensive pressure.
Liz has to respect 5DD and gun at every distance, especially with the threat of 236236A. You can land that at almost any distance and Liz is basically going to be defenseless in the corner for 15 seconds. Air traps are also incredibly annoying for Liz to deal with since she has no good normals to disarm those.
Disruptor is not usable in this matchup. B version is a free gun combo into silence, and A version will cause you to lose all of your life.
I don’t really think the matchup is all that bad, but you definitely have to play Liz more aggressively and stay close, because Naoto will chip away at you and eventually find a way to blow you up unless you’re applying the pressure before she gets meter.
As has been stated multiple times, Disruptor is punishable. Four blocked Disruptors and Liz loses her Persona if the Naoto player knows what they’re doing.
Hehe, citing SBO… but SBO is single elimination and has a very big random factor to it. It’s why everyone’s doing 3/5 sets for Marvel 3. It’s acknowledged as a very fast and random game to an extent.
you’re right. it is random.
19 mitsuru’s qualified. 2 mitsuru’s in top 8. mitsuru wins the tournament. that was completely unexpected. Those 19 mitsuru’s could have easily been 19 kanji’s.
I believe what he means is that, in the Japanese format, bad matchups are easier to overcome since players of lower tier characters don’t have to win multiple sets in a bad matchup.
No, no, no. This was discussed already back during SBO 2009. It’s pure numbers. It’s plain harder to against a bad matchup multiple times in a row than it is to do so once. Statistically speaking, with a lopsided matchup, the favored character is eventually going to win out in a long set. This is why we tend to see a better character spread in Japanese tournaments.
This, but also, uncommon matchups take longer to download. If I’m playing SLab and you’re my 5th Mitsuru today, I’m already going to be in the right state of mind to tackle that matchup, whereas you likely will need some time to figure out what I’m throwing at you. Bo1 certainly favors me in that case.
But yeah obviously fewer sets = more random = means less.